ClickHouse/src/Functions/getSetting.cpp
2020-07-31 20:57:49 +03:00

68 lines
2.3 KiB
C++

#include <Functions/IFunctionImpl.h>
#include <Functions/FunctionFactory.h>
#include <Functions/FunctionHelpers.h>
#include <DataTypes/FieldToDataType.h>
#include <Interpreters/convertFieldToType.h>
#include <Interpreters/Context.h>
#include <Core/Field.h>
namespace DB
{
namespace ErrorCodes
{
extern const int ILLEGAL_TYPE_OF_ARGUMENT;
extern const int ILLEGAL_COLUMN;
}
/// Get the value of a setting.
class FunctionGetSetting : public IFunction
{
public:
static constexpr auto name = "getSetting";
static FunctionPtr create(const Context & context_) { return std::make_shared<FunctionGetSetting>(context_); }
explicit FunctionGetSetting(const Context & context_) : context(context_) {}
String getName() const override { return name; }
bool isDeterministic() const override { return false; }
size_t getNumberOfArguments() const override { return 1; }
ColumnNumbers getArgumentsThatAreAlwaysConstant() const override { return {0}; }
DataTypePtr getReturnTypeImpl(const ColumnsWithTypeAndName & arguments) const override
{
if (!isString(arguments[0].type))
throw Exception{"The argument of function " + String{name} + " should be a constant string with the name of a setting",
ErrorCodes::ILLEGAL_TYPE_OF_ARGUMENT};
const auto * column = arguments[0].column.get();
if (!column || !checkAndGetColumnConstStringOrFixedString(column))
throw Exception{"The argument of function " + String{name} + " should be a constant string with the name of a setting",
ErrorCodes::ILLEGAL_COLUMN};
std::string_view setting_name{column->getDataAt(0)};
value = context.getSettingsRef().get(setting_name);
DataTypePtr type = applyVisitor(FieldToDataType{}, value);
value = convertFieldToType(value, *type);
return type;
}
void executeImpl(Block & block, const ColumnNumbers &, size_t result, size_t input_rows_count) const override
{
block.getByPosition(result).column = block.getByPosition(result).type->createColumnConst(input_rows_count, value);
}
private:
mutable Field value;
const Context & context;
};
void registerFunctionGetSetting(FunctionFactory & factory)
{
factory.registerFunction<FunctionGetSetting>();
}
}