ClickHouse/src/Databases/DatabaseOrdinary.h
Alexander Tokmakov dc1f596326 fix
2022-06-22 00:50:16 +02:00

49 lines
1.6 KiB
C++

#pragma once
#include <Databases/DatabaseOnDisk.h>
#include <Common/ThreadPool.h>
namespace DB
{
/** Default engine of databases.
* It stores tables list in filesystem using list of .sql files,
* that contain declaration of table represented by SQL ATTACH TABLE query.
*/
class DatabaseOrdinary : public DatabaseOnDisk
{
public:
DatabaseOrdinary(const String & name_, const String & metadata_path_, ContextPtr context);
DatabaseOrdinary(
const String & name_, const String & metadata_path_, const String & data_path_,
const String & logger, ContextPtr context_);
String getEngineName() const override { return "Ordinary"; }
void loadStoredObjects(ContextMutablePtr context, bool force_restore, bool force_attach, bool skip_startup_tables) override;
bool supportsLoadingInTopologicalOrder() const override { return true; }
void loadTablesMetadata(ContextPtr context, ParsedTablesMetadata & metadata, bool is_startup) override;
void loadTableFromMetadata(ContextMutablePtr local_context, const String & file_path, const QualifiedTableName & name, const ASTPtr & ast, bool force_restore) override;
void startupTables(ThreadPool & thread_pool, bool force_restore, bool force_attach) override;
void alterTable(
ContextPtr context,
const StorageID & table_id,
const StorageInMemoryMetadata & metadata) override;
protected:
virtual void commitAlterTable(
const StorageID & table_id,
const String & table_metadata_tmp_path,
const String & table_metadata_path,
const String & statement,
ContextPtr query_context);
};
}