ClickHouse/dbms/IO/HashingWriteBuffer.h
Ivan 97f2a2213e
Move all folders inside /dbms one level up (#9974)
* Move some code outside dbms/src folder
* Fix paths
2020-04-02 02:51:21 +03:00

88 lines
2.2 KiB
C++

#pragma once
#include <IO/WriteBuffer.h>
#include <IO/BufferWithOwnMemory.h>
#include <IO/ReadHelpers.h>
#include <city.h>
#define DBMS_DEFAULT_HASHING_BLOCK_SIZE 2048ULL
namespace DB
{
template <typename Buffer>
class IHashingBuffer : public BufferWithOwnMemory<Buffer>
{
public:
using uint128 = CityHash_v1_0_2::uint128;
IHashingBuffer<Buffer>(size_t block_size_ = DBMS_DEFAULT_HASHING_BLOCK_SIZE)
: BufferWithOwnMemory<Buffer>(block_size_), block_pos(0), block_size(block_size_), state(0, 0)
{
}
uint128 getHash()
{
if (block_pos)
return CityHash_v1_0_2::CityHash128WithSeed(&BufferWithOwnMemory<Buffer>::memory[0], block_pos, state);
else
return state;
}
void append(DB::BufferBase::Position data)
{
state = CityHash_v1_0_2::CityHash128WithSeed(data, block_size, state);
}
/// computation of the hash depends on the partitioning of blocks
/// so you need to compute a hash of n complete pieces and one incomplete
void calculateHash(DB::BufferBase::Position data, size_t len);
protected:
size_t block_pos;
size_t block_size;
uint128 state;
};
/** Computes the hash from the data to write and passes it to the specified WriteBuffer.
* The buffer of the nested WriteBuffer is used as the main buffer.
*/
class HashingWriteBuffer : public IHashingBuffer<WriteBuffer>
{
private:
WriteBuffer & out;
void nextImpl() override
{
size_t len = offset();
Position data = working_buffer.begin();
calculateHash(data, len);
out.position() = pos;
out.next();
working_buffer = out.buffer();
}
public:
HashingWriteBuffer(
WriteBuffer & out_,
size_t block_size_ = DBMS_DEFAULT_HASHING_BLOCK_SIZE)
: IHashingBuffer<DB::WriteBuffer>(block_size_), out(out_)
{
out.next(); /// If something has already been written to `out` before us, we will not let the remains of this data affect the hash.
working_buffer = out.buffer();
pos = working_buffer.begin();
state = uint128(0, 0);
}
uint128 getHash()
{
next();
return IHashingBuffer<WriteBuffer>::getHash();
}
};
}