mirror of
https://github.com/ClickHouse/ClickHouse.git
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191 lines
6.0 KiB
C++
191 lines
6.0 KiB
C++
#pragma once
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#include <Poco/SharedPtr.h>
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#include <Poco/Mutex.h>
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#include <Poco/Condition.h>
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#include <DB/Client/Connection.h>
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namespace DB
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{
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using Poco::SharedPtr;
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namespace detail
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{
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/** Соединение с флагом, используется ли оно сейчас. */
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struct PooledConnection
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{
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PooledConnection(Poco::Condition & available_,
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const String & host_, UInt16 port_, const String & default_database_,
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const String & user_, const String & password_,
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const DataTypeFactory & data_type_factory_,
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const String & client_name_ = "client",
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Protocol::Compression::Enum compression_ = Protocol::Compression::Enable,
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Poco::Timespan connect_timeout_ = Poco::Timespan(DBMS_DEFAULT_CONNECT_TIMEOUT_SEC, 0),
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Poco::Timespan receive_timeout_ = Poco::Timespan(DBMS_DEFAULT_RECEIVE_TIMEOUT_SEC, 0),
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Poco::Timespan send_timeout_ = Poco::Timespan(DBMS_DEFAULT_SEND_TIMEOUT_SEC, 0))
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: conn(host_, port_, default_database_, user_, password_,
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data_type_factory_, client_name_, compression_,
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connect_timeout_, receive_timeout_, send_timeout_),
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in_use(false), available(available_)
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{
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}
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Connection conn;
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bool in_use;
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Poco::Condition & available;
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};
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/** Помошник, который устанавливает флаг использования соединения, а в деструкторе - снимает,
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* а также уведомляет о событии с помощью condvar-а.
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*/
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struct ConnectionPoolEntryHelper
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{
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ConnectionPoolEntryHelper(PooledConnection & data_) : data(data_) { data.in_use = true; }
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~ConnectionPoolEntryHelper() { data.in_use = false; data.available.signal(); }
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PooledConnection & data;
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};
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/** То, что выдаётся пользователю. */
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class ConnectionPoolEntry
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{
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public:
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ConnectionPoolEntry() {} /// Для отложенной инициализации.
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ConnectionPoolEntry(PooledConnection & conn) : data(new ConnectionPoolEntryHelper(conn)) {}
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Connection * operator->() { return &data->data.conn; }
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const Connection * operator->() const { return &data->data.conn; }
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Connection & operator*() { return data->data.conn; }
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const Connection & operator*() const { return data->data.conn; }
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bool isNull() const { return data.isNull(); }
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private:
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Poco::SharedPtr<ConnectionPoolEntryHelper> data;
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};
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}
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/** Интерфейс для пулов соединений.
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*
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* Использование (на примере обычного ConnectionPool):
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* ConnectionPool pool(...);
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*
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* void thread()
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* {
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* sqxxl::Pool::Entry connection = pool.get();
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* connection->sendQuery("SELECT 'Hello, world!' AS world");
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* }
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*/
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class IConnectionPool : private boost::noncopyable
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{
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public:
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typedef detail::ConnectionPoolEntry Entry;
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virtual Entry get(Settings * settings = NULL) = 0;
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virtual ~IConnectionPool() {}
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};
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typedef SharedPtr<IConnectionPool> ConnectionPoolPtr;
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typedef std::vector<ConnectionPoolPtr> ConnectionPools;
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/** Обычный пул соединений, без отказоустойчивости.
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* TODO: Неплохо бы обобщить все пулы, которые есть в проекте.
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*/
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class ConnectionPool : public IConnectionPool
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{
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public:
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ConnectionPool(unsigned max_connections_,
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const String & host_, UInt16 port_, const String & default_database_,
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const String & user_, const String & password_,
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const DataTypeFactory & data_type_factory_,
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const String & client_name_ = "client",
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Protocol::Compression::Enum compression_ = Protocol::Compression::Enable,
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Poco::Timespan connect_timeout_ = Poco::Timespan(DBMS_DEFAULT_CONNECT_TIMEOUT_SEC, 0),
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Poco::Timespan receive_timeout_ = Poco::Timespan(DBMS_DEFAULT_RECEIVE_TIMEOUT_SEC, 0),
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Poco::Timespan send_timeout_ = Poco::Timespan(DBMS_DEFAULT_SEND_TIMEOUT_SEC, 0))
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: max_connections(max_connections_), host(host_), port(port_), default_database(default_database_),
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user(user_), password(password_),
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client_name(client_name_), compression(compression_), data_type_factory(data_type_factory_),
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connect_timeout(connect_timeout_), receive_timeout(receive_timeout_), send_timeout(send_timeout_),
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log(&Logger::get("ConnectionPool (" + Poco::Net::SocketAddress(host, port).toString() + ")"))
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{
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connections.reserve(max_connections);
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}
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/** Выделяет соединение для работы. */
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Entry get(Settings * settings = NULL)
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{
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Poco::ScopedLock<Poco::FastMutex> lock(mutex);
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while (true)
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{
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for (Connections::iterator it = connections.begin(); it != connections.end(); it++)
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if (!(*it)->in_use)
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return Entry(**it);
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if (connections.size() < max_connections)
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return Entry(allocConnection());
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LOG_INFO(log, "No free connections in pool. Waiting.");
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available.wait(mutex);
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}
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}
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const std::string & getHost() const
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{
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return host;
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}
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private:
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/** Максимально возможное количество соедиений. */
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unsigned max_connections;
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String host;
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UInt16 port;
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String default_database;
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String user;
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String password;
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String client_name;
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Protocol::Compression::Enum compression; /// Сжимать ли данные при взаимодействии с сервером.
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const DataTypeFactory & data_type_factory;
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Poco::Timespan connect_timeout;
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Poco::Timespan receive_timeout;
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Poco::Timespan send_timeout;
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/** Список соединений. */
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typedef std::vector<Poco::SharedPtr<detail::PooledConnection> > Connections;
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Connections connections;
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/** Блокировка для доступа к списку соединений. */
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Poco::FastMutex mutex;
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Poco::Condition available;
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Logger * log;
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/** Создает новое соединение. */
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detail::PooledConnection & allocConnection()
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{
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connections.push_back(new detail::PooledConnection(
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available,
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host, port, default_database, user, password,
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data_type_factory, client_name, compression,
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connect_timeout, receive_timeout, send_timeout));
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return *connections.back();
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}
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};
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}
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