mirror of
https://github.com/ClickHouse/ClickHouse.git
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97f2a2213e
* Move some code outside dbms/src folder * Fix paths
89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
#pragma once
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#include "Internals.h"
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namespace DB
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{
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struct ShardPartitionPiece
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{
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ShardPartitionPiece(ShardPartition &parent, size_t current_piece_number_, bool is_present_piece_)
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: is_absent_piece(!is_present_piece_), current_piece_number(current_piece_number_),
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shard_partition(parent) {}
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String getPartitionPiecePath() const;
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String getPartitionPieceCleanStartPath() const;
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String getPartitionPieceIsDirtyPath() const;
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String getPartitionPieceIsCleanedPath() const;
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String getPartitionPieceActiveWorkersPath() const;
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String getActiveWorkerPath() const ;
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/// On what shards do we have current partition.
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String getPartitionPieceShardsPath() const;
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String getShardStatusPath() const;
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String getPartitionPieceCleanerPath() const;
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bool is_absent_piece;
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const size_t current_piece_number;
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ShardPartition & shard_partition;
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};
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inline String ShardPartitionPiece::getPartitionPiecePath() const
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{
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return shard_partition.getPartitionPath() + "/piece_" + toString(current_piece_number);
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}
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inline String ShardPartitionPiece::getPartitionPieceCleanStartPath() const
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{
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return getPartitionPiecePath() + "/clean_start";
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}
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inline String ShardPartitionPiece::getPartitionPieceIsDirtyPath() const
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{
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return getPartitionPiecePath() + "/is_dirty";
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}
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inline String ShardPartitionPiece::getPartitionPieceIsCleanedPath() const
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{
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return getPartitionPieceIsDirtyPath() + "/cleaned";
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}
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inline String ShardPartitionPiece::getPartitionPieceActiveWorkersPath() const
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{
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return getPartitionPiecePath() + "/partition_piece_active_workers";
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}
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inline String ShardPartitionPiece::getActiveWorkerPath() const
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{
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return getPartitionPieceActiveWorkersPath() + "/" + toString(shard_partition.task_shard.numberInCluster());
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}
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/// On what shards do we have current partition.
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inline String ShardPartitionPiece::getPartitionPieceShardsPath() const
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{
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return getPartitionPiecePath() + "/shards";
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}
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inline String ShardPartitionPiece::getShardStatusPath() const
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{
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return getPartitionPieceShardsPath() + "/" + toString(shard_partition.task_shard.numberInCluster());
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}
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inline String ShardPartitionPiece::getPartitionPieceCleanerPath() const
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{
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return getPartitionPieceIsDirtyPath() + "/cleaner";
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}
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}
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