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97f2a2213e
* Move some code outside dbms/src folder * Fix paths
61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
#pragma once
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#include <Storages/MergeTree/IMergedBlockOutputStream.h>
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#include <Columns/ColumnArray.h>
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namespace DB
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{
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/** To write one part.
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* The data refers to one partition, and is written in one part.
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*/
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class MergedBlockOutputStream final : public IMergedBlockOutputStream
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{
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public:
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MergedBlockOutputStream(
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const MergeTreeDataPartPtr & data_part,
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const NamesAndTypesList & columns_list_,
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CompressionCodecPtr default_codec,
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bool blocks_are_granules_size = false);
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MergedBlockOutputStream(
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const MergeTreeDataPartPtr & data_part,
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const NamesAndTypesList & columns_list_,
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CompressionCodecPtr default_codec,
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const MergeTreeData::DataPart::ColumnToSize & merged_column_to_size,
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size_t aio_threshold,
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bool blocks_are_granules_size = false);
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Block getHeader() const override { return storage.getSampleBlock(); }
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/// If the data is pre-sorted.
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void write(const Block & block) override;
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/** If the data is not sorted, but we have previously calculated the permutation, that will sort it.
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* This method is used to save RAM, since you do not need to keep two blocks at once - the original one and the sorted one.
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*/
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void writeWithPermutation(const Block & block, const IColumn::Permutation * permutation);
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void writeSuffix() override;
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/// Finilize writing part and fill inner structures
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void writeSuffixAndFinalizePart(
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MergeTreeData::MutableDataPartPtr & new_part,
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const NamesAndTypesList * total_columns_list = nullptr,
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MergeTreeData::DataPart::Checksums * additional_column_checksums = nullptr);
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private:
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/** If `permutation` is given, it rearranges the values in the columns when writing.
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* This is necessary to not keep the whole block in the RAM to sort it.
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*/
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void writeImpl(const Block & block, const IColumn::Permutation * permutation);
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private:
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NamesAndTypesList columns_list;
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size_t rows_count = 0;
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};
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}
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