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542 lines
18 KiB
C++
542 lines
18 KiB
C++
//
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// AbstractEvent.h
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//
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// Library: Foundation
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// Package: Events
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// Module: AbstractEvent
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//
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// Definition of the AbstractEvent class.
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//
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// Copyright (c) 2006-2011, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_AbstractFoundation_INCLUDED
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#define Foundation_AbstractFoundation_INCLUDED
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#include "Poco/ActiveMethod.h"
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#include "Poco/ActiveResult.h"
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#include "Poco/Foundation.h"
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#include "Poco/Mutex.h"
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#include "Poco/SharedPtr.h"
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#include "Poco/SingletonHolder.h"
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namespace Poco
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{
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template <class TArgs, class TStrategy, class TDelegate, class TMutex = FastMutex>
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class AbstractEvent
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/// An AbstractEvent is the base class of all events.
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/// It works similar to the way C# handles notifications (aka events in C#).
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///
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/// Events can be used to send information to a set of delegates
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/// which are registered with the event. The type of the data is specified with
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/// the template parameter TArgs. The TStrategy parameter must be a subclass
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/// of NotificationStrategy. The parameter TDelegate can either be a subclass of AbstractDelegate
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/// or of AbstractPriorityDelegate.
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///
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/// Note that AbstractEvent should never be used directly. One ought to use
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/// one of its subclasses which set the TStrategy and TDelegate template parameters
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/// to fixed values. For most use-cases the BasicEvent template will be sufficient:
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///
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/// #include "Poco/BasicEvent.h"
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/// #include "Poco/Delegate.h"
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///
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/// Note that as of release 1.4.2, the behavior of BasicEvent equals that of FIFOEvent,
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/// so the FIFOEvent class is no longer necessary and provided for backwards compatibility
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/// only.
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///
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/// BasicEvent works with a standard delegate. They allow one object to register
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/// one or more delegates with an event. In contrast, a PriorityDelegate comes with an attached priority value
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/// and allows one object to register for one priority value one or more delegates. Note that PriorityDelegates
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/// only work with PriorityEvents:
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///
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/// #include "Poco/PriorityEvent.h"
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/// #include "Poco/PriorityDelegate.h"
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///
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/// Use events by adding them as public members to the object which is throwing notifications:
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///
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/// class MyData
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/// {
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/// public:
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/// Poco::BasicEvent<int> dataChanged;
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///
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/// MyData();
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/// ...
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/// void setData(int i);
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/// ...
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/// private:
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/// int _data;
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/// };
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///
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/// Firing the event is done either by calling the event's notify() or notifyAsync() method:
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///
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/// void MyData::setData(int i)
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/// {
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/// this->_data = i;
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/// dataChanged.notify(this, this->_data);
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/// }
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///
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/// Alternatively, instead of notify(), operator () can be used.
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///
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/// void MyData::setData(int i)
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/// {
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/// this->_data = i;
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/// dataChanged(this, this->_data);
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/// }
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///
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/// Note that operator (), notify() and notifyAsync() do not catch exceptions, i.e. in case a
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/// delegate throws an exception, notifying is immediately aborted and the exception is propagated
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/// back to the caller.
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///
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/// Delegates can register methods at the event. In the case of a BasicEvent
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/// the Delegate template is used, in case of an PriorityEvent a PriorityDelegate is used.
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/// Mixing of delegates, e.g. using a PriorityDelegate with a BasicEvent is not allowed and
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/// can lead to compile-time and/or run-time errors. The standalone delegate() functions
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/// can be used to construct Delegate objects.
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///
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/// Events require the observers to have one of the following method signatures:
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///
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/// void onEvent(const void* pSender, TArgs& args);
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/// void onEvent(TArgs& args);
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/// static void onEvent(const void* pSender, TArgs& args);
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/// static void onEvent(void* pSender, TArgs& args);
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/// static void onEvent(TArgs& args);
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///
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/// For performance reasons arguments are always sent by reference. This also allows observers
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/// to modify the event argument. To prevent that, use <[const TArg]> as template
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/// parameter. A non-conformant method signature leads to compile errors.
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///
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/// Assuming that the observer meets the method signature requirement, it can register
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/// this method with the += operator:
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///
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/// class MyController
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/// {
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/// protected:
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/// MyData _data;
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///
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/// void onDataChanged(void* pSender, int& data);
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/// ...
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/// };
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///
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/// MyController::MyController()
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/// {
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/// _data.dataChanged += delegate(this, &MyController::onDataChanged);
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/// }
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///
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/// In some cases it might be desirable to work with automatically expiring registrations. Simply add
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/// to delegate as 3rd parameter a expireValue (in milliseconds):
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///
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/// _data.dataChanged += delegate(this, &MyController::onDataChanged, 1000);
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///
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/// This will add a delegate to the event which will automatically be removed in 1000 millisecs.
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///
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/// Unregistering happens via the -= operator. Forgetting to unregister a method will lead to
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/// segmentation faults later, when one tries to send a notify to a no longer existing object.
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///
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/// MyController::~MyController()
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/// {
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/// _data.dataChanged -= delegate(this, &MyController::onDataChanged);
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/// }
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///
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/// Working with PriorityDelegate's as similar to working with BasicEvent.
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/// Instead of delegate(), the priorityDelegate() function must be used
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/// to create the PriorityDelegate.
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{
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public:
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typedef TDelegate * DelegateHandle;
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typedef TArgs Args;
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AbstractEvent() : _executeAsync(this, &AbstractEvent::executeAsyncImpl), _enabled(true) { }
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AbstractEvent(const TStrategy & strategy) : _executeAsync(this, &AbstractEvent::executeAsyncImpl), _strategy(strategy), _enabled(true)
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{
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}
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virtual ~AbstractEvent() { }
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void operator+=(const TDelegate & aDelegate)
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/// Adds a delegate to the event.
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///
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/// Exact behavior is determined by the TStrategy.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_strategy.add(aDelegate);
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}
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void operator-=(const TDelegate & aDelegate)
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/// Removes a delegate from the event.
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///
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/// If the delegate is not found, this function does nothing.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_strategy.remove(aDelegate);
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}
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DelegateHandle add(const TDelegate & aDelegate)
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/// Adds a delegate to the event.
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///
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/// Exact behavior is determined by the TStrategy.
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///
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/// Returns a DelegateHandle which can be used in call to
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/// remove() to remove the delegate.
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{
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typename TMutex::ScopedLock lock(_mutex);
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return _strategy.add(aDelegate);
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}
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void remove(DelegateHandle delegateHandle)
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/// Removes a delegate from the event using a DelegateHandle
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/// returned by add().
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///
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/// If the delegate is not found, this function does nothing.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_strategy.remove(delegateHandle);
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}
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void operator()(const void * pSender, TArgs & args)
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/// Shortcut for notify(pSender, args);
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{
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notify(pSender, args);
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}
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void operator()(TArgs & args)
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/// Shortcut for notify(args).
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{
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notify(0, args);
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}
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void notify(const void * pSender, TArgs & args)
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/// Sends a notification to all registered delegates. The order is
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/// determined by the TStrategy. This method is blocking. While executing,
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/// the list of delegates may be modified. These changes don't
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/// influence the current active notifications but are activated with
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/// the next notify. If a delegate is removed during a notify(), the
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/// delegate will no longer be invoked (unless it has already been
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/// invoked prior to removal). If one of the delegates throws an exception,
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/// the notify method is immediately aborted and the exception is propagated
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/// to the caller.
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{
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Poco::ScopedLockWithUnlock<TMutex> lock(_mutex);
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if (!_enabled)
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return;
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// thread-safeness:
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// copy should be faster and safer than blocking until
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// execution ends
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TStrategy strategy(_strategy);
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lock.unlock();
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strategy.notify(pSender, args);
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}
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bool hasDelegates() const { return !empty(); }
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ActiveResult<TArgs> notifyAsync(const void * pSender, const TArgs & args)
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/// Sends a notification to all registered delegates. The order is
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/// determined by the TStrategy. This method is not blocking and will
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/// immediately return. The delegates are invoked in a separate thread.
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/// Call activeResult.wait() to wait until the notification has ended.
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/// While executing, other objects can change the delegate list. These changes don't
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/// influence the current active notifications but are activated with
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/// the next notify. If a delegate is removed during a notify(), the
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/// delegate will no longer be invoked (unless it has already been
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/// invoked prior to removal). If one of the delegates throws an exception,
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/// the execution is aborted and the exception is propagated to the caller.
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{
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NotifyAsyncParams params(pSender, args);
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{
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typename TMutex::ScopedLock lock(_mutex);
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// thread-safeness:
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// copy should be faster and safer than blocking until
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// execution ends
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// make a copy of the strategy here to guarantee that
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// between notifyAsync and the execution of the method no changes can occur
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params.ptrStrat = SharedPtr<TStrategy>(new TStrategy(_strategy));
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params.enabled = _enabled;
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}
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ActiveResult<TArgs> result = _executeAsync(params);
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return result;
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}
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void enable()
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/// Enables the event.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_enabled = true;
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}
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void disable()
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/// Disables the event. notify and notifyAsnyc will be ignored,
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/// but adding/removing delegates is still allowed.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_enabled = false;
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}
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bool isEnabled() const
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{
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typename TMutex::ScopedLock lock(_mutex);
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return _enabled;
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}
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void clear()
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/// Removes all delegates.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_strategy.clear();
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}
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bool empty() const
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/// Checks if any delegates are registered at the delegate.
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{
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typename TMutex::ScopedLock lock(_mutex);
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return _strategy.empty();
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}
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protected:
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struct NotifyAsyncParams
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{
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SharedPtr<TStrategy> ptrStrat;
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const void * pSender;
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TArgs args;
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bool enabled;
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NotifyAsyncParams(const void * pSend, const TArgs & a) : ptrStrat(), pSender(pSend), args(a), enabled(true)
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/// Default constructor reduces the need for TArgs to have an empty constructor, only copy constructor is needed.
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{
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}
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};
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ActiveMethod<TArgs, NotifyAsyncParams, AbstractEvent> _executeAsync;
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TArgs executeAsyncImpl(const NotifyAsyncParams & par)
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{
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if (!par.enabled)
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{
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return par.args;
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}
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NotifyAsyncParams params = par;
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TArgs retArgs(params.args);
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params.ptrStrat->notify(params.pSender, retArgs);
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return retArgs;
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}
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TStrategy _strategy; /// The strategy used to notify observers.
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bool _enabled; /// Stores if an event is enabled. Notfies on disabled events have no effect
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/// but it is possible to change the observers.
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mutable TMutex _mutex;
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private:
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AbstractEvent(const AbstractEvent & other);
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AbstractEvent & operator=(const AbstractEvent & other);
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};
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template <class TStrategy, class TDelegate, class TMutex>
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class AbstractEvent<void, TStrategy, TDelegate, TMutex>
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{
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public:
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typedef TDelegate * DelegateHandle;
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AbstractEvent() : _executeAsync(this, &AbstractEvent::executeAsyncImpl), _enabled(true) { }
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AbstractEvent(const TStrategy & strategy) : _executeAsync(this, &AbstractEvent::executeAsyncImpl), _strategy(strategy), _enabled(true)
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{
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}
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virtual ~AbstractEvent() { }
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void operator+=(const TDelegate & aDelegate)
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/// Adds a delegate to the event.
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///
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/// Exact behavior is determined by the TStrategy.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_strategy.add(aDelegate);
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}
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void operator-=(const TDelegate & aDelegate)
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/// Removes a delegate from the event.
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///
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/// If the delegate is not found, this function does nothing.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_strategy.remove(aDelegate);
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}
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DelegateHandle add(const TDelegate & aDelegate)
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/// Adds a delegate to the event.
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///
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/// Exact behavior is determined by the TStrategy.
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///
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/// Returns a DelegateHandle which can be used in call to
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/// remove() to remove the delegate.
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{
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typename TMutex::ScopedLock lock(_mutex);
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return _strategy.add(aDelegate);
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}
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void remove(DelegateHandle delegateHandle)
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/// Removes a delegate from the event using a DelegateHandle
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/// returned by add().
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///
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/// If the delegate is not found, this function does nothing.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_strategy.remove(delegateHandle);
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}
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void operator()(const void * pSender)
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/// Shortcut for notify(pSender, args);
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{
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notify(pSender);
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}
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void operator()()
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/// Shortcut for notify(args).
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{
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notify(0);
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}
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void notify(const void * pSender)
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/// Sends a notification to all registered delegates. The order is
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/// determined by the TStrategy. This method is blocking. While executing,
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/// the list of delegates may be modified. These changes don't
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/// influence the current active notifications but are activated with
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/// the next notify. If a delegate is removed during a notify(), the
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/// delegate will no longer be invoked (unless it has already been
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/// invoked prior to removal). If one of the delegates throws an exception,
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/// the notify method is immediately aborted and the exception is propagated
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/// to the caller.
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{
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Poco::ScopedLockWithUnlock<TMutex> lock(_mutex);
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if (!_enabled)
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return;
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// thread-safeness:
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// copy should be faster and safer than blocking until
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// execution ends
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TStrategy strategy(_strategy);
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lock.unlock();
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strategy.notify(pSender);
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}
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ActiveResult<void> notifyAsync(const void * pSender)
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/// Sends a notification to all registered delegates. The order is
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/// determined by the TStrategy. This method is not blocking and will
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/// immediately return. The delegates are invoked in a separate thread.
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/// Call activeResult.wait() to wait until the notification has ended.
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/// While executing, other objects can change the delegate list. These changes don't
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/// influence the current active notifications but are activated with
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/// the next notify. If a delegate is removed during a notify(), the
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/// delegate will no longer be invoked (unless it has already been
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/// invoked prior to removal). If one of the delegates throws an exception,
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/// the execution is aborted and the exception is propagated to the caller.
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{
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NotifyAsyncParams params(pSender);
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{
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typename TMutex::ScopedLock lock(_mutex);
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// thread-safeness:
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// copy should be faster and safer than blocking until
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// execution ends
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// make a copy of the strategy here to guarantee that
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// between notifyAsync and the execution of the method no changes can occur
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params.ptrStrat = SharedPtr<TStrategy>(new TStrategy(_strategy));
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params.enabled = _enabled;
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}
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ActiveResult<void> result = _executeAsync(params);
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return result;
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}
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void enable()
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/// Enables the event.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_enabled = true;
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}
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void disable()
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/// Disables the event. notify and notifyAsnyc will be ignored,
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/// but adding/removing delegates is still allowed.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_enabled = false;
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}
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bool isEnabled() const
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{
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typename TMutex::ScopedLock lock(_mutex);
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return _enabled;
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}
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void clear()
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/// Removes all delegates.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_strategy.clear();
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}
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bool empty() const
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/// Checks if any delegates are registered at the delegate.
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{
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typename TMutex::ScopedLock lock(_mutex);
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return _strategy.empty();
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}
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protected:
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struct NotifyAsyncParams
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{
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SharedPtr<TStrategy> ptrStrat;
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const void * pSender;
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bool enabled;
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NotifyAsyncParams(const void * pSend) : ptrStrat(), pSender(pSend), enabled(true)
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/// Default constructor reduces the need for TArgs to have an empty constructor, only copy constructor is needed.
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{
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}
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};
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ActiveMethod<void, NotifyAsyncParams, AbstractEvent> _executeAsync;
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void executeAsyncImpl(const NotifyAsyncParams & par)
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{
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if (!par.enabled)
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{
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return;
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}
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NotifyAsyncParams params = par;
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params.ptrStrat->notify(params.pSender);
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return;
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}
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TStrategy _strategy; /// The strategy used to notify observers.
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bool _enabled; /// Stores if an event is enabled. Notfies on disabled events have no effect
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/// but it is possible to change the observers.
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mutable TMutex _mutex;
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private:
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AbstractEvent(const AbstractEvent & other);
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AbstractEvent & operator=(const AbstractEvent & other);
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};
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} // namespace Poco
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#endif // Foundation_AbstractFoundation_INCLUDED
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