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134 lines
3.6 KiB
C++
134 lines
3.6 KiB
C++
#pragma once
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#include <Databases/DatabaseOnDisk.h>
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#include <Interpreters/Context.h>
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#include <Parsers/ASTCreateQuery.h>
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namespace DB
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{
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class DatabaseLazyIterator;
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/** Lazy engine of databases.
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* Works like DatabaseOrdinary, but stores in memory only cache.
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* Can be used only with *Log engines.
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*/
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class DatabaseLazy final : public DatabaseOnDisk
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{
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public:
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DatabaseLazy(const String & name_, const String & metadata_path_, time_t expiration_time_, const Context & context_);
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String getEngineName() const override { return "Lazy"; }
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void loadStoredObjects(
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Context & context,
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bool has_force_restore_data_flag) override;
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void createTable(
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const Context & context,
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const String & table_name,
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const StoragePtr & table,
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const ASTPtr & query) override;
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void dropTable(
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const Context & context,
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const String & table_name,
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bool no_delay) override;
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void renameTable(
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const Context & context,
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const String & table_name,
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IDatabase & to_database,
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const String & to_table_name,
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bool exchange) override;
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void alterTable(
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const Context & context,
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const StorageID & table_id,
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const StorageInMemoryMetadata & metadata) override;
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time_t getObjectMetadataModificationTime(const String & table_name) const override;
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bool isTableExist(
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const Context & context,
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const String & table_name) const override;
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StoragePtr tryGetTable(
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const Context & context,
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const String & table_name) const override;
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bool empty(const Context & context) const override;
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DatabaseTablesIteratorPtr getTablesIterator(const FilterByNameFunction & filter_by_table_name) override;
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void attachTable(const String & table_name, const StoragePtr & table, const String & relative_table_path) override;
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StoragePtr detachTable(const String & table_name) override;
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void shutdown() override;
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~DatabaseLazy() override;
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private:
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struct CacheExpirationQueueElement
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{
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time_t last_touched;
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String table_name;
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CacheExpirationQueueElement(time_t last_touched_, const String & table_name_)
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: last_touched(last_touched_), table_name(table_name_) {}
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};
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using CacheExpirationQueue = std::list<CacheExpirationQueueElement>;
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struct CachedTable
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{
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StoragePtr table;
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time_t last_touched;
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time_t metadata_modification_time;
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CacheExpirationQueue::iterator expiration_iterator;
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CachedTable() = delete;
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CachedTable(const StoragePtr & table_, time_t last_touched_, time_t metadata_modification_time_)
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: table(table_), last_touched(last_touched_), metadata_modification_time(metadata_modification_time_) {}
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};
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using TablesCache = std::unordered_map<String, CachedTable>;
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const time_t expiration_time;
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/// TODO use DatabaseWithOwnTablesBase::tables
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mutable TablesCache tables_cache;
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mutable CacheExpirationQueue cache_expiration_queue;
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StoragePtr loadTable(const String & table_name) const;
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void clearExpiredTables() const;
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friend class DatabaseLazyIterator;
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};
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class DatabaseLazyIterator final : public IDatabaseTablesIterator
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{
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public:
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DatabaseLazyIterator(
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DatabaseLazy & database_,
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Strings && table_names_);
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void next() override;
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bool isValid() const override;
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const String & name() const override;
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const StoragePtr & table() const override;
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private:
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const DatabaseLazy & database;
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const Strings table_names;
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Strings::const_iterator iterator;
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mutable StoragePtr current_storage;
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};
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}
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