mirror of
https://github.com/ClickHouse/ClickHouse.git
synced 2024-11-28 18:42:26 +00:00
355 lines
13 KiB
C++
355 lines
13 KiB
C++
#include <Common/ThreadPool.h>
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#include <Poco/DirectoryIterator.h>
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#include <Parsers/ParserCreateQuery.h>
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#include <Parsers/ASTCreateQuery.h>
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#include <Parsers/parseQuery.h>
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#include <Interpreters/InterpreterCreateQuery.h>
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#include <Interpreters/Context.h>
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#include <Interpreters/loadMetadata.h>
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#include <Interpreters/executeQuery.h>
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#include <Databases/DatabaseOrdinary.h>
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#include <Databases/TablesLoader.h>
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#include <IO/ReadBufferFromFile.h>
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#include <IO/ReadHelpers.h>
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#include <Common/escapeForFileName.h>
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#include <Common/typeid_cast.h>
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#include <filesystem>
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#include <Common/logger_useful.h>
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namespace fs = std::filesystem;
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namespace DB
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{
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namespace ErrorCodes
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{
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extern const int NOT_IMPLEMENTED;
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extern const int LOGICAL_ERROR;
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}
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static void executeCreateQuery(
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const String & query,
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ContextMutablePtr context,
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const String & database,
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const String & file_name,
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bool has_force_restore_data_flag)
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{
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ParserCreateQuery parser;
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ASTPtr ast = parseQuery(
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parser, query.data(), query.data() + query.size(), "in file " + file_name, 0, context->getSettingsRef().max_parser_depth);
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auto & ast_create_query = ast->as<ASTCreateQuery &>();
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ast_create_query.setDatabase(database);
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InterpreterCreateQuery interpreter(ast, context);
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interpreter.setInternal(true);
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interpreter.setForceAttach(true);
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interpreter.setForceRestoreData(has_force_restore_data_flag);
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interpreter.setLoadDatabaseWithoutTables(true);
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interpreter.execute();
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}
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static bool isSystemOrInformationSchema(const String & database_name)
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{
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return database_name == DatabaseCatalog::SYSTEM_DATABASE ||
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database_name == DatabaseCatalog::INFORMATION_SCHEMA ||
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database_name == DatabaseCatalog::INFORMATION_SCHEMA_UPPERCASE;
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}
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static void loadDatabase(
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ContextMutablePtr context,
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const String & database,
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const String & database_path,
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bool force_restore_data)
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{
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String database_attach_query;
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String database_metadata_file = database_path + ".sql";
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if (fs::exists(fs::path(database_metadata_file)))
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{
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/// There is .sql file with database creation statement.
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ReadBufferFromFile in(database_metadata_file, 1024);
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readStringUntilEOF(database_attach_query, in);
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}
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else
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{
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/// It's first server run and we need create default and system databases.
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/// .sql file with database engine will be written for CREATE query.
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database_attach_query = "CREATE DATABASE " + backQuoteIfNeed(database);
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}
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try
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{
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executeCreateQuery(database_attach_query, context, database, database_metadata_file, force_restore_data);
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}
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catch (Exception & e)
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{
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e.addMessage(fmt::format("while loading database {} from path {}", backQuote(database), database_path));
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throw;
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}
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}
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static void checkUnsupportedVersion(ContextMutablePtr context, const String & database_name)
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{
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/// Produce better exception message
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String metadata_path = context->getPath() + "metadata/" + database_name;
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if (fs::exists(fs::path(metadata_path)))
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throw Exception(ErrorCodes::NOT_IMPLEMENTED, "Data directory for {} database exists, but metadata file does not. "
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"Probably you are trying to upgrade from version older than 20.7. "
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"If so, you should upgrade through intermediate version.", database_name);
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}
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void loadMetadata(ContextMutablePtr context, const String & default_database_name)
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{
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Poco::Logger * log = &Poco::Logger::get("loadMetadata");
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String path = context->getPath() + "metadata";
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/** There may exist 'force_restore_data' file, that means,
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* skip safety threshold on difference of data parts while initializing tables.
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* This file is deleted after successful loading of tables.
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* (flag is "one-shot")
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*/
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auto force_restore_data_flag_file = fs::path(context->getFlagsPath()) / "force_restore_data";
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bool has_force_restore_data_flag = fs::exists(force_restore_data_flag_file);
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/// Loop over databases.
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std::map<String, String> databases;
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fs::directory_iterator dir_end;
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for (fs::directory_iterator it(path); it != dir_end; ++it)
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{
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if (it->is_symlink())
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continue;
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if (it->is_directory())
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continue;
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const auto current_file = it->path().filename().string();
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/// TODO: DETACH DATABASE PERMANENTLY ?
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if (fs::path(current_file).extension() == ".sql")
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{
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String db_name = fs::path(current_file).stem();
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if (!isSystemOrInformationSchema(db_name))
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databases.emplace(unescapeForFileName(db_name), fs::path(path) / db_name);
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}
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/// Temporary fails may be left from previous server runs.
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if (fs::path(current_file).extension() == ".tmp")
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{
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LOG_WARNING(log, "Removing temporary file {}", it->path().string());
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try
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{
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fs::remove(it->path());
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}
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catch (...)
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{
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/// It does not prevent server to startup.
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tryLogCurrentException(log);
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}
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}
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}
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/// clickhouse-local creates DatabaseMemory as default database by itself
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/// For clickhouse-server we need create default database
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bool create_default_db_if_not_exists = !default_database_name.empty();
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bool metadata_dir_for_default_db_already_exists = databases.contains(default_database_name);
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if (create_default_db_if_not_exists && !metadata_dir_for_default_db_already_exists)
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{
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checkUnsupportedVersion(context, default_database_name);
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databases.emplace(default_database_name, std::filesystem::path(path) / escapeForFileName(default_database_name));
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}
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TablesLoader::Databases loaded_databases;
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for (const auto & [name, db_path] : databases)
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{
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loadDatabase(context, name, db_path, has_force_restore_data_flag);
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loaded_databases.insert({name, DatabaseCatalog::instance().getDatabase(name)});
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}
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TablesLoader loader{context, std::move(loaded_databases), has_force_restore_data_flag, /* force_attach */ true};
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loader.loadTables();
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loader.startupTables();
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if (has_force_restore_data_flag)
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{
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try
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{
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fs::remove(force_restore_data_flag_file);
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}
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catch (...)
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{
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tryLogCurrentException("Load metadata", "Can't remove force restore file to enable data sanity checks");
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}
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}
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}
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static void loadSystemDatabaseImpl(ContextMutablePtr context, const String & database_name, const String & default_engine)
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{
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String path = context->getPath() + "metadata/" + database_name;
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String metadata_file = path + ".sql";
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if (fs::exists(fs::path(metadata_file)))
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{
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/// 'has_force_restore_data_flag' is true, to not fail on loading query_log table, if it is corrupted.
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loadDatabase(context, database_name, path, true);
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}
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else
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{
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checkUnsupportedVersion(context, database_name);
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/// Initialize system database manually
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String database_create_query = "CREATE DATABASE ";
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database_create_query += database_name;
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database_create_query += " ENGINE=";
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database_create_query += default_engine;
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executeCreateQuery(database_create_query, context, database_name, "<no file>", true);
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}
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}
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static void convertOrdinaryDatabaseToAtomic(ContextMutablePtr context, const DatabasePtr & database)
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{
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/// It's kind of C++ script that creates temporary database with Atomic engine,
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/// moves all tables to it, drops old database and then renames new one to old name.
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Poco::Logger * log = &Poco::Logger::get("loadMetadata");
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String name = database->getDatabaseName();
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String tmp_name = fmt::format(".tmp_convert.{}.{}", name, thread_local_rng());
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String name_quoted = backQuoteIfNeed(name);
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String tmp_name_quoted = backQuoteIfNeed(tmp_name);
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LOG_INFO(log, "Will convert database {} from Ordinary to Atomic", name_quoted);
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String create_database_query = fmt::format("CREATE DATABASE IF NOT EXISTS {}", tmp_name_quoted);
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auto res = executeQuery(create_database_query, context, true);
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executeTrivialBlockIO(res, context);
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res = {};
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auto tmp_database = DatabaseCatalog::instance().getDatabase(tmp_name);
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assert(tmp_database->getEngineName() == "Atomic");
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size_t num_tables = 0;
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for (auto iterator = database->getTablesIterator(context); iterator->isValid(); iterator->next())
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{
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++num_tables;
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auto id = iterator->table()->getStorageID();
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id.database_name = tmp_name;
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iterator->table()->checkTableCanBeRenamed(id);
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}
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LOG_INFO(log, "Will move {} tables to {}", num_tables, tmp_name_quoted);
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for (auto iterator = database->getTablesIterator(context); iterator->isValid(); iterator->next())
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{
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auto id = iterator->table()->getStorageID();
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String qualified_quoted_name = id.getFullTableName();
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id.database_name = tmp_name;
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String tmp_qualified_quoted_name = id.getFullTableName();
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String move_table_query = fmt::format("RENAME TABLE {} TO {}", qualified_quoted_name, tmp_qualified_quoted_name);
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res = executeQuery(move_table_query, context, true);
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executeTrivialBlockIO(res, context);
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res = {};
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}
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LOG_INFO(log, "Moved all tables from {} to {}", name_quoted, tmp_name_quoted);
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if (!database->empty())
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throw Exception(ErrorCodes::LOGICAL_ERROR, "Database {} is not empty after moving tables", name_quoted);
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String drop_query = fmt::format("DROP DATABASE {}", name_quoted);
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res = executeQuery(drop_query, context, true);
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executeTrivialBlockIO(res, context);
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res = {};
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String rename_query = fmt::format("RENAME DATABASE {} TO {}", tmp_name_quoted, name_quoted);
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res = executeQuery(rename_query, context, true);
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executeTrivialBlockIO(res, context);
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LOG_INFO(log, "Finished database engine conversion of {}", name_quoted);
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}
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void maybeConvertOrdinaryDatabaseToAtomic(ContextMutablePtr context, const DatabasePtr & database)
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{
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if (database->getEngineName() != "Ordinary")
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return;
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if (context->getSettingsRef().allow_deprecated_database_ordinary)
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return;
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try
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{
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/// It's not quite correct to run DDL queries while database is not started up.
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startupSystemTables();
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auto local_context = Context::createCopy(context);
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local_context->setSetting("check_table_dependencies", false);
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convertOrdinaryDatabaseToAtomic(local_context, database);
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auto new_database = DatabaseCatalog::instance().getDatabase(DatabaseCatalog::SYSTEM_DATABASE);
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UUID db_uuid = new_database->getUUID();
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std::vector<UUID> tables_uuids;
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for (auto iterator = new_database->getTablesIterator(context); iterator->isValid(); iterator->next())
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tables_uuids.push_back(iterator->uuid());
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/// Reload database just in case (and update logger name)
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String detach_query = fmt::format("DETACH DATABASE {}", backQuoteIfNeed(DatabaseCatalog::SYSTEM_DATABASE));
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auto res = executeQuery(detach_query, context, true);
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executeTrivialBlockIO(res, context);
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res = {};
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/// Unlock UUID mapping, because it will be locked again on database reload.
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/// It's safe to do during metadata loading, because cleanup task is not started yet.
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DatabaseCatalog::instance().removeUUIDMappingFinally(db_uuid);
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for (const auto & uuid : tables_uuids)
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DatabaseCatalog::instance().removeUUIDMappingFinally(uuid);
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loadSystemDatabaseImpl(context, DatabaseCatalog::SYSTEM_DATABASE, "Atomic");
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TablesLoader::Databases databases =
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{
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{DatabaseCatalog::SYSTEM_DATABASE, DatabaseCatalog::instance().getSystemDatabase()},
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};
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TablesLoader loader{context, databases, /* force_restore */ true, /* force_attach */ true};
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loader.loadTables();
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/// Will startup tables usual way
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}
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catch (Exception & e)
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{
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e.addMessage("While trying to convert {} to Atomic", database->getDatabaseName());
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throw;
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}
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}
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void startupSystemTables()
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{
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ThreadPool pool;
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DatabaseCatalog::instance().getSystemDatabase()->startupTables(pool, /* force_restore */ true, /* force_attach */ true);
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}
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void loadMetadataSystem(ContextMutablePtr context)
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{
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loadSystemDatabaseImpl(context, DatabaseCatalog::SYSTEM_DATABASE, "Atomic");
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loadSystemDatabaseImpl(context, DatabaseCatalog::INFORMATION_SCHEMA, "Memory");
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loadSystemDatabaseImpl(context, DatabaseCatalog::INFORMATION_SCHEMA_UPPERCASE, "Memory");
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TablesLoader::Databases databases =
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{
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{DatabaseCatalog::SYSTEM_DATABASE, DatabaseCatalog::instance().getSystemDatabase()},
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{DatabaseCatalog::INFORMATION_SCHEMA, DatabaseCatalog::instance().getDatabase(DatabaseCatalog::INFORMATION_SCHEMA)},
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{DatabaseCatalog::INFORMATION_SCHEMA_UPPERCASE, DatabaseCatalog::instance().getDatabase(DatabaseCatalog::INFORMATION_SCHEMA_UPPERCASE)},
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};
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TablesLoader loader{context, databases, /* force_restore */ true, /* force_attach */ true};
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loader.loadTables();
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/// Will startup tables in system database after all databases are loaded.
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}
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}
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