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https://github.com/ClickHouse/ClickHouse.git
synced 2024-12-16 11:22:12 +00:00
474 lines
13 KiB
C++
474 lines
13 KiB
C++
#pragma once
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#include <memory>
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#include <vector>
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#include <variant>
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#include <cstdint>
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#include <Core/Block.h>
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#include <Core/Defines.h>
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#include <Processors/Chunk.h>
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#include <Common/Exception.h>
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namespace DB
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{
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class InputPort;
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class OutputPort;
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class IProcessor;
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namespace ErrorCodes
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{
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extern const int LOGICAL_ERROR;
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}
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class Port
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{
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friend void connect(OutputPort &, InputPort &);
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friend class IProcessor;
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public:
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struct UpdateInfo
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{
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using UpdateList = std::vector<void *>;
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UpdateList * update_list = nullptr;
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void * id = nullptr;
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UInt64 version = 0;
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UInt64 prev_version = 0;
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void inline ALWAYS_INLINE update()
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{
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if (version == prev_version && update_list)
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update_list->push_back(id);
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++version;
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}
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void inline ALWAYS_INLINE trigger() { prev_version = version; }
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};
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protected:
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/// Shared state of two connected ports.
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class State
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{
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public:
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struct Data
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{
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/// Note: std::variant can be used. But move constructor for it can't be inlined.
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Chunk chunk;
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std::exception_ptr exception;
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};
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private:
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static std::uintptr_t getUInt(Data * data) { return reinterpret_cast<std::uintptr_t>(data); }
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static Data * getPtr(std::uintptr_t data) { return reinterpret_cast<Data *>(data); }
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public:
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/// Flags for Port state.
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/// Will store them in least pointer bits.
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/// Port was set finished or closed.
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static constexpr std::uintptr_t IS_FINISHED = 1;
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/// Block is not needed right now, but may be will be needed later.
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/// This allows to pause calculations if we are not sure that we need more data.
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static constexpr std::uintptr_t IS_NEEDED = 2;
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/// Check if port has data.
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static constexpr std::uintptr_t HAS_DATA = 4;
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static constexpr std::uintptr_t FLAGS_MASK = IS_FINISHED | IS_NEEDED | HAS_DATA;
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static constexpr std::uintptr_t PTR_MASK = ~FLAGS_MASK;
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/// Tiny smart ptr class for Data. Takes into account that ptr can have flags in least bits.
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class DataPtr
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{
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public:
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DataPtr() : data(new Data())
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{
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if (unlikely((getUInt(data) & FLAGS_MASK) != 0))
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throw Exception("Not alignment memory for Port.", ErrorCodes::LOGICAL_ERROR);
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}
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/// Pointer can store flags in case of exception in swap.
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~DataPtr() { delete getPtr(getUInt(data) & PTR_MASK); }
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DataPtr(DataPtr const &) : data(new Data()) {}
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DataPtr& operator=(DataPtr const &) = delete;
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Data * operator->() const { return data; }
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Data & operator*() const { return *data; }
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Data * get() const { return data; }
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explicit operator bool() const { return data; }
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Data * release()
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{
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Data * result = nullptr;
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std::swap(result, data);
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return result;
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}
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uintptr_t ALWAYS_INLINE swap(std::atomic<Data *> & value, std::uintptr_t flags, std::uintptr_t mask)
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{
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Data * expected = nullptr;
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Data * desired = getPtr(flags | getUInt(data));
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while (!value.compare_exchange_weak(expected, desired))
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desired = getPtr((getUInt(expected) & FLAGS_MASK & (~mask)) | flags | getUInt(data));
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/// It's not very safe. In case of exception after exchange and before assigment we will get leak.
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/// Don't know how to make it better.
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data = getPtr(getUInt(expected) & PTR_MASK);
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return getUInt(expected) & FLAGS_MASK;
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}
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private:
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Data * data = nullptr;
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};
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/// Not finished, not needed, has not data.
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State() : data(new Data())
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{
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if (unlikely((getUInt(data) & FLAGS_MASK) != 0))
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throw Exception("Not alignment memory for Port.", ErrorCodes::LOGICAL_ERROR);
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}
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~State()
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{
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Data * desired = nullptr;
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Data * expected = nullptr;
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while (!data.compare_exchange_weak(expected, desired));
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expected = getPtr(getUInt(expected) & PTR_MASK);
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delete expected;
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}
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void ALWAYS_INLINE push(DataPtr & data_, std::uintptr_t & flags)
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{
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flags = data_.swap(data, HAS_DATA, HAS_DATA);
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/// It's possible to push data into finished port. Will just ignore it.
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/// if (flags & IS_FINISHED)
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/// throw Exception("Cannot push block to finished port.", ErrorCodes::LOGICAL_ERROR);
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/// It's possible to push data into port which is not needed now.
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/// if ((flags & IS_NEEDED) == 0)
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/// throw Exception("Cannot push block to port which is not needed.", ErrorCodes::LOGICAL_ERROR);
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if (unlikely(flags & HAS_DATA))
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throw Exception("Cannot push block to port which already has data.", ErrorCodes::LOGICAL_ERROR);
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}
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void ALWAYS_INLINE pull(DataPtr & data_, std::uintptr_t & flags, bool set_not_needed = false)
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{
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uintptr_t mask = HAS_DATA;
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if (set_not_needed)
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mask |= IS_NEEDED;
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flags = data_.swap(data, 0, mask);
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/// It's ok to check because this flag can be changed only by pulling thread.
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if (unlikely((flags & IS_NEEDED) == 0) && !set_not_needed)
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throw Exception("Cannot pull block from port which is not needed.", ErrorCodes::LOGICAL_ERROR);
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if (unlikely((flags & HAS_DATA) == 0))
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throw Exception("Cannot pull block from port which has no data.", ErrorCodes::LOGICAL_ERROR);
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}
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std::uintptr_t ALWAYS_INLINE setFlags(std::uintptr_t flags, std::uintptr_t mask)
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{
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Data * expected = nullptr;
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Data * desired = getPtr(flags);
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while (!data.compare_exchange_weak(expected, desired))
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desired = getPtr((getUInt(expected) & FLAGS_MASK & (~mask)) | flags | (getUInt(expected) & PTR_MASK));
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return getUInt(expected) & FLAGS_MASK;
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}
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std::uintptr_t ALWAYS_INLINE getFlags() const
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{
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return getUInt(data.load()) & FLAGS_MASK;
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}
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private:
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std::atomic<Data *> data;
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};
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Block header;
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std::shared_ptr<State> state;
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/// This object is only used for data exchange between port and shared state.
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State::DataPtr data;
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IProcessor * processor = nullptr;
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/// If update_info was set, will call update() for it in case port's state have changed.
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UpdateInfo * update_info = nullptr;
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public:
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using Data = State::Data;
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Port(Block header_) : header(std::move(header_)) {}
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Port(Block header_, IProcessor * processor_) : header(std::move(header_)), processor(processor_) {}
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void setUpdateInfo(UpdateInfo * info) { update_info = info; }
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const Block & getHeader() const { return header; }
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bool ALWAYS_INLINE isConnected() const { return state != nullptr; }
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void ALWAYS_INLINE assumeConnected() const
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{
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if (unlikely(!isConnected()))
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throw Exception("Port is not connected", ErrorCodes::LOGICAL_ERROR);
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}
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bool ALWAYS_INLINE hasData() const
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{
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assumeConnected();
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return state->getFlags() & State::HAS_DATA;
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}
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IProcessor & getProcessor()
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{
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if (!processor)
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throw Exception("Port does not belong to Processor", ErrorCodes::LOGICAL_ERROR);
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return *processor;
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}
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const IProcessor & getProcessor() const
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{
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if (!processor)
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throw Exception("Port does not belong to Processor", ErrorCodes::LOGICAL_ERROR);
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return *processor;
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}
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protected:
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void inline ALWAYS_INLINE updateVersion()
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{
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if (likely(update_info))
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update_info->update();
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}
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};
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/// Invariants:
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/// * If you close port, it isFinished().
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/// * If port isFinished(), you can do nothing with it.
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/// * If port is not needed, you can only setNeeded() or close() it.
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/// * You can pull only if port hasData().
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class InputPort : public Port
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{
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friend void connect(OutputPort &, InputPort &);
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private:
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OutputPort * output_port = nullptr;
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mutable bool is_finished = false;
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public:
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using Port::Port;
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Data ALWAYS_INLINE pullData(bool set_not_needed = false)
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{
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if (!set_not_needed)
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updateVersion();
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assumeConnected();
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std::uintptr_t flags = 0;
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state->pull(data, flags, set_not_needed);
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is_finished = flags & State::IS_FINISHED;
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if (unlikely(!data->exception && data->chunk.getNumColumns() != header.columns()))
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{
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auto & chunk = data->chunk;
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String msg = "Invalid number of columns in chunk pulled from OutputPort. Expected "
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+ std::to_string(header.columns()) + ", found " + std::to_string(chunk.getNumColumns()) + '\n';
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msg += "Header: " + header.dumpStructure() + '\n';
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msg += "Chunk: " + chunk.dumpStructure() + '\n';
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throw Exception(msg, ErrorCodes::LOGICAL_ERROR);
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}
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return std::move(*data);
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}
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Chunk ALWAYS_INLINE pull(bool set_not_needed = false)
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{
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auto data_ = pullData(set_not_needed);
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if (data_.exception)
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std::rethrow_exception(data_.exception);
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return std::move(data_.chunk);
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}
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bool ALWAYS_INLINE isFinished() const
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{
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assumeConnected();
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if (is_finished)
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return true;
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auto flags = state->getFlags();
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is_finished = (flags & State::IS_FINISHED) && ((flags & State::HAS_DATA) == 0);
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return is_finished;
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}
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void ALWAYS_INLINE setNeeded()
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{
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assumeConnected();
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if ((state->setFlags(State::IS_NEEDED, State::IS_NEEDED) & State::IS_NEEDED) == 0)
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updateVersion();
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}
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void ALWAYS_INLINE setNotNeeded()
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{
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assumeConnected();
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state->setFlags(0, State::IS_NEEDED);
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}
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void ALWAYS_INLINE close()
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{
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assumeConnected();
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if ((state->setFlags(State::IS_FINISHED, State::IS_FINISHED) & State::IS_FINISHED) == 0)
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updateVersion();
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is_finished = true;
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}
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void ALWAYS_INLINE reopen()
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{
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assumeConnected();
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if (!isFinished())
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return;
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state->setFlags(0, State::IS_FINISHED);
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is_finished = false;
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}
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OutputPort & getOutputPort()
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{
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assumeConnected();
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return *output_port;
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}
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const OutputPort & getOutputPort() const
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{
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assumeConnected();
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return *output_port;
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}
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};
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/// Invariants:
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/// * If you finish port, it isFinished().
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/// * If port isFinished(), you can do nothing with it.
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/// * If port not isNeeded(), you can only finish() it.
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/// * You can hush only if port doesn't hasData().
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class OutputPort : public Port
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{
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friend void connect(OutputPort &, InputPort &);
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private:
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InputPort * input_port = nullptr;
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public:
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using Port::Port;
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void ALWAYS_INLINE push(Chunk chunk)
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{
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pushData({.chunk = std::move(chunk), .exception = {}});
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}
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void ALWAYS_INLINE push(std::exception_ptr exception)
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{
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pushData({.chunk = {}, .exception = std::move(exception)});
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}
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void ALWAYS_INLINE pushData(Data data_)
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{
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if (unlikely(!data_.exception && data_.chunk.getNumColumns() != header.columns()))
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{
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String msg = "Invalid number of columns in chunk pushed to OutputPort. Expected "
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+ std::to_string(header.columns())
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+ ", found " + std::to_string(data_.chunk.getNumColumns()) + '\n';
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msg += "Header: " + header.dumpStructure() + '\n';
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msg += "Chunk: " + data_.chunk.dumpStructure() + '\n';
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throw Exception(msg, ErrorCodes::LOGICAL_ERROR);
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}
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updateVersion();
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assumeConnected();
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std::uintptr_t flags = 0;
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*data = std::move(data_);
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state->push(data, flags);
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}
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void ALWAYS_INLINE finish()
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{
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assumeConnected();
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auto flags = state->setFlags(State::IS_FINISHED, State::IS_FINISHED);
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if ((flags & State::IS_FINISHED) == 0)
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updateVersion();
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}
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bool ALWAYS_INLINE isNeeded() const
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{
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assumeConnected();
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return state->getFlags() & State::IS_NEEDED;
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}
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bool ALWAYS_INLINE isFinished() const
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{
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assumeConnected();
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return state->getFlags() & State::IS_FINISHED;
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}
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bool ALWAYS_INLINE canPush() const
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{
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assumeConnected();
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auto flags = state->getFlags();
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return (flags & State::IS_NEEDED) && ((flags & State::HAS_DATA) == 0);
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}
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InputPort & getInputPort()
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{
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assumeConnected();
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return *input_port;
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}
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const InputPort & getInputPort() const
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{
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assumeConnected();
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return *input_port;
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}
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};
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using InputPorts = std::list<InputPort>;
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using OutputPorts = std::list<OutputPort>;
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void connect(OutputPort & output, InputPort & input);
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}
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