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b8d274d070
Randomly modify structural characters of a valid JSON ('{', '}', '[', ']', ':', '"', ',') to generate output that cannot be parsed as JSON. Follow-up to https://github.com/ClickHouse/ClickHouse/pull/56490
74 lines
2.3 KiB
C++
74 lines
2.3 KiB
C++
#pragma once
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#include <Storages/IStorage.h>
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#include <Storages/StorageConfiguration.h>
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#include <Common/randomSeed.h>
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#include "config.h"
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#if USE_SIMDJSON || USE_RAPIDJSON
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namespace DB
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{
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class NamedCollection;
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class StorageFuzzJSON final : public IStorage
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{
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public:
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struct Configuration : public StatelessTableEngineConfiguration
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{
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// A full N-ary tree may be memory-intensive as it can potentially contain
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// up to (B^(D + 1) - 1) / (B - 1) nodes, where B is the number of branches,
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// and D is the depth of the tree. Therefore, a value number limit is introduced.
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// This limit includes complex values (arrays and nested objects).
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static constexpr UInt64 value_number_limit = 1000;
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static constexpr UInt64 output_length_limit = 1LU << 16;
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String json_str = "{}";
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UInt64 random_seed = randomSeed();
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bool should_reuse_output = false;
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bool should_malform_output = false;
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Float64 probability = 0.25;
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UInt64 max_output_length = 1024;
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// Key parameters
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UInt64 min_key_length = 4;
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UInt64 max_key_length = 20;
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// Value parameters
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// Maximum number of fields (key-value pairs) at each level of a JSON.
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UInt64 max_object_size = 10;
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// Maximum number of elements within a JSON array.
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UInt64 max_array_size = 10;
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// Max depth of nested structures. How deeply objects or arrays can be
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// nested within one another.
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UInt64 max_nesting_level = 5;
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UInt64 max_string_value_length = 32;
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};
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StorageFuzzJSON(
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const StorageID & table_id_, const ColumnsDescription & columns_, const String & comment_, const Configuration & config_);
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std::string getName() const override { return "FuzzJSON"; }
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Pipe read(
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const Names & column_names,
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const StorageSnapshotPtr & storage_snapshot,
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SelectQueryInfo & query_info,
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ContextPtr context,
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QueryProcessingStage::Enum processed_stage,
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size_t max_block_size,
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size_t num_streams) override;
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static void processNamedCollectionResult(Configuration & configuration, const NamedCollection & collection);
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static StorageFuzzJSON::Configuration getConfiguration(ASTs & engine_args, ContextPtr local_context);
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private:
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const Configuration config;
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};
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}
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#endif
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