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https://github.com/ClickHouse/ClickHouse.git
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97f2a2213e
* Move some code outside dbms/src folder * Fix paths
47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
#pragma once
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#include <Interpreters/IInterpreter.h>
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#include <Parsers/IAST_fwd.h>
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namespace DB
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{
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class Context;
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class AccessRightsElements;
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/// To avoid deadlocks, we must acquire locks for tables in same order in any different RENAMES.
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struct UniqueTableName
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{
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String database_name;
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String table_name;
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UniqueTableName(const String & database_name_, const String & table_name_)
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: database_name(database_name_), table_name(table_name_) {}
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bool operator< (const UniqueTableName & rhs) const
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{
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return std::tie(database_name, table_name) < std::tie(rhs.database_name, rhs.table_name);
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}
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};
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using TableGuards = std::map<UniqueTableName, std::unique_ptr<DDLGuard>>;
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/** Rename one table
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* or rename many tables at once.
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*/
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class InterpreterRenameQuery : public IInterpreter
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{
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public:
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InterpreterRenameQuery(const ASTPtr & query_ptr_, Context & context_);
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BlockIO execute() override;
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private:
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AccessRightsElements getRequiredAccess() const;
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ASTPtr query_ptr;
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Context & context;
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};
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}
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