ClickHouse/src/Interpreters/InterpreterRenameQuery.h
Alexander Tokmakov c27de9b424 fixes
2020-07-17 16:11:44 +03:00

68 lines
1.8 KiB
C++

#pragma once
#include <Interpreters/IInterpreter.h>
#include <Parsers/ASTRenameQuery.h>
namespace DB
{
class Context;
class AccessRightsElements;
/// To avoid deadlocks, we must acquire locks for tables in same order in any different RENAMES.
struct UniqueTableName
{
String database_name;
String table_name;
UniqueTableName(const String & database_name_, const String & table_name_)
: database_name(database_name_), table_name(table_name_) {}
bool operator< (const UniqueTableName & rhs) const
{
return std::tie(database_name, table_name) < std::tie(rhs.database_name, rhs.table_name);
}
};
struct RenameDescription
{
RenameDescription(const ASTRenameQuery::Element & elem, const String & current_database) :
from_database_name(elem.from.database.empty() ? current_database : elem.from.database),
from_table_name(elem.from.table),
to_database_name(elem.to.database.empty() ? current_database : elem.to.database),
to_table_name(elem.to.table)
{}
String from_database_name;
String from_table_name;
String to_database_name;
String to_table_name;
};
using RenameDescriptions = std::vector<RenameDescription>;
using TableGuards = std::map<UniqueTableName, std::unique_ptr<DDLGuard>>;
/** Rename one table
* or rename many tables at once.
*/
class InterpreterRenameQuery : public IInterpreter
{
public:
InterpreterRenameQuery(const ASTPtr & query_ptr_, Context & context_);
BlockIO execute() override;
private:
BlockIO executeToTables(const ASTRenameQuery & rename, const RenameDescriptions & descriptions);
static BlockIO executeToDatabase(const ASTRenameQuery & rename, const RenameDescriptions & descriptions);
AccessRightsElements getRequiredAccess() const;
ASTPtr query_ptr;
Context & context;
};
}