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121 lines
3.6 KiB
C++
121 lines
3.6 KiB
C++
#pragma once
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#include <Common/NamePrompter.h>
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#include <Parsers/IAST_fwd.h>
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#include <Storages/ColumnsDescription.h>
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#include <Storages/ConstraintsDescription.h>
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#include <Storages/IStorage_fwd.h>
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#include <Storages/registerStorages.h>
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#include <Access/AccessType.h>
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#include <unordered_map>
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namespace DB
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{
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class Context;
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class ASTCreateQuery;
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class ASTStorage;
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struct StorageID;
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/** Allows to create a table by the name and parameters of the engine.
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* In 'columns' Nested data structures must be flattened.
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* You should subsequently call IStorage::startup method to work with table.
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*/
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class StorageFactory : private boost::noncopyable, public IHints<1, StorageFactory>
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{
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public:
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static StorageFactory & instance();
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struct Arguments
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{
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const String & engine_name;
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ASTs & engine_args;
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ASTStorage * storage_def;
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const ASTCreateQuery & query;
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/// Path to table data.
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/// Relative to <path> from server config (possibly <path> of some <disk> of some <volume> for *MergeTree)
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const String & relative_data_path;
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const StorageID & table_id;
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Context & local_context;
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Context & context;
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const ColumnsDescription & columns;
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const ConstraintsDescription & constraints;
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bool attach;
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bool has_force_restore_data_flag;
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};
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struct StorageFeatures
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{
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bool supports_settings = false;
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bool supports_skipping_indices = false;
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bool supports_sort_order = false;
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bool supports_ttl = false;
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bool supports_replication = false;
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bool supports_deduplication = false;
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AccessType source_access_type = AccessType::NONE;
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};
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using CreatorFn = std::function<StoragePtr(const Arguments & arguments)>;
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struct Creator
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{
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CreatorFn creator_fn;
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StorageFeatures features;
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};
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using Storages = std::unordered_map<std::string, Creator>;
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StoragePtr get(
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const ASTCreateQuery & query,
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const String & relative_data_path,
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Context & local_context,
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Context & context,
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const ColumnsDescription & columns,
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const ConstraintsDescription & constraints,
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bool has_force_restore_data_flag) const;
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/// Register a table engine by its name.
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/// No locking, you must register all engines before usage of get.
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void registerStorage(const std::string & name, CreatorFn creator_fn, StorageFeatures features = StorageFeatures{
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.supports_settings = false,
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.supports_skipping_indices = false,
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.supports_sort_order = false,
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.supports_ttl = false,
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.supports_replication = false,
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.supports_deduplication = false,
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.source_access_type = AccessType::NONE,
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});
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const Storages & getAllStorages() const
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{
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return storages;
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}
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std::vector<String> getAllRegisteredNames() const override
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{
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std::vector<String> result;
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auto getter = [](const auto & pair) { return pair.first; };
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std::transform(storages.begin(), storages.end(), std::back_inserter(result), getter);
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return result;
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}
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using FeatureMatcherFn = std::function<bool(StorageFeatures)>;
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std::vector<String> getAllRegisteredNamesByFeatureMatcherFn(FeatureMatcherFn feature_matcher_fn) const
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{
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std::vector<String> result;
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for (const auto& pair : storages)
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if (feature_matcher_fn(pair.second.features))
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result.push_back(pair.first);
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return result;
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}
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AccessType getSourceAccessType(const String & table_engine) const;
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private:
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Storages storages;
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};
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}
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