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ClickHouse® is a real-time analytics DBMS
42dd661b6a
There is no need to capture query AST for the status_info_to_query_log, since callers already captured it anyway. gcc10 reports: ../src/Interpreters/executeQuery.cpp: In member function ‘void std::__1::function<_Rp(_ArgTypes ...)>::swap(std::__1::function<_Rp(_ArgTypes ...)>&) [with _Rp = void; _ArgTypes = {DB::IBlockInputStream*, DB::IBlockOutputStream*, DB::QueryPipeline*}]’: ../src/Interpreters/executeQuery.cpp:490:49: error: array subscript 35 is outside array bounds of ‘std::__1::aligned_storage<32, 16>::type [1]’ [-Werror=array-bounds] 490 | auto status_info_to_query_log = [ast](QueryLogElement &element, const QueryStatusInfo &info) mutable | ^ In file included from ../contrib/libcxx/include/algorithm:644, from ../contrib/libcxx/include/__string:57, from ../contrib/libcxx/include/string_view:175, from ../contrib/libcxx/include/string:504, from ../src/Common/formatReadable.h:3, from ../src/Interpreters/executeQuery.cpp:1: ../contrib/libcxx/include/functional:1877:60: note: while referencing ‘__tempbuf’ 1877 | typename aligned_storage<sizeof(__buf_)>::type __tempbuf; | ^~~~~~~~~ |
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ClickHouse is an open-source column-oriented database management system that allows generating analytical data reports in real time.
Useful Links
- Official website has quick high-level overview of ClickHouse on main page.
- Tutorial shows how to set up and query small ClickHouse cluster.
- Documentation provides more in-depth information.
- YouTube channel has a lot of content about ClickHouse in video format.
- Slack and Telegram allow to chat with ClickHouse users in real-time.
- Blog contains various ClickHouse-related articles, as well as announcements and reports about events.
- Code Browser with syntax highlight and navigation.
- Yandex.Messenger channel shares announcements and useful links in Russian.
- Contacts can help to get your questions answered if there are any.
- You can also fill this form to meet Yandex ClickHouse team in person.
Upcoming Events
- ClickHouse at ByteDance (in Chinese) on August 14, 2020.