ClickHouse/dbms/src/Dictionaries/DictionaryFactory.cpp

51 lines
1.7 KiB
C++

#include "DictionaryFactory.h"
#include <memory>
#include "DictionarySourceFactory.h"
#include "DictionaryStructure.h"
namespace DB
{
namespace ErrorCodes
{
extern const int EXCESSIVE_ELEMENT_IN_CONFIG;
extern const int UNKNOWN_ELEMENT_IN_CONFIG;
}
void DictionaryFactory::registerLayout(const std::string & layout_type, Creator create_layout)
{
if (!registered_layouts.emplace(layout_type, std::move(create_layout)).second)
throw Exception("DictionaryFactory: the layout name '" + layout_type + "' is not unique", ErrorCodes::LOGICAL_ERROR);
}
DictionaryPtr DictionaryFactory::create(
const std::string & name, const Poco::Util::AbstractConfiguration & config, const std::string & config_prefix, Context & context) const
{
Poco::Util::AbstractConfiguration::Keys keys;
const auto & layout_prefix = config_prefix + ".layout";
config.keys(layout_prefix, keys);
if (keys.size() != 1)
throw Exception{name + ": element dictionary.layout should have exactly one child element",
ErrorCodes::EXCESSIVE_ELEMENT_IN_CONFIG};
const DictionaryStructure dict_struct{config, config_prefix + ".structure"};
auto source_ptr = DictionarySourceFactory::instance().create(name, config, config_prefix + ".source", dict_struct, context);
const auto & layout_type = keys.front();
{
const auto found = registered_layouts.find(layout_type);
if (found != registered_layouts.end())
{
const auto & create_layout = found->second;
return create_layout(name, dict_struct, config, config_prefix, std::move(source_ptr));
}
}
throw Exception{name + ": unknown dictionary layout type: " + layout_type, ErrorCodes::UNKNOWN_ELEMENT_IN_CONFIG};
}
}