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74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
#pragma once
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#include <Access/Common/AccessEntityType.h>
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#include <Common/typeid_cast.h>
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#include <base/types.h>
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#include <memory>
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#include <unordered_map>
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namespace DB
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{
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/// Access entity is a set of data which have a name and a type. Access entity control something related to the access control.
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/// Entities can be stored to a file or another storage, see IAccessStorage.
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struct IAccessEntity
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{
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IAccessEntity() = default;
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IAccessEntity(const IAccessEntity &) = default;
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virtual ~IAccessEntity() = default;
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virtual std::shared_ptr<IAccessEntity> clone() const = 0;
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virtual AccessEntityType getType() const = 0;
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const AccessEntityTypeInfo & getTypeInfo() const { return AccessEntityTypeInfo::get(getType()); }
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String formatTypeWithName() const { return getTypeInfo().formatEntityNameWithType(getName()); }
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template <typename EntityClassT>
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bool isTypeOf() const { return isTypeOf(EntityClassT::TYPE); }
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bool isTypeOf(AccessEntityType type) const { return type == getType(); }
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virtual void setName(const String & name_) { name = name_; }
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const String & getName() const { return name; }
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friend bool operator ==(const IAccessEntity & lhs, const IAccessEntity & rhs) { return lhs.equal(rhs); }
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friend bool operator !=(const IAccessEntity & lhs, const IAccessEntity & rhs) { return !(lhs == rhs); }
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struct LessByName
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{
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bool operator()(const IAccessEntity & lhs, const IAccessEntity & rhs) const { return (lhs.getName() < rhs.getName()); }
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bool operator()(const std::shared_ptr<const IAccessEntity> & lhs, const std::shared_ptr<const IAccessEntity> & rhs) const { return operator()(*lhs, *rhs); }
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};
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struct LessByTypeAndName
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{
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bool operator()(const IAccessEntity & lhs, const IAccessEntity & rhs) const { return (lhs.getType() < rhs.getType()) || ((lhs.getType() == rhs.getType()) && (lhs.getName() < rhs.getName())); }
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bool operator()(const std::shared_ptr<const IAccessEntity> & lhs, const std::shared_ptr<const IAccessEntity> & rhs) const { return operator()(*lhs, *rhs); }
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};
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/// Finds all dependencies.
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virtual std::vector<UUID> findDependencies() const { return {}; }
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/// Replaces dependencies according to a specified map.
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virtual void replaceDependencies(const std::unordered_map<UUID, UUID> & /* old_to_new_ids */) {}
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/// Whether this access entity should be written to a backup.
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virtual bool isBackupAllowed() const { return false; }
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protected:
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String name;
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virtual bool equal(const IAccessEntity & other) const;
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/// Helper function to define clone() in the derived classes.
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template <typename EntityClassT>
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std::shared_ptr<IAccessEntity> cloneImpl() const
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{
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return std::make_shared<EntityClassT>(typeid_cast<const EntityClassT &>(*this));
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}
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};
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using AccessEntityPtr = std::shared_ptr<const IAccessEntity>;
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}
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