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https://github.com/ClickHouse/ClickHouse.git
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224 lines
8.9 KiB
C++
224 lines
8.9 KiB
C++
#include <Interpreters/ExternalDictionariesLoader.h>
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#include <Interpreters/DatabaseCatalog.h>
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#include <Interpreters/Context.h>
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#include <Dictionaries/DictionaryFactory.h>
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#include <Dictionaries/DictionaryStructure.h>
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#include <Databases/IDatabase.h>
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#include <Storages/IStorage.h>
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#include <Common/Config/AbstractConfigurationComparison.h>
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#include "config.h"
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#if USE_MYSQL
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# include <mysqlxx/PoolFactory.h>
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#endif
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namespace DB
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{
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namespace ErrorCodes
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{
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extern const int BAD_ARGUMENTS;
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}
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/// Must not acquire Context lock in constructor to avoid possibility of deadlocks.
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ExternalDictionariesLoader::ExternalDictionariesLoader(ContextPtr global_context_)
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: ExternalLoader("external dictionary", getLogger("ExternalDictionariesLoader"))
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, WithContext(global_context_)
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{
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setConfigSettings({"dictionary", "name", "database", "uuid"});
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enableAsyncLoading(true);
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if (getContext()->getApplicationType() == Context::ApplicationType::SERVER)
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enablePeriodicUpdates(true);
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}
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ExternalLoader::LoadableMutablePtr ExternalDictionariesLoader::createObject(
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const std::string & name, const Poco::Util::AbstractConfiguration & config,
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const std::string & key_in_config, const std::string & repository_name) const
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{
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/// For dictionaries from databases (created with DDL queries) we have to perform
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/// additional checks, so we identify them here.
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bool created_from_ddl = !repository_name.empty();
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return DictionaryFactory::instance().create(name, config, key_in_config, getContext(), created_from_ddl);
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}
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bool ExternalDictionariesLoader::doesConfigChangeRequiresReloadingObject(const Poco::Util::AbstractConfiguration & old_config, const String & old_key_in_config,
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const Poco::Util::AbstractConfiguration & new_config, const String & new_key_in_config) const
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{
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std::unordered_set<std::string_view> ignore_keys;
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ignore_keys.insert("comment"); /// We always can change the comment without reloading a dictionary.
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/// If the database is atomic then a dictionary can be renamed without reloading.
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if (!old_config.getString(old_key_in_config + ".uuid", "").empty() && !new_config.getString(new_key_in_config + ".uuid", "").empty())
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{
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ignore_keys.insert("name");
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ignore_keys.insert("database");
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}
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return !isSameConfiguration(old_config, old_key_in_config, new_config, new_key_in_config, ignore_keys);
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}
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void ExternalDictionariesLoader::updateObjectFromConfigWithoutReloading(IExternalLoadable & object, const Poco::Util::AbstractConfiguration & config, const String & key_in_config) const
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{
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IDictionary & dict = static_cast<IDictionary &>(object);
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auto new_dictionary_id = StorageID::fromDictionaryConfig(config, key_in_config);
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auto old_dictionary_id = dict.getDictionaryID();
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if ((new_dictionary_id.table_name != old_dictionary_id.table_name) || (new_dictionary_id.database_name != old_dictionary_id.database_name))
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{
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/// We can update the dictionary ID without reloading only if it's in the atomic database.
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if ((new_dictionary_id.uuid == old_dictionary_id.uuid) && (new_dictionary_id.uuid != UUIDHelpers::Nil))
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dict.updateDictionaryID(new_dictionary_id);
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}
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dict.updateDictionaryComment(config.getString(key_in_config + ".comment", ""));
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}
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ExternalDictionariesLoader::DictPtr ExternalDictionariesLoader::getDictionary(const std::string & dictionary_name, ContextPtr local_context) const
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{
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std::string resolved_dictionary_name = resolveDictionaryName(dictionary_name, local_context->getCurrentDatabase());
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if (local_context->hasQueryContext() && local_context->getSettingsRef().log_queries)
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local_context->addQueryFactoriesInfo(Context::QueryLogFactories::Dictionary, resolved_dictionary_name);
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return std::static_pointer_cast<const IDictionary>(load(resolved_dictionary_name));
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}
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ExternalDictionariesLoader::DictPtr ExternalDictionariesLoader::tryGetDictionary(const std::string & dictionary_name, ContextPtr local_context) const
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{
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std::string resolved_dictionary_name = resolveDictionaryName(dictionary_name, local_context->getCurrentDatabase());
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if (local_context->hasQueryContext() && local_context->getSettingsRef().log_queries)
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local_context->addQueryFactoriesInfo(Context::QueryLogFactories::Dictionary, resolved_dictionary_name);
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return std::static_pointer_cast<const IDictionary>(tryLoad(resolved_dictionary_name));
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}
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void ExternalDictionariesLoader::reloadDictionary(const std::string & dictionary_name, ContextPtr local_context) const
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{
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std::string resolved_dictionary_name = resolveDictionaryName(dictionary_name, local_context->getCurrentDatabase());
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loadOrReload(resolved_dictionary_name);
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}
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DictionaryStructure ExternalDictionariesLoader::getDictionaryStructure(const std::string & dictionary_name, ContextPtr query_context) const
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{
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std::string resolved_name = resolveDictionaryName(dictionary_name, query_context->getCurrentDatabase());
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auto load_result = getLoadResult(resolved_name);
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if (load_result.object)
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{
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const auto dictionary = std::static_pointer_cast<const IDictionary>(load_result.object);
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return dictionary->getStructure();
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}
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if (!load_result.config)
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throw Exception(ErrorCodes::BAD_ARGUMENTS, "Dictionary {} config not found", backQuote(dictionary_name));
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return ExternalDictionariesLoader::getDictionaryStructure(*load_result.config);
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}
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void ExternalDictionariesLoader::assertDictionaryStructureExists(const std::string & dictionary_name, ContextPtr query_context) const
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{
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getDictionaryStructure(dictionary_name, query_context);
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}
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QualifiedTableName ExternalDictionariesLoader::qualifyDictionaryNameWithDatabase(const std::string & dictionary_name, ContextPtr query_context) const
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{
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auto qualified_name = QualifiedTableName::tryParseFromString(dictionary_name);
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if (!qualified_name)
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{
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QualifiedTableName qualified_dictionary_name;
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qualified_dictionary_name.table = dictionary_name;
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return qualified_dictionary_name;
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}
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/// If dictionary was not qualified with database name, try to resolve dictionary as xml dictionary.
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if (qualified_name->database.empty() && !has(qualified_name->table))
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{
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std::string current_database_name = query_context->getCurrentDatabase();
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std::string resolved_name = resolveDictionaryNameFromDatabaseCatalog(dictionary_name, current_database_name);
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/// If after qualify dictionary_name with default_database_name we find it, add default_database to qualified name.
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if (has(resolved_name))
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qualified_name->database = std::move(current_database_name);
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}
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return *qualified_name;
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}
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std::string ExternalDictionariesLoader::resolveDictionaryName(const std::string & dictionary_name, const std::string & current_database_name) const
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{
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if (has(dictionary_name))
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return dictionary_name;
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std::string resolved_name = resolveDictionaryNameFromDatabaseCatalog(dictionary_name, current_database_name);
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if (has(resolved_name))
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return resolved_name;
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throw Exception(ErrorCodes::BAD_ARGUMENTS, "Dictionary ({}) not found", backQuote(dictionary_name));
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}
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std::string ExternalDictionariesLoader::resolveDictionaryNameFromDatabaseCatalog(const std::string & name, const std::string & current_database_name) const
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{
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/// If it's dictionary from Atomic database, then we need to convert qualified name to UUID.
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/// Try to split name and get id from associated StorageDictionary.
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/// If something went wrong, return name as is.
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String res = name;
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auto qualified_name = QualifiedTableName::tryParseFromString(name);
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if (!qualified_name)
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return res;
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if (qualified_name->database.empty())
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{
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/// Either database name is not specified and we should use current one
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/// or it's an XML dictionary.
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bool is_xml_dictionary = has(name);
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if (is_xml_dictionary)
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return res;
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qualified_name->database = current_database_name;
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res = current_database_name + '.' + name;
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}
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auto [db, table] = DatabaseCatalog::instance().tryGetDatabaseAndTable(
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{qualified_name->database, qualified_name->table},
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const_pointer_cast<Context>(getContext()));
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if (!db)
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return res;
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assert(table);
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if (db->getUUID() == UUIDHelpers::Nil)
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return res;
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if (table->getName() != "Dictionary")
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return res;
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return toString(table->getStorageID().uuid);
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}
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DictionaryStructure
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ExternalDictionariesLoader::getDictionaryStructure(const Poco::Util::AbstractConfiguration & config, const std::string & key_in_config)
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{
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return DictionaryStructure(config, key_in_config);
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}
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DictionaryStructure ExternalDictionariesLoader::getDictionaryStructure(const ObjectConfig & config)
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{
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return getDictionaryStructure(*config.config, config.key_in_config);
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}
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void ExternalDictionariesLoader::resetAll()
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{
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#if USE_MYSQL
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mysqlxx::PoolFactory::instance().reset();
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#endif
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}
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}
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