mirror of
https://github.com/ClickHouse/ClickHouse.git
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495c6e03aa
* Replace all Context references with std::weak_ptr * Fix shared context captured by value * Fix build * Fix Context with named sessions * Fix copy context * Fix gcc build * Merge with master and fix build * Fix gcc-9 build
151 lines
4.2 KiB
C++
151 lines
4.2 KiB
C++
#include <Dictionaries/Embedded/RegionsHierarchies.h>
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#include <Dictionaries/Embedded/RegionsNames.h>
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#include <Dictionaries/Embedded/GeoDictionariesLoader.h>
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#include <Interpreters/Context.h>
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#include <Interpreters/EmbeddedDictionaries.h>
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#include <Common/setThreadName.h>
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#include <Common/Exception.h>
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#include <common/logger_useful.h>
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#include <Poco/Util/Application.h>
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namespace DB
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{
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namespace ErrorCodes
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{
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extern const int UNFINISHED;
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}
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void EmbeddedDictionaries::handleException(const bool throw_on_error) const
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{
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const auto exception_ptr = std::current_exception();
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tryLogCurrentException(log, "Cannot load dictionary! You must resolve this manually.");
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if (throw_on_error)
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std::rethrow_exception(exception_ptr);
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}
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template <typename Dictionary>
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bool EmbeddedDictionaries::reloadDictionary(
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MultiVersion<Dictionary> & dictionary,
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DictionaryReloader<Dictionary> reload_dictionary,
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const bool throw_on_error,
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const bool force_reload)
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{
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const auto & config = getContext()->getConfigRef();
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bool not_initialized = dictionary.get() == nullptr;
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if (force_reload || !is_fast_start_stage || not_initialized)
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{
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try
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{
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auto new_dictionary = reload_dictionary(config);
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if (new_dictionary)
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dictionary.set(std::move(new_dictionary));
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}
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catch (...)
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{
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handleException(throw_on_error);
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return false;
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}
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}
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return true;
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}
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bool EmbeddedDictionaries::reloadImpl(const bool throw_on_error, const bool force_reload)
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{
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std::unique_lock lock(mutex);
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/** If you can not update the directories, then despite this, do not throw an exception (use the old directories).
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* If there are no old correct directories, then when using functions that depend on them,
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* will throw an exception.
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* An attempt is made to load each directory separately.
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*/
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LOG_INFO(log, "Loading dictionaries.");
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bool was_exception = false;
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DictionaryReloader<RegionsHierarchies> reload_regions_hierarchies = [=, this] (const Poco::Util::AbstractConfiguration & config)
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{
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return geo_dictionaries_loader->reloadRegionsHierarchies(config);
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};
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if (!reloadDictionary<RegionsHierarchies>(regions_hierarchies, std::move(reload_regions_hierarchies), throw_on_error, force_reload))
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was_exception = true;
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DictionaryReloader<RegionsNames> reload_regions_names = [=, this] (const Poco::Util::AbstractConfiguration & config)
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{
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return geo_dictionaries_loader->reloadRegionsNames(config);
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};
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if (!reloadDictionary<RegionsNames>(regions_names, std::move(reload_regions_names), throw_on_error, force_reload))
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was_exception = true;
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if (!was_exception)
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LOG_INFO(log, "Loaded dictionaries.");
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return !was_exception;
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}
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void EmbeddedDictionaries::reloadPeriodically()
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{
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setThreadName("DictReload");
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while (true)
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{
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if (destroy.tryWait(cur_reload_period * 1000))
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return;
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if (reloadImpl(false))
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{
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/// Success
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cur_reload_period = reload_period;
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is_fast_start_stage = false;
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}
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if (is_fast_start_stage)
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{
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cur_reload_period = std::min(reload_period, 2 * cur_reload_period); /// exponentially increase delay
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is_fast_start_stage = cur_reload_period < reload_period; /// leave fast start state
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}
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}
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}
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EmbeddedDictionaries::EmbeddedDictionaries(
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std::unique_ptr<GeoDictionariesLoader> geo_dictionaries_loader_,
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ContextPtr context_,
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const bool throw_on_error)
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: WithContext(context_)
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, log(&Poco::Logger::get("EmbeddedDictionaries"))
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, geo_dictionaries_loader(std::move(geo_dictionaries_loader_))
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, reload_period(getContext()->getConfigRef().getInt("builtin_dictionaries_reload_interval", 3600))
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{
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reloadImpl(throw_on_error);
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reloading_thread = ThreadFromGlobalPool([this] { reloadPeriodically(); });
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}
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EmbeddedDictionaries::~EmbeddedDictionaries()
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{
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destroy.set();
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reloading_thread.join();
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}
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void EmbeddedDictionaries::reload()
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{
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if (!reloadImpl(true, true))
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throw Exception("Some embedded dictionaries were not successfully reloaded", ErrorCodes::UNFINISHED);
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}
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}
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