mirror of
https://github.com/ClickHouse/ClickHouse.git
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306 lines
8.7 KiB
C++
306 lines
8.7 KiB
C++
#pragma once
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#include <array>
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#include <Common/SipHash.h>
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#include <Common/Arena.h>
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#include <Common/UInt128.h>
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#include <Common/HashTable/Hash.h>
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#include <Core/Defines.h>
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#include <common/StringRef.h>
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#include <Columns/IColumn.h>
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#include <Columns/ColumnsNumber.h>
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#include <Columns/ColumnFixedString.h>
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template <>
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struct DefaultHash<StringRef> : public StringRefHash {};
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namespace DB
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{
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using Sizes = std::vector<size_t>;
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/// When packing the values of nullable columns at a given row, we have to
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/// store the fact that these values are nullable or not. This is achieved
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/// by encoding this information as a bitmap. Let S be the size in bytes of
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/// a packed values binary blob and T the number of bytes we may place into
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/// this blob, the size that the bitmap shall occupy in the blob is equal to:
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/// ceil(T/8). Thus we must have: S = T + ceil(T/8). Below we indicate for
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/// each value of S, the corresponding value of T, and the bitmap size:
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///
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/// 32,28,4
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/// 16,14,2
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/// 8,7,1
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/// 4,3,1
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/// 2,1,1
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///
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namespace
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{
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template <typename T>
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constexpr auto getBitmapSize()
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{
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return
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(sizeof(T) == 32) ?
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4 :
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(sizeof(T) == 16) ?
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2 :
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((sizeof(T) == 8) ?
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1 :
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((sizeof(T) == 4) ?
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1 :
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((sizeof(T) == 2) ?
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1 :
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0)));
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}
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}
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template <typename T>
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using KeysNullMap = std::array<UInt8, getBitmapSize<T>()>;
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/// Pack into a binary blob of type T a set of fixed-size keys. Granted that all the keys fit into the
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/// binary blob, they are disposed in it consecutively.
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template <typename T>
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static inline T ALWAYS_INLINE packFixed(
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size_t i, size_t keys_size, const ColumnRawPtrs & key_columns, const Sizes & key_sizes)
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{
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union
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{
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T key;
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char bytes[sizeof(key)] = {};
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};
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size_t offset = 0;
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for (size_t j = 0; j < keys_size; ++j)
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{
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switch (key_sizes[j])
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{
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case 1:
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memcpy(bytes + offset, &static_cast<const ColumnUInt8 *>(key_columns[j])->getData()[i], 1);
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offset += 1;
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break;
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case 2:
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memcpy(bytes + offset, &static_cast<const ColumnUInt16 *>(key_columns[j])->getData()[i], 2);
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offset += 2;
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break;
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case 4:
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memcpy(bytes + offset, &static_cast<const ColumnUInt32 *>(key_columns[j])->getData()[i], 4);
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offset += 4;
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break;
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case 8:
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memcpy(bytes + offset, &static_cast<const ColumnUInt64 *>(key_columns[j])->getData()[i], 8);
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offset += 8;
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break;
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default:
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memcpy(bytes + offset, &static_cast<const ColumnFixedString *>(key_columns[j])->getChars()[i * key_sizes[j]], key_sizes[j]);
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offset += key_sizes[j];
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}
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}
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return key;
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}
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/// Similar as above but supports nullable values.
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template <typename T>
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static inline T ALWAYS_INLINE packFixed(
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size_t i, size_t keys_size, const ColumnRawPtrs & key_columns, const Sizes & key_sizes,
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const KeysNullMap<T> & bitmap)
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{
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union
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{
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T key;
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char bytes[sizeof(key)] = {};
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};
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size_t offset = 0;
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static constexpr auto bitmap_size = std::tuple_size<KeysNullMap<T>>::value;
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static constexpr bool has_bitmap = bitmap_size > 0;
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if (has_bitmap)
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{
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memcpy(bytes + offset, bitmap.data(), bitmap_size * sizeof(UInt8));
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offset += bitmap_size;
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}
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for (size_t j = 0; j < keys_size; ++j)
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{
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bool is_null;
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if (!has_bitmap)
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is_null = false;
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else
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{
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size_t bucket = j / 8;
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size_t off = j % 8;
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is_null = ((bitmap[bucket] >> off) & 1) == 1;
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}
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if (is_null)
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continue;
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switch (key_sizes[j])
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{
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case 1:
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memcpy(bytes + offset, &static_cast<const ColumnUInt8 *>(key_columns[j])->getData()[i], 1);
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offset += 1;
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break;
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case 2:
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memcpy(bytes + offset, &static_cast<const ColumnUInt16 *>(key_columns[j])->getData()[i], 2);
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offset += 2;
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break;
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case 4:
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memcpy(bytes + offset, &static_cast<const ColumnUInt32 *>(key_columns[j])->getData()[i], 4);
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offset += 4;
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break;
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case 8:
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memcpy(bytes + offset, &static_cast<const ColumnUInt64 *>(key_columns[j])->getData()[i], 8);
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offset += 8;
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break;
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default:
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memcpy(bytes + offset, &static_cast<const ColumnFixedString *>(key_columns[j])->getChars()[i * key_sizes[j]], key_sizes[j]);
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offset += key_sizes[j];
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}
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}
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return key;
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}
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/// Hash a set of keys into a UInt128 value.
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static inline UInt128 ALWAYS_INLINE hash128(
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size_t i, size_t keys_size, const ColumnRawPtrs & key_columns, StringRefs & keys)
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{
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UInt128 key;
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SipHash hash;
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for (size_t j = 0; j < keys_size; ++j)
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{
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/// Hashes the key.
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keys[j] = key_columns[j]->getDataAtWithTerminatingZero(i);
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hash.update(keys[j].data, keys[j].size);
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}
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hash.get128(key.low, key.high);
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return key;
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}
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/// Almost the same as above but it doesn't return any reference to key data.
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static inline UInt128 ALWAYS_INLINE hash128(
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size_t i, size_t keys_size, const ColumnRawPtrs & key_columns)
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{
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UInt128 key;
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SipHash hash;
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for (size_t j = 0; j < keys_size; ++j)
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key_columns[j]->updateHashWithValue(i, hash);
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hash.get128(key.low, key.high);
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return key;
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}
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/// Copy keys to the pool. Then put into pool StringRefs to them and return the pointer to the first.
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static inline StringRef * ALWAYS_INLINE placeKeysInPool(
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size_t keys_size, StringRefs & keys, Arena & pool)
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{
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for (size_t j = 0; j < keys_size; ++j)
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{
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char * place = pool.alloc(keys[j].size);
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memcpy(place, keys[j].data, keys[j].size); /// TODO padding in Arena and memcpySmall
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keys[j].data = place;
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}
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/// Place the StringRefs on the newly copied keys in the pool.
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char * res = pool.alloc(keys_size * sizeof(StringRef));
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memcpy(res, keys.data(), keys_size * sizeof(StringRef));
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return reinterpret_cast<StringRef *>(res);
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}
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/// Copy keys to the pool. Then put into pool StringRefs to them and return the pointer to the first.
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static inline StringRef * ALWAYS_INLINE extractKeysAndPlaceInPool(
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size_t i, size_t keys_size, const ColumnRawPtrs & key_columns, StringRefs & keys, Arena & pool)
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{
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for (size_t j = 0; j < keys_size; ++j)
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{
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keys[j] = key_columns[j]->getDataAtWithTerminatingZero(i);
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char * place = pool.alloc(keys[j].size);
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memcpy(place, keys[j].data, keys[j].size);
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keys[j].data = place;
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}
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/// Place the StringRefs on the newly copied keys in the pool.
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char * res = pool.alloc(keys_size * sizeof(StringRef));
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memcpy(res, keys.data(), keys_size * sizeof(StringRef));
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return reinterpret_cast<StringRef *>(res);
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}
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/// Copy the specified keys to a continuous memory chunk of a pool.
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/// Subsequently append StringRef objects referring to each key.
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///
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/// [key1][key2]...[keyN][ref1][ref2]...[refN]
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/// ^ ^ : | |
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/// +-----|--------:-----+ |
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/// : +--------:-----------+
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/// : :
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/// <-------------->
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/// (1)
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///
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/// Return a StringRef object, referring to the area (1) of the memory
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/// chunk that contains the keys. In other words, we ignore their StringRefs.
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inline StringRef ALWAYS_INLINE extractKeysAndPlaceInPoolContiguous(
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size_t i, size_t keys_size, const ColumnRawPtrs & key_columns, StringRefs & keys, Arena & pool)
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{
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size_t sum_keys_size = 0;
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for (size_t j = 0; j < keys_size; ++j)
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{
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keys[j] = key_columns[j]->getDataAtWithTerminatingZero(i);
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sum_keys_size += keys[j].size;
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}
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char * res = pool.alloc(sum_keys_size + keys_size * sizeof(StringRef));
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char * place = res;
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for (size_t j = 0; j < keys_size; ++j)
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{
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memcpy(place, keys[j].data, keys[j].size);
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keys[j].data = place;
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place += keys[j].size;
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}
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/// Place the StringRefs on the newly copied keys in the pool.
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memcpy(place, keys.data(), keys_size * sizeof(StringRef));
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return {res, sum_keys_size};
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}
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/** Serialize keys into a continuous chunk of memory.
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*/
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static inline StringRef ALWAYS_INLINE serializeKeysToPoolContiguous(
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size_t i, size_t keys_size, const ColumnRawPtrs & key_columns, Arena & pool)
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{
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const char * begin = nullptr;
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size_t sum_size = 0;
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for (size_t j = 0; j < keys_size; ++j)
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sum_size += key_columns[j]->serializeValueIntoArena(i, pool, begin).size;
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return {begin, sum_size};
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}
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}
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