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051dddd8df
Goes from rebuilding 483 objects to 165 when it's modified
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#pragma once
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#include <Interpreters/Context_fwd.h>
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#include <Interpreters/DatabaseAndTableWithAlias.h>
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#include <Interpreters/InDepthNodeVisitor.h>
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#include <Parsers/IAST_fwd.h>
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namespace DB
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{
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class ASTFunction;
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class ASTIdentifier;
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struct ExpressionInfoMatcher
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{
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struct Data : public WithContext
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{
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const TablesWithColumns & tables;
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bool is_array_join = false;
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bool is_stateful_function = false;
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bool is_aggregate_function = false;
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bool is_window_function = false;
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bool is_deterministic_function = true;
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std::unordered_set<size_t> unique_reference_tables_pos = {};
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};
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static void visit(const ASTPtr & ast, Data & data);
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static bool needChildVisit(const ASTPtr & node, const ASTPtr &);
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static void visit(const ASTFunction & ast_function, const ASTPtr &, Data & data);
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static void visit(const ASTIdentifier & identifier, const ASTPtr &, Data & data);
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};
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using ExpressionInfoVisitor = ConstInDepthNodeVisitor<ExpressionInfoMatcher, true>;
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bool hasNonRewritableFunction(const ASTPtr & node, ContextPtr context);
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}
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