mirror of
https://github.com/ClickHouse/ClickHouse.git
synced 2024-11-18 21:51:57 +00:00
169 lines
6.1 KiB
C++
169 lines
6.1 KiB
C++
// Copyright 2000 The RE2 Authors. All Rights Reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
#include "util/util.h"
|
|
|
|
namespace re2 {
|
|
|
|
// ----------------------------------------------------------------------
|
|
// UnsafeArena::UnsafeArena()
|
|
// UnsafeArena::~UnsafeArena()
|
|
// Destroying the arena automatically calls Reset()
|
|
// ----------------------------------------------------------------------
|
|
|
|
|
|
UnsafeArena::UnsafeArena(const size_t block_size)
|
|
: block_size_(block_size),
|
|
freestart_(NULL), // set for real in Reset()
|
|
last_alloc_(NULL),
|
|
remaining_(0),
|
|
blocks_alloced_(1),
|
|
overflow_blocks_(NULL) {
|
|
assert(block_size > kDefaultAlignment);
|
|
|
|
first_blocks_[0].mem = reinterpret_cast<char*>(malloc(block_size_));
|
|
first_blocks_[0].size = block_size_;
|
|
|
|
Reset();
|
|
}
|
|
|
|
UnsafeArena::~UnsafeArena() {
|
|
FreeBlocks();
|
|
assert(overflow_blocks_ == NULL); // FreeBlocks() should do that
|
|
// The first X blocks stay allocated always by default. Delete them now.
|
|
for (int i = 0; i < blocks_alloced_; i++)
|
|
free(first_blocks_[i].mem);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
// UnsafeArena::Reset()
|
|
// Clears all the memory an arena is using.
|
|
// ----------------------------------------------------------------------
|
|
|
|
void UnsafeArena::Reset() {
|
|
FreeBlocks();
|
|
freestart_ = first_blocks_[0].mem;
|
|
remaining_ = first_blocks_[0].size;
|
|
last_alloc_ = NULL;
|
|
|
|
// We do not know for sure whether or not the first block is aligned,
|
|
// so we fix that right now.
|
|
const int overage = reinterpret_cast<uintptr_t>(freestart_) &
|
|
(kDefaultAlignment-1);
|
|
if (overage > 0) {
|
|
const int waste = kDefaultAlignment - overage;
|
|
freestart_ += waste;
|
|
remaining_ -= waste;
|
|
}
|
|
freestart_when_empty_ = freestart_;
|
|
assert(!(reinterpret_cast<uintptr_t>(freestart_)&(kDefaultAlignment-1)));
|
|
}
|
|
|
|
// -------------------------------------------------------------
|
|
// UnsafeArena::AllocNewBlock()
|
|
// Adds and returns an AllocatedBlock.
|
|
// The returned AllocatedBlock* is valid until the next call
|
|
// to AllocNewBlock or Reset. (i.e. anything that might
|
|
// affect overflow_blocks_).
|
|
// -------------------------------------------------------------
|
|
|
|
UnsafeArena::AllocatedBlock* UnsafeArena::AllocNewBlock(const size_t block_size) {
|
|
AllocatedBlock *block;
|
|
// Find the next block.
|
|
if (static_cast<size_t>(blocks_alloced_) < arraysize(first_blocks_) ) {
|
|
// Use one of the pre-allocated blocks
|
|
block = &first_blocks_[blocks_alloced_++];
|
|
} else { // oops, out of space, move to the vector
|
|
if (overflow_blocks_ == NULL) overflow_blocks_ = new vector<AllocatedBlock>;
|
|
// Adds another block to the vector.
|
|
overflow_blocks_->resize(overflow_blocks_->size()+1);
|
|
// block points to the last block of the vector.
|
|
block = &overflow_blocks_->back();
|
|
}
|
|
|
|
block->mem = reinterpret_cast<char*>(malloc(block_size));
|
|
block->size = block_size;
|
|
|
|
return block;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
// UnsafeArena::GetMemoryFallback()
|
|
// We take memory out of our pool, aligned on the byte boundary
|
|
// requested. If we don't have space in our current pool, we
|
|
// allocate a new block (wasting the remaining space in the
|
|
// current block) and give you that. If your memory needs are
|
|
// too big for a single block, we make a special your-memory-only
|
|
// allocation -- this is equivalent to not using the arena at all.
|
|
// ----------------------------------------------------------------------
|
|
|
|
void* UnsafeArena::GetMemoryFallback(const size_t size, const int align) {
|
|
if (size == 0)
|
|
return NULL; // stl/stl_alloc.h says this is okay
|
|
|
|
assert(align > 0 && 0 == (align & (align - 1))); // must be power of 2
|
|
|
|
// If the object is more than a quarter of the block size, allocate
|
|
// it separately to avoid wasting too much space in leftover bytes
|
|
if (block_size_ == 0 || size > block_size_/4) {
|
|
// then it gets its own block in the arena
|
|
assert(align <= kDefaultAlignment); // because that's what new gives us
|
|
// This block stays separate from the rest of the world; in particular
|
|
// we don't update last_alloc_ so you can't reclaim space on this block.
|
|
return AllocNewBlock(size)->mem;
|
|
}
|
|
|
|
const int overage =
|
|
(reinterpret_cast<uintptr_t>(freestart_) & (align-1));
|
|
if (overage) {
|
|
const int waste = align - overage;
|
|
freestart_ += waste;
|
|
if (waste < static_cast<int>(remaining_)) {
|
|
remaining_ -= waste;
|
|
} else {
|
|
remaining_ = 0;
|
|
}
|
|
}
|
|
if (size > remaining_) {
|
|
AllocatedBlock *block = AllocNewBlock(block_size_);
|
|
freestart_ = block->mem;
|
|
remaining_ = block->size;
|
|
}
|
|
remaining_ -= size;
|
|
last_alloc_ = freestart_;
|
|
freestart_ += size;
|
|
assert((reinterpret_cast<uintptr_t>(last_alloc_) & (align-1)) == 0);
|
|
return reinterpret_cast<void*>(last_alloc_);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------
|
|
// UnsafeArena::FreeBlocks()
|
|
// Unlike GetMemory(), which does actual work, ReturnMemory() is a
|
|
// no-op: we don't "free" memory until Reset() is called. We do
|
|
// update some stats, though. Note we do no checking that the
|
|
// pointer you pass in was actually allocated by us, or that it
|
|
// was allocated for the size you say, so be careful here!
|
|
// FreeBlocks() does the work for Reset(), actually freeing all
|
|
// memory allocated in one fell swoop.
|
|
// ----------------------------------------------------------------------
|
|
|
|
void UnsafeArena::FreeBlocks() {
|
|
for ( int i = 1; i < blocks_alloced_; ++i ) { // keep first block alloced
|
|
free(first_blocks_[i].mem);
|
|
first_blocks_[i].mem = NULL;
|
|
first_blocks_[i].size = 0;
|
|
}
|
|
blocks_alloced_ = 1;
|
|
if (overflow_blocks_ != NULL) {
|
|
vector<AllocatedBlock>::iterator it;
|
|
for (it = overflow_blocks_->begin(); it != overflow_blocks_->end(); ++it) {
|
|
free(it->mem);
|
|
}
|
|
delete overflow_blocks_; // These should be used very rarely
|
|
overflow_blocks_ = NULL;
|
|
}
|
|
}
|
|
|
|
} // namespace re2
|