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120 lines
3.1 KiB
C++
120 lines
3.1 KiB
C++
#pragma once
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#include <time.h> /// nanosleep
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#include <mutex>
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#include <memory>
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#include <Common/Stopwatch.h>
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#include <Common/Exception.h>
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#include <Common/ProfileEvents.h>
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#include <common/sleep.h>
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#include <IO/WriteHelpers.h>
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#include <port/clock.h>
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namespace ProfileEvents
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{
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extern const Event ThrottlerSleepMicroseconds;
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}
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namespace DB
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{
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namespace ErrorCodes
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{
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extern const int LIMIT_EXCEEDED;
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}
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/** Allows you to limit the speed of something (in entities per second) using sleep.
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* Specifics of work:
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* - only the average speed is considered, from the moment of the first call of `add` function;
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* if there were periods with low speed, then during some time after them, the speed will be higher;
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*
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* Also allows you to set a limit on the maximum number of entities. If exceeded, an exception will be thrown.
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*/
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class Throttler
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{
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public:
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Throttler(size_t max_speed_, const std::shared_ptr<Throttler> & parent_ = nullptr)
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: max_speed(max_speed_), limit_exceeded_exception_message(""), parent(parent_) {}
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Throttler(size_t max_speed_, size_t limit_, const char * limit_exceeded_exception_message_,
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const std::shared_ptr<Throttler> & parent_ = nullptr)
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: max_speed(max_speed_), limit(limit_), limit_exceeded_exception_message(limit_exceeded_exception_message_), parent(parent_) {}
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void add(const size_t amount)
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{
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size_t new_count;
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UInt64 elapsed_ns = 0;
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{
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std::lock_guard lock(mutex);
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if (max_speed)
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{
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if (0 == count)
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{
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watch.start();
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elapsed_ns = 0;
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}
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else
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elapsed_ns = watch.elapsed();
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}
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count += amount;
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new_count = count;
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}
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if (limit && new_count > limit)
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throw Exception(limit_exceeded_exception_message + std::string(" Maximum: ") + toString(limit), ErrorCodes::LIMIT_EXCEEDED);
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if (max_speed)
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{
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/// How much time to wait for the average speed to become `max_speed`.
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UInt64 desired_ns = new_count * 1000000000 / max_speed;
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if (desired_ns > elapsed_ns)
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{
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UInt64 sleep_ns = desired_ns - elapsed_ns;
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sleepForNanoseconds(sleep_ns);
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ProfileEvents::increment(ProfileEvents::ThrottlerSleepMicroseconds, sleep_ns / 1000UL);
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}
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}
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if (parent)
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parent->add(amount);
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}
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/// Not thread safe
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void setParent(const std::shared_ptr<Throttler> & parent_)
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{
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parent = parent_;
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}
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void reset()
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{
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std::lock_guard lock(mutex);
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count = 0;
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watch.reset();
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}
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private:
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size_t count = 0;
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const size_t max_speed = 0;
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const UInt64 limit = 0; /// 0 - not limited.
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const char * limit_exceeded_exception_message = nullptr;
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Stopwatch watch {CLOCK_MONOTONIC_COARSE};
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std::mutex mutex;
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/// Used to implement a hierarchy of throttlers
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std::shared_ptr<Throttler> parent;
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};
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using ThrottlerPtr = std::shared_ptr<Throttler>;
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}
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