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233 lines
10 KiB
C++
233 lines
10 KiB
C++
#pragma once
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#include <chrono>
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#include <functional>
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#include <unordered_map>
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#include <common/types.h>
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#include <Interpreters/IExternalLoadable.h>
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#include <Interpreters/IExternalLoaderConfigRepository.h>
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#include <common/logger_useful.h>
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#include <ext/scope_guard.h>
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#include <Common/ExternalLoaderStatus.h>
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namespace DB
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{
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/* External configuration structure.
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*
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* <external_group>
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* <external_config>
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* <external_name>name</external_name>
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* ....
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* </external_config>
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* </external_group>
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*/
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struct ExternalLoaderConfigSettings
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{
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std::string external_config;
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std::string external_name;
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std::string external_database;
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std::string external_uuid;
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};
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/** Interface for manage user-defined objects.
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* Monitors configuration file and automatically reloads objects in separate threads.
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* The monitoring thread wakes up every 'check_period_sec' seconds and checks
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* modification time of objects' configuration file. If said time is greater than
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* 'config_last_modified', the objects are created from scratch using configuration file,
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* possibly overriding currently existing objects with the same name (previous versions of
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* overridden objects will live as long as there are any users retaining them).
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*
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* Apart from checking configuration file for modifications, each object
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* has a lifetime of its own and may be updated if it supportUpdates.
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* The time of next update is calculated by choosing uniformly a random number
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* distributed between lifetime.min_sec and lifetime.max_sec.
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* If either of lifetime.min_sec and lifetime.max_sec is zero, such object is never updated.
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*/
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class ExternalLoader
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{
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public:
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using LoadablePtr = std::shared_ptr<const IExternalLoadable>;
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using Loadables = std::vector<LoadablePtr>;
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using Status = ExternalLoaderStatus;
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using Duration = std::chrono::milliseconds;
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using TimePoint = std::chrono::system_clock::time_point;
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struct ObjectConfig
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{
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Poco::AutoPtr<Poco::Util::AbstractConfiguration> config;
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String key_in_config;
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String repository_name;
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bool from_temp_repository = false;
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String path;
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};
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struct LoadResult
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{
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Status status = Status::NOT_EXIST;
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String name;
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LoadablePtr object;
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TimePoint loading_start_time;
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TimePoint last_successful_update_time;
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Duration loading_duration;
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std::exception_ptr exception;
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std::shared_ptr<const ObjectConfig> config;
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};
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using LoadResults = std::vector<LoadResult>;
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template <typename T>
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static constexpr bool is_scalar_load_result_type = std::is_same_v<T, LoadResult> || std::is_same_v<T, LoadablePtr>;
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template <typename T>
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static constexpr bool is_vector_load_result_type = std::is_same_v<T, LoadResults> || std::is_same_v<T, Loadables>;
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ExternalLoader(const String & type_name_, Poco::Logger * log);
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virtual ~ExternalLoader();
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/// Adds a repository which will be used to read configurations from.
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ext::scope_guard addConfigRepository(std::unique_ptr<IExternalLoaderConfigRepository> config_repository) const;
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void setConfigSettings(const ExternalLoaderConfigSettings & settings_);
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/// Sets whether all the objects from the configuration should be always loaded (even those which are never used).
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void enableAlwaysLoadEverything(bool enable);
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/// Sets whether the objects should be loaded asynchronously, each loading in a new thread (from the thread pool).
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void enableAsyncLoading(bool enable);
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/// Sets settings for periodic updates.
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void enablePeriodicUpdates(bool enable);
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/// Returns the status of the object.
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/// If the object has not been loaded yet then the function returns Status::NOT_LOADED.
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/// If the specified name isn't found in the configuration then the function returns Status::NOT_EXIST.
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Status getCurrentStatus(const String & name) const;
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/// Returns the result of loading the object.
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/// The function doesn't load anything, it just returns the current load result as is.
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template <typename ReturnType = LoadResult, typename = std::enable_if_t<is_scalar_load_result_type<ReturnType>, void>>
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ReturnType getLoadResult(const String & name) const;
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using FilterByNameFunction = std::function<bool(const String &)>;
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/// Returns all the load results as a map.
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/// The function doesn't load anything, it just returns the current load results as is.
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template <typename ReturnType = LoadResults, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
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ReturnType getLoadResults() const { return getLoadResults<ReturnType>(FilterByNameFunction{}); }
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template <typename ReturnType = LoadResults, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
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ReturnType getLoadResults(const FilterByNameFunction & filter) const;
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/// Returns all loaded objects as a map.
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/// The function doesn't load anything, it just returns the current load results as is.
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Loadables getLoadedObjects() const;
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Loadables getLoadedObjects(const FilterByNameFunction & filter) const;
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/// Returns true if any object was loaded.
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bool hasLoadedObjects() const;
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size_t getNumberOfLoadedObjects() const;
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/// Returns true if there is no object.
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bool hasObjects() const { return getNumberOfObjects() == 0; }
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/// Returns number of objects.
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size_t getNumberOfObjects() const;
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static constexpr Duration NO_WAIT = Duration::zero();
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static constexpr Duration WAIT = Duration::max();
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/// Loads a specified object.
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/// The function does nothing if it's already loaded.
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/// The function doesn't throw an exception if it's failed to load.
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template <typename ReturnType = LoadablePtr, typename = std::enable_if_t<is_scalar_load_result_type<ReturnType>, void>>
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ReturnType tryLoad(const String & name, Duration timeout = WAIT) const;
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/// Loads objects by filter.
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/// The function does nothing for already loaded objects, it just returns them.
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/// The function doesn't throw an exception if it's failed to load something.
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template <typename ReturnType = Loadables, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
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ReturnType tryLoad(const FilterByNameFunction & filter, Duration timeout = WAIT) const;
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/// Loads all objects.
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/// The function does nothing for already loaded objects, it just returns them.
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/// The function doesn't throw an exception if it's failed to load something.
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template <typename ReturnType = Loadables, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
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ReturnType tryLoadAll(Duration timeout = WAIT) const { return tryLoad<ReturnType>(FilterByNameFunction{}, timeout); }
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/// Loads a specified object.
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/// The function does nothing if it's already loaded.
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/// The function throws an exception if it's failed to load.
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template <typename ReturnType = LoadablePtr, typename = std::enable_if_t<is_scalar_load_result_type<ReturnType>, void>>
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ReturnType load(const String & name) const;
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/// Loads objects by filter.
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/// The function does nothing for already loaded objects, it just returns them.
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/// The function throws an exception if it's failed to load something.
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template <typename ReturnType = Loadables, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
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ReturnType load(const FilterByNameFunction & filter) const;
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/// Loads all objects. Not recommended to use.
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/// The function does nothing for already loaded objects, it just returns them.
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/// The function throws an exception if it's failed to load something.
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template <typename ReturnType = Loadables, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
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ReturnType loadAll() const { return load<ReturnType>(FilterByNameFunction{}); }
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/// Loads or reloads a specified object.
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/// The function reloads the object if it's already loaded.
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/// The function throws an exception if it's failed to load or reload.
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template <typename ReturnType = LoadablePtr, typename = std::enable_if_t<is_scalar_load_result_type<ReturnType>, void>>
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ReturnType loadOrReload(const String & name) const;
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/// Loads or reloads objects by filter.
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/// The function reloads the objects which are already loaded.
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/// The function throws an exception if it's failed to load or reload something.
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template <typename ReturnType = Loadables, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
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ReturnType loadOrReload(const FilterByNameFunction & filter) const;
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/// Load or reloads all objects. Not recommended to use.
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/// The function throws an exception if it's failed to load or reload something.
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template <typename ReturnType = Loadables, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
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ReturnType loadOrReloadAll() const { return loadOrReload<ReturnType>(FilterByNameFunction{}); }
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/// Reloads objects by filter which were tried to load before (successfully or not).
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/// The function throws an exception if it's failed to load or reload something.
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template <typename ReturnType = Loadables, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
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ReturnType reloadAllTriedToLoad() const;
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/// Reloads all config repositories.
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void reloadConfig() const;
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/// Reloads only a specified config repository.
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void reloadConfig(const String & repository_name) const;
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/// Reload only a specified path in a specified config repository.
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void reloadConfig(const String & repository_name, const String & path) const;
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protected:
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virtual LoadablePtr create(const String & name, const Poco::Util::AbstractConfiguration & config, const String & key_in_config, const String & repository_name) const = 0;
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private:
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void checkLoaded(const LoadResult & result, bool check_no_errors) const;
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void checkLoaded(const LoadResults & results, bool check_no_errors) const;
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Strings getAllTriedToLoadNames() const;
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LoadablePtr createObject(const String & name, const ObjectConfig & config, const LoadablePtr & previous_version) const;
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class LoadablesConfigReader;
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std::unique_ptr<LoadablesConfigReader> config_files_reader;
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class LoadingDispatcher;
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std::unique_ptr<LoadingDispatcher> loading_dispatcher;
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class PeriodicUpdater;
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std::unique_ptr<PeriodicUpdater> periodic_updater;
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const String type_name;
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Poco::Logger * log;
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};
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}
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