mirror of
https://github.com/ClickHouse/ClickHouse.git
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aee034a597
- Move some code into module part to avoid dependency from IStorage in SystemLog - Remove extra headers from SystemLog.h - Rewrite some code that was relying on headers that was included by SystemLog.h v2: rebase v3: squash move into module part with explicit template instantiation (to make each commit self compilable after rebase)
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
#pragma once
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#include <Interpreters/SystemLog.h>
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#include <Interpreters/ClientInfo.h>
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#include <Access/Common/AuthenticationData.h>
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#include <Core/NamesAndTypes.h>
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#include <Core/NamesAndAliases.h>
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#include <Columns/IColumn.h>
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namespace DB
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{
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enum SessionLogElementType : int8_t
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{
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SESSION_LOGIN_FAILURE = 0,
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SESSION_LOGIN_SUCCESS = 1,
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SESSION_LOGOUT = 2,
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};
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class ContextAccess;
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/** A struct which will be inserted as row into session_log table.
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*
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* Allows to log information about user sessions:
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* - auth attempts, auth result, auth method, etc.
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* - log out events
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*/
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struct SessionLogElement
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{
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using Type = SessionLogElementType;
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SessionLogElement() = default;
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SessionLogElement(const UUID & auth_id_, Type type_);
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SessionLogElement(const SessionLogElement &) = default;
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SessionLogElement & operator=(const SessionLogElement &) = default;
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SessionLogElement(SessionLogElement &&) = default;
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SessionLogElement & operator=(SessionLogElement &&) = default;
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UUID auth_id;
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Type type = SESSION_LOGIN_FAILURE;
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String session_id;
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time_t event_time{};
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Decimal64 event_time_microseconds{};
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String user;
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AuthenticationType user_identified_with = AuthenticationType::NO_PASSWORD;
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String external_auth_server;
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Strings roles;
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Strings profiles;
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std::vector<std::pair<String, String>> settings;
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ClientInfo client_info;
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String auth_failure_reason;
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static std::string name() { return "SessionLog"; }
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static NamesAndTypesList getNamesAndTypes();
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static NamesAndAliases getNamesAndAliases() { return {}; }
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void appendToBlock(MutableColumns & columns) const;
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};
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/// Instead of typedef - to allow forward declaration.
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class SessionLog : public SystemLog<SessionLogElement>
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{
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using SystemLog<SessionLogElement>::SystemLog;
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public:
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void addLoginSuccess(const UUID & auth_id, std::optional<String> session_id, const Context & login_context);
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void addLoginFailure(const UUID & auth_id, const ClientInfo & info, const String & user, const Exception & reason);
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void addLogOut(const UUID & auth_id, const String & user, const ClientInfo & client_info);
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};
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}
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