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b79ead9c84
* Replicate poco into base/poco/ * De-register poco submodule * Build poco from ClickHouse * Exclude poco from stylecheck * Exclude poco from whitespace check * Exclude poco from typo check * Remove x bit from sources/headers (the style check complained) * Exclude poco from duplicate include check * Fix fasttest * Remove contrib/poco-cmake/* * Simplify poco build descriptions * Remove poco stuff not used by ClickHouse * Glob poco sources * Exclude poco from clang-tidy
286 lines
11 KiB
C++
286 lines
11 KiB
C++
//
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// Node.h
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//
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// Library: XML
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// Package: DOM
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// Module: DOM
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//
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// Definition of the DOM Node interface.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef DOM_Node_INCLUDED
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#define DOM_Node_INCLUDED
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#include "Poco/XML/XML.h"
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#include "Poco/DOM/EventTarget.h"
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#include "Poco/XML/XMLString.h"
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#include "Poco/SAX/NamespaceSupport.h"
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namespace Poco {
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namespace XML {
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class NamedNodeMap;
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class Document;
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class NodeList;
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class XML_API Node: public EventTarget
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/// The Node interface is the primary datatype for the entire Document Object
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/// Model. It represents a single node in the document tree. While all objects
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/// implementing the Node interface expose methods for dealing with children,
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/// not all objects implementing the Node interface may have children. For
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/// example, Text nodes may not have children, and adding children to such
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/// nodes results in a DOMException being raised.
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///
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/// The attributes nodeName, nodeValue and attributes are included as a mechanism
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/// to get at node information without casting down to the specific derived
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/// interface. In cases where there is no obvious mapping of these attributes
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/// for a specific nodeType (e.g., nodeValue for an Element or attributes for
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/// a Comment), this returns null. Note that the specialized interfaces may
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/// contain additional and more convenient mechanisms to get and set the relevant
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/// information.
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///
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/// This implementation differs in some ways from the W3C DOM recommendations.
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/// For example, the DOM specifies that some methods can return null strings.
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/// Instead of null strings, this implementation always returns empty strings.
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{
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public:
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enum
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{
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ELEMENT_NODE = 1, /// The node is an Element.
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ATTRIBUTE_NODE, /// The node is an Attr.
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TEXT_NODE, /// The node is a Text node.
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CDATA_SECTION_NODE, /// The node is a CDATASection.
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ENTITY_REFERENCE_NODE, /// The node is an EntityReference.
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ENTITY_NODE, /// The node is an Entity.
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PROCESSING_INSTRUCTION_NODE, /// The node is a ProcessingInstruction.
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COMMENT_NODE, /// The node is a Comment.
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DOCUMENT_NODE, /// The node is a Document.
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DOCUMENT_TYPE_NODE, /// The node is a DocumentType.
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DOCUMENT_FRAGMENT_NODE, /// The node is a DocumentFragment.
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NOTATION_NODE /// The node is a Notation.
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};
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virtual const XMLString& nodeName() const = 0;
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/// Returns the name of this node, depending on its type.
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const XMLString& nodeValue() const;
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/// Returns the value of this node, depending on its type.
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virtual const XMLString& getNodeValue() const = 0;
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/// Returns the value of this node, depending on its type.
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virtual void setNodeValue(const XMLString& value) = 0;
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/// Sets the value of this node. Throws an exception
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/// if the node is read-only.
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virtual unsigned short nodeType() const = 0;
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/// Returns a code representing the type of the underlying object.
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virtual Node* parentNode() const = 0;
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/// The parent of this node. All nodes, except Attr, Document, DocumentFragment,
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/// Entity, and Notation may have a parent. However, if a node has just been
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/// created and not yet added to the tree, or if it has been removed from the
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/// tree, this is null.
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virtual NodeList* childNodes() const = 0;
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/// Returns a NodeList containing all children of this node.
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///
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/// The returned NodeList must be released with a call
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/// to release() when no longer needed.
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virtual Node* firstChild() const = 0;
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/// Returns the first child of this node. If there is no such
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/// node, this returns null.
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virtual Node* lastChild() const = 0;
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/// Returns the last child of this node. If there is no such
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/// node, this returns null.
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virtual Node* previousSibling() const = 0;
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/// Returns the node immediately preceding this node. If there
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/// is no such node, this returns null.
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virtual Node* nextSibling() const = 0;
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/// Returns the node immediately following this node. If there
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/// is no such node, this returns null.
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virtual NamedNodeMap* attributes() const = 0;
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/// Returns a NamedNodeMap containing the attributes of this
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/// node (if it is an Element) or null otherwise.
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///
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/// The returned NamedNodeMap must be released with a call
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/// to release() when no longer needed.
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virtual Document* ownerDocument() const = 0;
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/// Returns the Document object associated with this node.
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/// This is also the Document object used to create new nodes.
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/// When this node is a Document, this is null.
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virtual Node* insertBefore(Node* newChild, Node* refChild) = 0;
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/// Inserts the node newChild before the existing child node refChild.
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///
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/// If refChild is null, insert newChild at the end of the list of children.
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/// If newChild is a DocumentFragment object, all of its children are
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/// inserted in the same order, before refChild. If the newChild is already
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/// in the tree, it is first removed.
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virtual Node* replaceChild(Node* newChild, Node* oldChild) = 0;
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/// Replaces the child node oldChild with newChild in the list of children,
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/// and returns the oldChild node.
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/// If newChild is a DocumentFragment object, oldChild is replaced by all of
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/// the DocumentFragment children, which are inserted in the same order. If
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/// the newChild is already in the tree, it is first removed.
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virtual Node* removeChild(Node* oldChild) = 0;
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/// Removes the child node indicated by oldChild from the list of children
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/// and returns it.
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virtual Node* appendChild(Node* newChild) = 0;
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/// Appends the node newChild to the end of the list of children of this node.
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/// If newChild is already in the tree, it is first removed.
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virtual bool hasChildNodes() const = 0;
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/// This is a convenience method to allow easy determination of whether a
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/// node has any children.
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/// Returns true if the node has any children, false otherwise.
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virtual Node* cloneNode(bool deep) const = 0;
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/// Returns a duplicate of this node, i.e., serves as a generic copy constructor
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/// for nodes. The duplicate node has no parent; (parentNode is null.).
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/// Cloning an Element copies all attributes and their values, including those
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/// generated by the XML processor to represent defaulted attributes, but this
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/// method does not copy any text it contains unless it is a deep clone, since
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/// the text is contained in a child Text node. Cloning an Attribute directly,
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/// as opposed to be cloned as part of an Element cloning operation, returns
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/// a specified attribute (specified is true). Cloning any other type of node
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/// simply returns a copy of this node.
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/// Note that cloning an immutable subtree results in a mutable copy, but the
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/// children of an EntityReference clone are readonly. In addition, clones of
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/// unspecified Attr nodes are specified. And, cloning Document, DocumentType,
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/// Entity, and Notation nodes is implementation dependent.
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// DOM Level 2
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virtual void normalize() = 0;
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/// Puts all Text nodes in the full depth of the sub-tree underneath this Node,
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/// including attribute nodes, into a "normal" form where only structure (e.g.,
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/// elements, comments, processing instructions, CDATA sections, and entity
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/// references) separates Text nodes, i.e., there are neither adjacent Text
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/// nodes nor empty Text nodes. This can be used to ensure that the DOM view
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/// of a document is the same as if it were saved and re-loaded, and is useful
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/// when operations (such as XPointer lookups) that depend on a particular
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/// document tree structure are to be used.
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///
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/// Note: In cases where the document contains CDATASections, the normalize
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/// operation alone may not be sufficient, since XPointers do not differentiate
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/// between Text nodes and CDATASection nodes.
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virtual bool isSupported(const XMLString& feature, const XMLString& version) const = 0;
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/// Tests whether the DOM implementation implements a specific
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/// feature and that feature is supported by this node.
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virtual const XMLString& namespaceURI() const = 0;
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/// Returns the namespace URI of the node.
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/// This is not a computed value that is the result of a namespace lookup based on an
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/// examination of the namespace declarations in scope. It is merely the namespace URI
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/// given at creation time.
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///
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/// For nodes of any type other than ELEMENT_NODE and ATTRIBUTE_NODE and nodes created with a
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/// DOM Level 1 method, such as createElement from the Document interface, this is always the
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/// empty string.
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virtual XMLString prefix() const = 0;
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/// Returns the namespace prefix from the qualified name of the node.
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virtual const XMLString& localName() const = 0;
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/// Returns the local name of the node.
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virtual bool hasAttributes() const = 0;
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/// Returns whether this node (if it is an element) has any attributes.
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// Extensions
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using NSMap = Poco::XML::NamespaceSupport;
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virtual XMLString innerText() const = 0;
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/// Returns a string containing the concatenated values of the node
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/// and all its child nodes.
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///
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/// This method is not part of the W3C Document Object Model.
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virtual Node* getNodeByPath(const XMLString& path) const = 0;
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/// Searches a node (element or attribute) based on a simplified XPath
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/// expression.
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///
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/// Only simple XPath expressions are supported. These are the slash
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/// notation for specifying paths to elements, and the square bracket
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/// expression for finding elements by their index, by attribute value,
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/// or finding attributes by names.
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///
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/// The slash at the beginning is optional, the evaluation always starts
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/// at this element. A double-slash at the beginning recursively searches
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/// the entire subtree for the first element.
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///
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/// Examples:
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/// elem1/elem2/elem3
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/// /elem1/elem2/elem3
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/// /elem1/elem2[1]
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/// /elem1/elem2[@attr1]
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/// /elem1/elem2[@attr1='value']
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/// //elem2[@attr1='value']
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/// //[@attr1='value']
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///
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/// This method is an extension to the W3C Document Object Model.
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virtual Node* getNodeByPathNS(const XMLString& path, const NSMap& nsMap) const = 0;
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/// Searches a node (element or attribute) based on a simplified XPath
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/// expression. The given NSMap must contain mappings from namespace
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/// prefixes to namespace URIs for all namespace prefixes used in
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/// the path expression.
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///
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/// Only simple XPath expressions are supported. These are the slash
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/// notation for specifying paths to elements, and the square bracket
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/// expression for finding elements by their index, by attribute value,
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/// or finding attributes by names.
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///
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/// The slash at the beginning is optional, the evaluation always starts
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/// at this element. A double-slash at the beginning recursively searches
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/// the entire subtree for the first element.
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///
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/// Examples:
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/// /ns1:elem1/ns2:elem2/ns2:elem3
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/// /ns1:elem1/ns2:elem2[1]
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/// /ns1:elem1/ns2:elem2[@attr1]
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/// /ns1:elem1/ns2:elem2[@attr1='value']
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/// //ns2:elem2[@ns1:attr1='value']
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/// //[@ns1:attr1='value']
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///
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/// This method is an extension to the W3C Document Object Model.
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protected:
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virtual ~Node();
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};
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//
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// inlines
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//
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inline const XMLString& Node::nodeValue() const
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{
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return getNodeValue();
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}
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} } // namespace Poco::XML
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#endif // DOM_Node_INCLUDED
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