ClickHouse/src/Interpreters/Session.cpp
2021-09-07 10:12:54 +03:00

486 lines
16 KiB
C++

#include <Interpreters/Session.h>
#include <Access/AccessControlManager.h>
#include <Access/Credentials.h>
#include <Access/ContextAccess.h>
#include <Access/User.h>
#include <Common/Exception.h>
#include <Common/ThreadPool.h>
#include <Common/setThreadName.h>
#include <Interpreters/Context.h>
#include <Interpreters/SessionLog.h>
#include <atomic>
#include <condition_variable>
#include <deque>
#include <mutex>
#include <unordered_map>
#include <vector>
namespace DB
{
namespace ErrorCodes
{
extern const int LOGICAL_ERROR;
extern const int SESSION_NOT_FOUND;
extern const int SESSION_IS_LOCKED;
}
class NamedSessionsStorage;
/// User ID and session identifier. Named sessions are local to users.
using NamedSessionKey = std::pair<UUID, String>;
/// Named sessions. The user could specify session identifier to reuse settings and temporary tables in subsequent requests.
struct NamedSessionData
{
NamedSessionKey key;
UInt64 close_cycle = 0;
ContextMutablePtr context;
std::chrono::steady_clock::duration timeout;
NamedSessionsStorage & parent;
NamedSessionData(NamedSessionKey key_, ContextPtr context_, std::chrono::steady_clock::duration timeout_, NamedSessionsStorage & parent_)
: key(std::move(key_)), context(Context::createCopy(context_)), timeout(timeout_), parent(parent_)
{}
void release();
};
class NamedSessionsStorage
{
public:
using Key = NamedSessionKey;
static NamedSessionsStorage & instance()
{
static NamedSessionsStorage the_instance;
return the_instance;
}
~NamedSessionsStorage()
{
try
{
shutdown();
}
catch (...)
{
tryLogCurrentException(__PRETTY_FUNCTION__);
}
}
void shutdown()
{
{
std::lock_guard lock{mutex};
sessions.clear();
if (!thread.joinable())
return;
quit = true;
}
cond.notify_one();
thread.join();
}
/// Find existing session or create a new.
std::pair<std::shared_ptr<NamedSessionData>, bool> acquireSession(
const ContextPtr & global_context,
const UUID & user_id,
const String & session_id,
std::chrono::steady_clock::duration timeout,
bool throw_if_not_found)
{
std::unique_lock lock(mutex);
Key key{user_id, session_id};
auto it = sessions.find(key);
if (it == sessions.end())
{
if (throw_if_not_found)
throw Exception("Session not found.", ErrorCodes::SESSION_NOT_FOUND);
/// Create a new session from current context.
auto context = Context::createCopy(global_context);
it = sessions.insert(std::make_pair(key, std::make_shared<NamedSessionData>(key, context, timeout, *this))).first;
const auto & session = it->second;
if (!thread.joinable())
thread = ThreadFromGlobalPool{&NamedSessionsStorage::cleanThread, this};
return {session, true};
}
else
{
/// Use existing session.
const auto & session = it->second;
if (!session.unique())
throw Exception("Session is locked by a concurrent client.", ErrorCodes::SESSION_IS_LOCKED);
return {session, false};
}
}
void releaseSession(NamedSessionData & session)
{
std::unique_lock lock(mutex);
scheduleCloseSession(session, lock);
}
private:
class SessionKeyHash
{
public:
size_t operator()(const Key & key) const
{
SipHash hash;
hash.update(key.first);
hash.update(key.second);
return hash.get64();
}
};
/// TODO it's very complicated. Make simple std::map with time_t or boost::multi_index.
using Container = std::unordered_map<Key, std::shared_ptr<NamedSessionData>, SessionKeyHash>;
using CloseTimes = std::deque<std::vector<Key>>;
Container sessions;
CloseTimes close_times;
std::chrono::steady_clock::duration close_interval = std::chrono::seconds(1);
std::chrono::steady_clock::time_point close_cycle_time = std::chrono::steady_clock::now();
UInt64 close_cycle = 0;
void scheduleCloseSession(NamedSessionData & session, std::unique_lock<std::mutex> &)
{
/// Push it on a queue of sessions to close, on a position corresponding to the timeout.
/// (timeout is measured from current moment of time)
const UInt64 close_index = session.timeout / close_interval + 1;
const auto new_close_cycle = close_cycle + close_index;
if (session.close_cycle != new_close_cycle)
{
session.close_cycle = new_close_cycle;
if (close_times.size() < close_index + 1)
close_times.resize(close_index + 1);
close_times[close_index].emplace_back(session.key);
}
}
void cleanThread()
{
setThreadName("SessionCleaner");
std::unique_lock lock{mutex};
while (!quit)
{
auto interval = closeSessions(lock);
if (cond.wait_for(lock, interval, [this]() -> bool { return quit; }))
break;
}
}
/// Close sessions, that has been expired. Returns how long to wait for next session to be expired, if no new sessions will be added.
std::chrono::steady_clock::duration closeSessions(std::unique_lock<std::mutex> & lock)
{
const auto now = std::chrono::steady_clock::now();
/// The time to close the next session did not come
if (now < close_cycle_time)
return close_cycle_time - now; /// Will sleep until it comes.
const auto current_cycle = close_cycle;
++close_cycle;
close_cycle_time = now + close_interval;
if (close_times.empty())
return close_interval;
auto & sessions_to_close = close_times.front();
for (const auto & key : sessions_to_close)
{
const auto session = sessions.find(key);
if (session != sessions.end() && session->second->close_cycle <= current_cycle)
{
if (!session->second.unique())
{
/// Skip but move it to close on the next cycle.
session->second->timeout = std::chrono::steady_clock::duration{0};
scheduleCloseSession(*session->second, lock);
}
else
sessions.erase(session);
}
}
close_times.pop_front();
return close_interval;
}
std::mutex mutex;
std::condition_variable cond;
ThreadFromGlobalPool thread;
bool quit = false;
};
void NamedSessionData::release()
{
parent.releaseSession(*this);
}
void Session::shutdownNamedSessions()
{
NamedSessionsStorage::instance().shutdown();
}
Session::Session(const ContextPtr & global_context_, ClientInfo::Interface interface_)
: session_id(UUIDHelpers::generateV4()),
global_context(global_context_)
{
prepared_client_info.emplace();
prepared_client_info->interface = interface_;
}
Session::Session(Session &&) = default;
Session::~Session()
{
/// Early release a NamedSessionData.
if (named_session)
named_session->release();
if (notified_session_log_about_login)
{
// must have been set in makeQueryContext or makeSessionContext
assert(user);
if (auto session_log = getSessionLog())
session_log->addLogOut(session_id, user->getName(), getClientInfo());
}
}
Authentication::Type Session::getAuthenticationType(const String & user_name) const
{
return global_context->getAccessControlManager().read<User>(user_name)->authentication.getType();
}
Authentication::Type Session::getAuthenticationTypeOrLogInFailure(const String & user_name) const
{
try
{
return getAuthenticationType(user_name);
}
catch (const Exception & e)
{
if (auto session_log = getSessionLog())
session_log->addLoginFailure(session_id, getClientInfo(), user_name, e);
throw;
}
}
Authentication::Digest Session::getPasswordDoubleSHA1(const String & user_name) const
{
return global_context->getAccessControlManager().read<User>(user_name)->authentication.getPasswordDoubleSHA1();
}
void Session::authenticate(const String & user_name, const String & password, const Poco::Net::SocketAddress & address)
{
authenticate(BasicCredentials{user_name, password}, address);
}
void Session::authenticate(const Credentials & credentials_, const Poco::Net::SocketAddress & address_)
{
if (session_context)
throw Exception("If there is a session context it must be created after authentication", ErrorCodes::LOGICAL_ERROR);
auto address = address_;
if ((address == Poco::Net::SocketAddress{}) && (prepared_client_info->interface == ClientInfo::Interface::LOCAL))
address = Poco::Net::SocketAddress{"127.0.0.1", 0};
try
{
user_id = global_context->getAccessControlManager().login(credentials_, address.host());
}
catch (const Exception & e)
{
if (auto session_log = getSessionLog())
session_log->addLoginFailure(session_id, *prepared_client_info, credentials_.getUserName(), e);
throw;
}
prepared_client_info->current_user = credentials_.getUserName();
prepared_client_info->current_address = address;
#if defined(ARCADIA_BUILD)
/// This is harmful field that is used only in foreign "Arcadia" build.
if (const auto * basic_credentials = dynamic_cast<const BasicCredentials *>(&credentials_))
prepared_client_info->current_password = basic_credentials->getPassword();
#endif
}
ClientInfo & Session::getClientInfo()
{
return session_context ? session_context->getClientInfo() : *prepared_client_info;
}
const ClientInfo & Session::getClientInfo() const
{
return session_context ? session_context->getClientInfo() : *prepared_client_info;
}
ContextMutablePtr Session::makeSessionContext()
{
if (session_context)
throw Exception("Session context already exists", ErrorCodes::LOGICAL_ERROR);
if (query_context_created)
throw Exception("Session context must be created before any query context", ErrorCodes::LOGICAL_ERROR);
/// Make a new session context.
ContextMutablePtr new_session_context;
new_session_context = Context::createCopy(global_context);
new_session_context->makeSessionContext();
/// Copy prepared client info to the new session context.
auto & res_client_info = new_session_context->getClientInfo();
res_client_info = std::move(prepared_client_info).value();
prepared_client_info.reset();
/// Set user information for the new context: current profiles, roles, access rights.
if (user_id)
new_session_context->setUser(*user_id);
/// Session context is ready.
session_context = new_session_context;
user = session_context->getUser();
return session_context;
}
ContextMutablePtr Session::makeSessionContext(const String & session_name_, std::chrono::steady_clock::duration timeout_, bool session_check_)
{
if (session_context)
throw Exception("Session context already exists", ErrorCodes::LOGICAL_ERROR);
if (query_context_created)
throw Exception("Session context must be created before any query context", ErrorCodes::LOGICAL_ERROR);
/// Make a new session context OR
/// if the `session_id` and `user_id` were used before then just get a previously created session context.
std::shared_ptr<NamedSessionData> new_named_session;
bool new_named_session_created = false;
std::tie(new_named_session, new_named_session_created)
= NamedSessionsStorage::instance().acquireSession(global_context, user_id.value_or(UUID{}), session_name_, timeout_, session_check_);
auto new_session_context = new_named_session->context;
new_session_context->makeSessionContext();
/// Copy prepared client info to the session context, no matter it's been just created or not.
/// If we continue using a previously created session context found by session ID
/// it's necessary to replace the client info in it anyway, because it contains actual connection information (client address, etc.)
auto & res_client_info = new_session_context->getClientInfo();
res_client_info = std::move(prepared_client_info).value();
prepared_client_info.reset();
/// Set user information for the new context: current profiles, roles, access rights.
if (user_id && !new_session_context->getUser())
new_session_context->setUser(*user_id);
/// Session context is ready.
session_context = std::move(new_session_context);
named_session = new_named_session;
named_session_created = new_named_session_created;
user = session_context->getUser();
return session_context;
}
ContextMutablePtr Session::makeQueryContext(const ClientInfo & query_client_info) const
{
return makeQueryContextImpl(&query_client_info, nullptr);
}
ContextMutablePtr Session::makeQueryContext(ClientInfo && query_client_info) const
{
return makeQueryContextImpl(nullptr, &query_client_info);
}
std::shared_ptr<SessionLog> Session::getSessionLog() const
{
// take it from global context, since it outlives the Session and always available.
// please note that server may have session_log disabled, hence this may return nullptr.
return global_context->getSessionLog();
}
ContextMutablePtr Session::makeQueryContextImpl(const ClientInfo * client_info_to_copy, ClientInfo * client_info_to_move) const
{
/// We can create a query context either from a session context or from a global context.
bool from_session_context = static_cast<bool>(session_context);
/// Create a new query context.
ContextMutablePtr query_context = Context::createCopy(from_session_context ? session_context : global_context);
query_context->makeQueryContext();
/// Copy the specified client info to the new query context.
auto & res_client_info = query_context->getClientInfo();
if (client_info_to_move)
res_client_info = std::move(*client_info_to_move);
else if (client_info_to_copy && (client_info_to_copy != &getClientInfo()))
res_client_info = *client_info_to_copy;
/// Copy current user's name and address if it was authenticated after query_client_info was initialized.
if (prepared_client_info && !prepared_client_info->current_user.empty())
{
res_client_info.current_user = prepared_client_info->current_user;
res_client_info.current_address = prepared_client_info->current_address;
#if defined(ARCADIA_BUILD)
res_client_info.current_password = prepared_client_info->current_password;
#endif
}
/// Set parameters of initial query.
if (res_client_info.query_kind == ClientInfo::QueryKind::NO_QUERY)
res_client_info.query_kind = ClientInfo::QueryKind::INITIAL_QUERY;
if (res_client_info.query_kind == ClientInfo::QueryKind::INITIAL_QUERY)
{
res_client_info.initial_user = res_client_info.current_user;
res_client_info.initial_address = res_client_info.current_address;
}
/// Sets that row policies from the initial user should be used too.
query_context->setInitialRowPolicy();
/// Set user information for the new context: current profiles, roles, access rights.
if (user_id && !query_context->getUser())
query_context->setUser(*user_id);
/// Query context is ready.
query_context_created = true;
user = query_context->getUser();
if (!notified_session_log_about_login)
{
if (auto session_log = getSessionLog())
{
session_log->addLoginSuccess(
session_id,
named_session ? std::optional<std::string>(named_session->key.second) : std::nullopt,
*query_context);
notified_session_log_about_login = true;
}
}
return query_context;
}
}