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50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
#pragma once
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#include <Access/SettingsConstraints.h>
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#include <Common/SettingsChanges.h>
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#include <Core/UUID.h>
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#include <unordered_map>
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namespace DB
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{
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struct SettingsConstraintsAndProfileIDs;
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/// Information about the default settings which are applied to an user on login.
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struct SettingsProfilesInfo
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{
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SettingsChanges settings;
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SettingsConstraints constraints;
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/// Profiles explicitly assigned to the user.
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std::vector<UUID> profiles;
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/// Profiles assigned to the user both explicitly and implicitly.
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/// Implicitly assigned profiles include parent profiles of other assigned profiles,
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/// profiles assigned via granted roles, profiles assigned via their own settings,
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/// and the main default profile (see the section `default_profile` in the main configuration file).
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/// The order of IDs in this vector corresponds the order of applying of these profiles.
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std::vector<UUID> profiles_with_implicit;
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/// Names of all the profiles in `profiles`.
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std::unordered_map<UUID, String> names_of_profiles;
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explicit SettingsProfilesInfo(const AccessControl & access_control_)
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: constraints(access_control_), access_control(access_control_)
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{
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}
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std::shared_ptr<const SettingsConstraintsAndProfileIDs> getConstraintsAndProfileIDs(
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const std::shared_ptr<const SettingsConstraintsAndProfileIDs> & previous = nullptr) const;
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friend bool operator ==(const SettingsProfilesInfo & lhs, const SettingsProfilesInfo & rhs);
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friend bool operator !=(const SettingsProfilesInfo & lhs, const SettingsProfilesInfo & rhs) { return !(lhs == rhs); }
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Strings getProfileNames() const;
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private:
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const AccessControl & access_control;
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};
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}
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