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377 lines
14 KiB
C++
377 lines
14 KiB
C++
// Copyright 2007 The RE2 Authors. All Rights Reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Compiled representation of regular expressions.
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// See regexp.h for the Regexp class, which represents a regular
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// expression symbolically.
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#ifndef RE2_PROG_H__
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#define RE2_PROG_H__
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#include "util/util.h"
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#include "re2/re2.h"
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namespace re2 {
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// Simple fixed-size bitmap.
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template<int Bits>
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class Bitmap {
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public:
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Bitmap() { Reset(); }
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int Size() { return Bits; }
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void Reset() {
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for (int i = 0; i < Words; i++)
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w_[i] = 0;
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}
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bool Get(int k) const {
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return w_[k >> WordLog] & (1<<(k & 31));
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}
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void Set(int k) {
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w_[k >> WordLog] |= 1<<(k & 31);
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}
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void Clear(int k) {
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w_[k >> WordLog] &= ~(1<<(k & 31));
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}
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uint32 Word(int i) const {
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return w_[i];
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}
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private:
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static const int WordLog = 5;
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static const int Words = (Bits+31)/32;
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uint32 w_[Words];
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DISALLOW_EVIL_CONSTRUCTORS(Bitmap);
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};
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// Opcodes for Inst
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enum InstOp {
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kInstAlt = 0, // choose between out_ and out1_
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kInstAltMatch, // Alt: out_ is [00-FF] and back, out1_ is match; or vice versa.
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kInstByteRange, // next (possible case-folded) byte must be in [lo_, hi_]
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kInstCapture, // capturing parenthesis number cap_
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kInstEmptyWidth, // empty-width special (^ $ ...); bit(s) set in empty_
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kInstMatch, // found a match!
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kInstNop, // no-op; occasionally unavoidable
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kInstFail, // never match; occasionally unavoidable
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};
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// Bit flags for empty-width specials
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enum EmptyOp {
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kEmptyBeginLine = 1<<0, // ^ - beginning of line
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kEmptyEndLine = 1<<1, // $ - end of line
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kEmptyBeginText = 1<<2, // \A - beginning of text
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kEmptyEndText = 1<<3, // \z - end of text
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kEmptyWordBoundary = 1<<4, // \b - word boundary
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kEmptyNonWordBoundary = 1<<5, // \B - not \b
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kEmptyAllFlags = (1<<6)-1,
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};
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class Regexp;
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class DFA;
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struct OneState;
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// Compiled form of regexp program.
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class Prog {
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public:
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Prog();
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~Prog();
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// Single instruction in regexp program.
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class Inst {
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public:
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Inst() : out_opcode_(0), out1_(0) { }
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// Constructors per opcode
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void InitAlt(uint32 out, uint32 out1);
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void InitByteRange(int lo, int hi, int foldcase, uint32 out);
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void InitCapture(int cap, uint32 out);
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void InitEmptyWidth(EmptyOp empty, uint32 out);
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void InitMatch(int id);
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void InitNop(uint32 out);
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void InitFail();
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// Getters
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int id(Prog* p) { return this - p->inst_; }
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InstOp opcode() { return static_cast<InstOp>(out_opcode_&7); }
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int out() { return out_opcode_>>3; }
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int out1() { DCHECK(opcode() == kInstAlt || opcode() == kInstAltMatch); return out1_; }
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int cap() { DCHECK_EQ(opcode(), kInstCapture); return cap_; }
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int lo() { DCHECK_EQ(opcode(), kInstByteRange); return lo_; }
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int hi() { DCHECK_EQ(opcode(), kInstByteRange); return hi_; }
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int foldcase() { DCHECK_EQ(opcode(), kInstByteRange); return foldcase_; }
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int match_id() { DCHECK_EQ(opcode(), kInstMatch); return match_id_; }
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EmptyOp empty() { DCHECK_EQ(opcode(), kInstEmptyWidth); return empty_; }
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bool greedy(Prog *p) {
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DCHECK_EQ(opcode(), kInstAltMatch);
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return p->inst(out())->opcode() == kInstByteRange;
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}
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// Does this inst (an kInstByteRange) match c?
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inline bool Matches(int c) {
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DCHECK_EQ(opcode(), kInstByteRange);
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if (foldcase_ && 'A' <= c && c <= 'Z')
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c += 'a' - 'A';
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return lo_ <= c && c <= hi_;
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}
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// Returns string representation for debugging.
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string Dump();
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// Maximum instruction id.
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// (Must fit in out_opcode_, and PatchList steals another bit.)
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static const int kMaxInst = (1<<28) - 1;
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private:
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void set_opcode(InstOp opcode) {
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out_opcode_ = (out()<<3) | opcode;
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}
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void set_out(int out) {
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out_opcode_ = (out<<3) | opcode();
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}
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void set_out_opcode(int out, InstOp opcode) {
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out_opcode_ = (out<<3) | opcode;
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}
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uint32 out_opcode_; // 29 bits of out, 3 (low) bits opcode
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union { // additional instruction arguments:
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uint32 out1_; // opcode == kInstAlt
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// alternate next instruction
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int32 cap_; // opcode == kInstCapture
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// Index of capture register (holds text
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// position recorded by capturing parentheses).
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// For \n (the submatch for the nth parentheses),
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// the left parenthesis captures into register 2*n
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// and the right one captures into register 2*n+1.
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int32 match_id_; // opcode == kInstMatch
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// Match ID to identify this match (for re2::Set).
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struct { // opcode == kInstByteRange
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uint8 lo_; // byte range is lo_-hi_ inclusive
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uint8 hi_; //
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uint8 foldcase_; // convert A-Z to a-z before checking range.
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};
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EmptyOp empty_; // opcode == kInstEmptyWidth
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// empty_ is bitwise OR of kEmpty* flags above.
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};
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friend class Compiler;
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friend struct PatchList;
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friend class Prog;
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DISALLOW_EVIL_CONSTRUCTORS(Inst);
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};
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// Whether to anchor the search.
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enum Anchor {
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kUnanchored, // match anywhere
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kAnchored, // match only starting at beginning of text
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};
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// Kind of match to look for (for anchor != kFullMatch)
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//
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// kLongestMatch mode finds the overall longest
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// match but still makes its submatch choices the way
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// Perl would, not in the way prescribed by POSIX.
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// The POSIX rules are much more expensive to implement,
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// and no one has needed them.
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//
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// kFullMatch is not strictly necessary -- we could use
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// kLongestMatch and then check the length of the match -- but
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// the matching code can run faster if it knows to consider only
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// full matches.
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enum MatchKind {
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kFirstMatch, // like Perl, PCRE
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kLongestMatch, // like egrep or POSIX
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kFullMatch, // match only entire text; implies anchor==kAnchored
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kManyMatch // for SearchDFA, records set of matches
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};
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Inst *inst(int id) { return &inst_[id]; }
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int start() { return start_; }
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int start_unanchored() { return start_unanchored_; }
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void set_start(int start) { start_ = start; }
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void set_start_unanchored(int start) { start_unanchored_ = start; }
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int64 size() { return size_; }
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bool reversed() { return reversed_; }
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void set_reversed(bool reversed) { reversed_ = reversed; }
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int64 byte_inst_count() { return byte_inst_count_; }
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const Bitmap<256>& byterange() { return byterange_; }
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void set_dfa_mem(int64 dfa_mem) { dfa_mem_ = dfa_mem; }
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int64 dfa_mem() { return dfa_mem_; }
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int flags() { return flags_; }
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void set_flags(int flags) { flags_ = flags; }
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bool anchor_start() { return anchor_start_; }
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void set_anchor_start(bool b) { anchor_start_ = b; }
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bool anchor_end() { return anchor_end_; }
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void set_anchor_end(bool b) { anchor_end_ = b; }
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int bytemap_range() { return bytemap_range_; }
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const uint8* bytemap() { return bytemap_; }
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// Returns string representation of program for debugging.
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string Dump();
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string DumpUnanchored();
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// Record that at some point in the prog, the bytes in the range
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// lo-hi (inclusive) are treated as different from bytes outside the range.
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// Tracking this lets the DFA collapse commonly-treated byte ranges
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// when recording state pointers, greatly reducing its memory footprint.
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void MarkByteRange(int lo, int hi);
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// Returns the set of kEmpty flags that are in effect at
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// position p within context.
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static uint32 EmptyFlags(const StringPiece& context, const char* p);
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// Returns whether byte c is a word character: ASCII only.
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// Used by the implementation of \b and \B.
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// This is not right for Unicode, but:
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// - it's hard to get right in a byte-at-a-time matching world
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// (the DFA has only one-byte lookahead).
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// - even if the lookahead were possible, the Progs would be huge.
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// This crude approximation is the same one PCRE uses.
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static bool IsWordChar(uint8 c) {
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return ('A' <= c && c <= 'Z') ||
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('a' <= c && c <= 'z') ||
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('0' <= c && c <= '9') ||
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c == '_';
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}
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// Execution engines. They all search for the regexp (run the prog)
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// in text, which is in the larger context (used for ^ $ \b etc).
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// Anchor and kind control the kind of search.
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// Returns true if match found, false if not.
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// If match found, fills match[0..nmatch-1] with submatch info.
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// match[0] is overall match, match[1] is first set of parens, etc.
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// If a particular submatch is not matched during the regexp match,
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// it is set to NULL.
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//
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// Matching text == StringPiece(NULL, 0) is treated as any other empty
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// string, but note that on return, it will not be possible to distinguish
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// submatches that matched that empty string from submatches that didn't
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// match anything. Either way, match[i] == NULL.
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// Search using NFA: can find submatches but kind of slow.
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bool SearchNFA(const StringPiece& text, const StringPiece& context,
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Anchor anchor, MatchKind kind,
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StringPiece* match, int nmatch);
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// Search using DFA: much faster than NFA but only finds
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// end of match and can use a lot more memory.
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// Returns whether a match was found.
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// If the DFA runs out of memory, sets *failed to true and returns false.
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// If matches != NULL and kind == kManyMatch and there is a match,
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// SearchDFA fills matches with the match IDs of the final matching state.
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bool SearchDFA(const StringPiece& text, const StringPiece& context,
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Anchor anchor, MatchKind kind,
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StringPiece* match0, bool* failed,
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vector<int>* matches);
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// Build the entire DFA for the given match kind. FOR TESTING ONLY.
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// Usually the DFA is built out incrementally, as needed, which
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// avoids lots of unnecessary work. This function is useful only
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// for testing purposes. Returns number of states.
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int BuildEntireDFA(MatchKind kind);
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// Compute byte map.
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void ComputeByteMap();
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// Run peep-hole optimizer on program.
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void Optimize();
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// One-pass NFA: only correct if IsOnePass() is true,
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// but much faster than NFA (competitive with PCRE)
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// for those expressions.
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bool IsOnePass();
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bool SearchOnePass(const StringPiece& text, const StringPiece& context,
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Anchor anchor, MatchKind kind,
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StringPiece* match, int nmatch);
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// Bit-state backtracking. Fast on small cases but uses memory
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// proportional to the product of the program size and the text size.
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bool SearchBitState(const StringPiece& text, const StringPiece& context,
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Anchor anchor, MatchKind kind,
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StringPiece* match, int nmatch);
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static const int kMaxOnePassCapture = 5; // $0 through $4
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// Backtracking search: the gold standard against which the other
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// implementations are checked. FOR TESTING ONLY.
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// It allocates a ton of memory to avoid running forever.
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// It is also recursive, so can't use in production (will overflow stacks).
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// The name "Unsafe" here is supposed to be a flag that
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// you should not be using this function.
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bool UnsafeSearchBacktrack(const StringPiece& text,
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const StringPiece& context,
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Anchor anchor, MatchKind kind,
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StringPiece* match, int nmatch);
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// Computes range for any strings matching regexp. The min and max can in
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// some cases be arbitrarily precise, so the caller gets to specify the
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// maximum desired length of string returned.
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//
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// Assuming PossibleMatchRange(&min, &max, N) returns successfully, any
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// string s that is an anchored match for this regexp satisfies
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// min <= s && s <= max.
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//
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// Note that PossibleMatchRange() will only consider the first copy of an
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// infinitely repeated element (i.e., any regexp element followed by a '*' or
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// '+' operator). Regexps with "{N}" constructions are not affected, as those
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// do not compile down to infinite repetitions.
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//
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// Returns true on success, false on error.
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bool PossibleMatchRange(string* min, string* max, int maxlen);
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// Compiles a collection of regexps to Prog. Each regexp will have
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// its own Match instruction recording the index in the vector.
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static Prog* CompileSet(const RE2::Options& options, RE2::Anchor anchor,
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Regexp* re);
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private:
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friend class Compiler;
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DFA* GetDFA(MatchKind kind);
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bool anchor_start_; // regexp has explicit start anchor
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bool anchor_end_; // regexp has explicit end anchor
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bool reversed_; // whether program runs backward over input
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bool did_onepass_; // has IsOnePass been called?
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int start_; // entry point for program
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int start_unanchored_; // unanchored entry point for program
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int size_; // number of instructions
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int byte_inst_count_; // number of kInstByteRange instructions
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int bytemap_range_; // bytemap_[x] < bytemap_range_
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int flags_; // regexp parse flags
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int onepass_statesize_; // byte size of each OneState* node
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Inst* inst_; // pointer to instruction array
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Mutex dfa_mutex_; // Protects dfa_first_, dfa_longest_
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DFA* volatile dfa_first_; // DFA cached for kFirstMatch
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DFA* volatile dfa_longest_; // DFA cached for kLongestMatch and kFullMatch
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int64 dfa_mem_; // Maximum memory for DFAs.
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void (*delete_dfa_)(DFA* dfa);
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Bitmap<256> byterange_; // byterange.Get(x) true if x ends a
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// commonly-treated byte range.
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uint8 bytemap_[256]; // map from input bytes to byte classes
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uint8 *unbytemap_; // bytemap_[unbytemap_[x]] == x
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uint8* onepass_nodes_; // data for OnePass nodes
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OneState* onepass_start_; // start node for OnePass program
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DISALLOW_EVIL_CONSTRUCTORS(Prog);
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};
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} // namespace re2
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#endif // RE2_PROG_H__
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