mirror of
https://github.com/ClickHouse/ClickHouse.git
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186 lines
6.4 KiB
C++
186 lines
6.4 KiB
C++
#pragma once
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#include <common/logger_useful.h>
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#include <Poco/Event.h>
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#include <mutex>
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#include <thread>
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#include <unordered_map>
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#include <unordered_set>
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#include <chrono>
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#include <tuple>
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#include <Interpreters/IExternalLoadable.h>
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#include <Interpreters/IExternalLoaderConfigRepository.h>
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#include <Core/Types.h>
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#include <pcg_random.hpp>
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#include <Common/randomSeed.h>
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#include <Common/ThreadPool.h>
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namespace DB
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{
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struct ExternalLoaderUpdateSettings
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{
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UInt64 check_period_sec = 5;
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UInt64 backoff_initial_sec = 5;
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/// 10 minutes
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UInt64 backoff_max_sec = 10 * 60;
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ExternalLoaderUpdateSettings() = default;
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ExternalLoaderUpdateSettings(UInt64 check_period_sec, UInt64 backoff_initial_sec, UInt64 backoff_max_sec)
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: check_period_sec(check_period_sec),
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backoff_initial_sec(backoff_initial_sec),
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backoff_max_sec(backoff_max_sec) {}
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};
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/* External configuration structure.
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*
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* <external_group>
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* <external_config>
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* <external_name>name</external_name>
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* ....
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* </external_config>
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* </external_group>
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*/
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struct ExternalLoaderConfigSettings
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{
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std::string external_config;
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std::string external_name;
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std::string path_setting_name;
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};
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/** Manages user-defined objects.
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* Monitors configuration file and automatically reloads objects in a separate thread.
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* The monitoring thread wakes up every 'check_period_sec' seconds and checks
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* modification time of objects' configuration file. If said time is greater than
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* 'config_last_modified', the objects are created from scratch using configuration file,
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* possibly overriding currently existing objects with the same name (previous versions of
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* overridden objects will live as long as there are any users retaining them).
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*
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* Apart from checking configuration file for modifications, each object
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* has a lifetime of its own and may be updated if it supportUpdates.
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* The time of next update is calculated by choosing uniformly a random number
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* distributed between lifetime.min_sec and lifetime.max_sec.
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* If either of lifetime.min_sec and lifetime.max_sec is zero, such object is never updated.
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*/
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class ExternalLoader
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{
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public:
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using LoadablePtr = std::shared_ptr<IExternalLoadable>;
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private:
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struct LoadableInfo final
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{
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LoadablePtr loadable;
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std::string origin;
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std::exception_ptr exception;
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};
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struct FailedLoadableInfo final
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{
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std::unique_ptr<IExternalLoadable> loadable;
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std::chrono::system_clock::time_point next_attempt_time;
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UInt64 error_count;
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};
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public:
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using Configuration = Poco::Util::AbstractConfiguration;
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using ObjectsMap = std::unordered_map<std::string, LoadableInfo>;
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/// Objects will be loaded immediately and then will be updated in separate thread, each 'reload_period' seconds.
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ExternalLoader(const Configuration & config_main,
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const ExternalLoaderUpdateSettings & update_settings,
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const ExternalLoaderConfigSettings & config_settings,
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std::unique_ptr<IExternalLoaderConfigRepository> config_repository,
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Logger * log, const std::string & loadable_object_name);
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virtual ~ExternalLoader();
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/// Forcibly reloads all loadable objects.
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void reload();
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/// Forcibly reloads specified loadable object.
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void reload(const std::string & name);
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LoadablePtr getLoadable(const std::string & name) const;
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LoadablePtr tryGetLoadable(const std::string & name) const;
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protected:
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virtual std::unique_ptr<IExternalLoadable> create(const std::string & name, const Configuration & config,
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const std::string & config_prefix) = 0;
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class LockedObjectsMap
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{
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public:
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LockedObjectsMap(std::mutex & mutex, const ObjectsMap & objects_map) : lock(mutex), objects_map(objects_map) {}
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const ObjectsMap & get() { return objects_map; }
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private:
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std::unique_lock<std::mutex> lock;
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const ObjectsMap & objects_map;
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};
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/// Direct access to objects.
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LockedObjectsMap getObjectsMap() const;
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/// Should be called in derived constructor (to avoid pure virtual call).
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void init(bool throw_on_error);
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private:
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bool is_initialized = false;
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/// Protects only objects map.
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/** Reading and assignment of "loadable" should be done under mutex.
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* Creating new versions of "loadable" should not be done under mutex.
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*/
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mutable std::mutex map_mutex;
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/// Protects all data, currently used to avoid races between updating thread and SYSTEM queries
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mutable std::mutex all_mutex;
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/// name -> loadable.
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ObjectsMap loadable_objects;
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/// Here are loadable objects, that has been never loaded successfully.
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/// They are also in 'loadable_objects', but with nullptr as 'loadable'.
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std::unordered_map<std::string, FailedLoadableInfo> failed_loadable_objects;
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/// Both for loadable_objects and failed_loadable_objects.
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std::unordered_map<std::string, std::chrono::system_clock::time_point> update_times;
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std::unordered_map<std::string, std::unordered_set<std::string>> loadable_objects_defined_in_config;
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pcg64 rnd_engine{randomSeed()};
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const Configuration & config_main;
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const ExternalLoaderUpdateSettings & update_settings;
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const ExternalLoaderConfigSettings & config_settings;
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std::unique_ptr<IExternalLoaderConfigRepository> config_repository;
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ThreadFromGlobalPool reloading_thread;
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Poco::Event destroy;
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Logger * log;
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/// Loadable object name to use in log messages.
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std::string object_name;
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std::unordered_map<std::string, Poco::Timestamp> last_modification_times;
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/// Check objects definitions in config files and reload or/and add new ones if the definition is changed
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/// If loadable_name is not empty, load only loadable object with name loadable_name
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void reloadFromConfigFiles(bool throw_on_error, bool force_reload = false, const std::string & loadable_name = "");
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void reloadFromConfigFile(const std::string & config_path, const bool throw_on_error,
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const bool force_reload, const std::string & loadable_name);
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/// Check config files and update expired loadable objects
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void reloadAndUpdate(bool throw_on_error = false);
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void reloadPeriodically();
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LoadablePtr getLoadableImpl(const std::string & name, bool throw_on_error) const;
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};
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}
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