ClickHouse/src/Databases/DatabaseReplicated.h

71 lines
2.1 KiB
C++

#pragma once
#include <Databases/DatabaseAtomic.h>
#include <Common/randomSeed.h>
#include <Common/ZooKeeper/ZooKeeper.h>
namespace DB
{
/** Replicated database engine.
* It stores tables list using list of .sql files,
* that contain declaration of table represented by SQL ATTACH TABLE query
* and operation log in zookeeper
*/
class DatabaseReplicated : public DatabaseAtomic
{
public:
DatabaseReplicated(const String & name_, const String & metadata_path_, const String & zookeeper_path_, const String & replica_name_, Context & context);
// void drop(const Context & context) override;
String getEngineName() const override { return "Replicated"; }
void propose(const ASTPtr & query) override;
// void createTable(
// const Context & context,
// const String & table_name,
// const StoragePtr & table,
// const ASTPtr & query) override;
//
// void dropTable(
// const Context & context,
// const String & table_name,
// bool no_delay) override;
//
// void renameTable(
// const Context & context,
// const String & table_name,
// IDatabase & to_database,
// const String & to_table_name,
// bool exchange) override;
//
// void alterTable(
// const Context & context,
// const StorageID & table_id,
// const StorageInMemoryMetadata & metadata) override;
// void attachTable(const String & name, const StoragePtr & table, const String & relative_table_path) override;
//
// StoragePtr detachTable(const String & name) override;
// void loadStoredObjects(
// Context & context,
// bool has_force_restore_data_flag) override;
private:
String zookeeper_path;
String replica_name;
String replica_path;
zkutil::ZooKeeperPtr current_zookeeper; /// Use only the methods below.
mutable std::mutex current_zookeeper_mutex; /// To recreate the session in the background thread.
zkutil::ZooKeeperPtr tryGetZooKeeper() const;
zkutil::ZooKeeperPtr getZooKeeper() const;
void setZooKeeper(zkutil::ZooKeeperPtr zookeeper);
};
}