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165 lines
5.2 KiB
C++
165 lines
5.2 KiB
C++
#pragma once
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#include <cmath>
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#include <random>
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#include <pcg_random.hpp>
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namespace LZ4
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{
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/** There are many implementation details of LZ4 decompression loop, that affect performance.
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* For example: copy by 8 or by 16 (SSE2) bytes at once; use shuffle (SSSE3) instruction to replicate match or not.
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*
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* The optimal algorithm is dependent on:
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*
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* 1. CPU architecture.
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* (example: on Skylake it's almost always better to copy by 16 bytes and use shuffle,
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* but on Westmere using shuffle is worse and copy by 16 bytes is better only for high compression ratios)
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*
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* 2. Data distribution.
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* (example: when compression ratio is higher than 10.20,
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* it's usually better to copy by 16 bytes rather than 8).
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*
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* It's very difficult to test all combinations on different CPUs and to choose correct rule to select best variant.
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* (Even if you do this, you have high chance to over-optimize for specific CPU while downgrading performance on another.)
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*
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* Instead of this, we choose best algorithm by using performance statistics
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* with something like "Bayesian Bandits" method.
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*/
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/** Both buffers passed to 'decompress' function must have
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* at least this amount of excessive bytes after end of data
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* that is allowed to read/write.
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* This value is a little overestimation.
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*/
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static constexpr size_t ADDITIONAL_BYTES_AT_END_OF_BUFFER = 64;
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/** When decompressing uniform sequence of blocks (for example, blocks from one file),
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* you can pass single PerformanceStatistics object to subsequent invocations of 'decompress' method.
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* It will accumulate statistics and use it as a feedback to choose best specialization of algorithm at runtime.
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* One PerformanceStatistics object cannot be used concurrently from different threads.
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*/
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struct PerformanceStatistics
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{
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struct Element
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{
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double count = 0;
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double sum = 0;
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double adjustedCount() const
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{
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return count - NUM_INVOCATIONS_TO_THROW_OFF;
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}
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double mean() const
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{
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return sum / adjustedCount();
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}
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/// For better convergence, we don't use proper estimate of stddev.
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/// We want to eventually separate between two algorithms even in case
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/// when there is no statistical significant difference between them.
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double sigma() const
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{
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return mean() / sqrt(adjustedCount());
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}
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void update(double seconds, double bytes)
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{
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++count;
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if (count > NUM_INVOCATIONS_TO_THROW_OFF)
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sum += seconds / bytes;
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}
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double sample(pcg64 & stat_rng) const
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{
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/// If there is a variant with not enough statistics, always choose it.
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/// And in that case prefer variant with less number of invocations.
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if (adjustedCount() < 2)
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return adjustedCount() - 1;
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else
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return std::normal_distribution<>(mean(), sigma())(stat_rng);
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}
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};
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/// Number of different algorithms to select from.
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static constexpr size_t NUM_ELEMENTS = 4;
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/// Cold invocations may be affected by additional memory latencies. Don't take first invocations into account.
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static constexpr double NUM_INVOCATIONS_TO_THROW_OFF = 2;
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/// How to select method to run.
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/// -1 - automatically, based on statistics (default);
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/// 0..3 - always choose specified method (for performance testing);
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/// -2 - choose methods in round robin fashion (for performance testing).
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ssize_t choose_method = -1;
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Element data[NUM_ELEMENTS];
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/// It's Ok that generator is not seeded.
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pcg64 rng;
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/// To select from different algorithms we use a kind of "bandits" algorithm.
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/// Sample random values from estimated normal distributions and choose the minimal.
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size_t select()
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{
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if (choose_method < 0)
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{
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double samples[NUM_ELEMENTS];
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for (size_t i = 0; i < NUM_ELEMENTS; ++i)
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samples[i] = choose_method == -1
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? data[i].sample(rng)
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: data[i].adjustedCount();
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return std::min_element(samples, samples + NUM_ELEMENTS) - samples;
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}
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else
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return choose_method;
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}
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PerformanceStatistics() {}
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PerformanceStatistics(ssize_t choose_method_) : choose_method(choose_method_) {}
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};
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/** This method dispatch to one of different implementations depending on performance statistics.
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*/
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void decompress(
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const char * const source,
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char * const dest,
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size_t source_size,
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size_t dest_size,
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PerformanceStatistics & statistics);
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/** Obtain statistics about LZ4 block useful for development.
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*/
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struct StreamStatistics
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{
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size_t num_tokens = 0;
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size_t sum_literal_lengths = 0;
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size_t sum_match_lengths = 0;
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size_t sum_match_offsets = 0;
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size_t count_match_offset_less_8 = 0;
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size_t count_match_offset_less_16 = 0;
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size_t count_match_replicate_itself = 0;
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void literal(size_t length);
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void match(size_t length, size_t offset);
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void print() const;
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};
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void statistics(
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const char * const source,
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char * const dest,
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size_t dest_size,
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StreamStatistics & stat);
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}
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