ClickHouse/src/Common/HashTable/FixedClearableHashSet.h
2020-04-03 18:14:31 +03:00

49 lines
1.3 KiB
C++

#pragma once
#include <Common/HashTable/ClearableHashSet.h>
#include <Common/HashTable/FixedHashTable.h>
template <typename Key>
struct FixedClearableHashTableCell
{
using State = ClearableHashSetState;
using value_type = Key;
using mapped_type = VoidMapped;
UInt32 version;
FixedClearableHashTableCell() {}
FixedClearableHashTableCell(const Key &, const State & state) : version(state.version) {}
const VoidKey getKey() const { return {}; }
VoidMapped getMapped() const { return {}; }
bool isZero(const State & state) const { return version != state.version; }
void setZero() { version = 0; }
struct CellExt
{
Key key;
const VoidKey getKey() const { return {}; }
VoidMapped getMapped() const { return {}; }
const value_type & getValue() const { return key; }
void update(Key && key_, FixedClearableHashTableCell *) { key = key_; }
};
};
template <typename Key, typename Allocator = HashTableAllocator>
class FixedClearableHashSet : public FixedHashTable<Key, FixedClearableHashTableCell<Key>, Allocator>
{
public:
using Base = FixedHashTable<Key, FixedClearableHashTableCell<Key>, Allocator>;
using LookupResult = typename Base::LookupResult;
void clear()
{
++this->version;
this->m_size = 0;
}
};