ClickHouse/base/poco
Sema Checherinda 4a1e207e7a review notes
2023-11-16 12:31:00 +01:00
..
Crypto Remove some code 2023-04-23 06:50:42 +02:00
Data Merge branch 'master' into fix-comment 2023-08-10 17:03:31 +03:00
Foundation Ditch tons of garbage 2023-08-09 02:19:02 +02:00
JSON Ditch tons of garbage 2023-08-09 02:19:02 +02:00
MongoDB Fix MongoDB connection issues 2023-10-09 14:46:48 +00:00
Net review notes 2023-11-16 12:31:00 +01:00
NetSSL_OpenSSL CVE-2016-2183: disable 3DES 2023-08-01 10:44:43 -07:00
Redis
Util Remove some stuff from poco 2023-04-23 14:48:45 +00:00
XML
CMakeLists.txt
LICENSE
README.md

alt text

Travis Build Status Build status CII Best Practices

POCO (Portable Components) C++ Libraries are:

  • A collection of C++ class libraries, conceptually similar to the Java Class Library, the .NET Framework or Apples Cocoa.
  • Focused on solutions to frequently-encountered practical problems.
  • Focused on internet-age network-centric applications.
  • Written in efficient, modern, 100% ANSI/ISO Standard C++.
  • Based on and complementing the C++ Standard Library/STL.
  • Highly portable and available on many different platforms, from embedded to server.
  • Open Source, licensed under the Boost Software License.

alt text


To start using POCO, see the Guided Tour and Getting Started documents.


POCO has an active user and contributing community, please visit our web site and blog. Answers to POCO-related questions can also be found on Stack Overflow.

Please see CONTRIBUTING for submitting contributions, bugs reports, feature requests or security issues.


In regards to Boost, in spite of some functional overlapping, POCO is best thought of as a Boost complement (rather than replacement). Side-by-side use of Boost and POCO is a very common occurrence.