mirror of
https://github.com/ClickHouse/ClickHouse.git
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200 lines
5.6 KiB
C++
200 lines
5.6 KiB
C++
#pragma once
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#include <Common/PoolBase.h>
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#include <Client/Connection.h>
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#include <IO/ConnectionTimeouts.h>
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#include <Core/Settings.h>
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#include <base/defines.h>
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namespace DB
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{
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/** Interface for connection pools.
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*
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* Usage (using the usual `ConnectionPool` example)
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* ConnectionPool pool(...);
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*
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* void thread()
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* {
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* auto connection = pool.get();
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* connection->sendQuery(...);
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* }
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*/
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class IConnectionPool : private boost::noncopyable
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{
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public:
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using Entry = PoolBase<Connection>::Entry;
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virtual ~IConnectionPool() = default;
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/// Selects the connection to work.
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/// If force_connected is false, the client must manually ensure that returned connection is good.
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virtual Entry get(const ConnectionTimeouts & timeouts, /// NOLINT
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const Settings * settings = nullptr,
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bool force_connected = true) = 0;
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virtual Int64 getPriority() const { return 1; }
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};
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using ConnectionPoolPtr = std::shared_ptr<IConnectionPool>;
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using ConnectionPoolPtrs = std::vector<ConnectionPoolPtr>;
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/** A common connection pool, without fault tolerance.
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*/
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class ConnectionPool : public IConnectionPool, private PoolBase<Connection>
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{
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public:
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using Entry = IConnectionPool::Entry;
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using Base = PoolBase<Connection>;
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ConnectionPool(unsigned max_connections_,
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const String & host_,
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UInt16 port_,
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const String & default_database_,
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const String & user_,
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const String & password_,
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const String & quota_key_,
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const String & cluster_,
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const String & cluster_secret_,
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const String & client_name_,
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Protocol::Compression compression_,
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Protocol::Secure secure_,
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Int64 priority_ = 1)
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: Base(max_connections_,
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&Poco::Logger::get("ConnectionPool (" + host_ + ":" + toString(port_) + ")")),
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host(host_),
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port(port_),
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default_database(default_database_),
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user(user_),
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password(password_),
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quota_key(quota_key_),
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cluster(cluster_),
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cluster_secret(cluster_secret_),
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client_name(client_name_),
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compression(compression_),
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secure(secure_),
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priority(priority_)
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{
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}
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Entry get(const ConnectionTimeouts & timeouts, /// NOLINT
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const Settings * settings = nullptr,
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bool force_connected = true) override
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{
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Entry entry;
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if (settings)
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entry = Base::get(settings->connection_pool_max_wait_ms.totalMilliseconds());
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else
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entry = Base::get(-1);
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if (force_connected)
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entry->forceConnected(timeouts);
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return entry;
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}
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const std::string & getHost() const
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{
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return host;
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}
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std::string getDescription() const
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{
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return host + ":" + toString(port);
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}
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Int64 getPriority() const override
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{
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return priority;
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}
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protected:
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/** Creates a new object to put in the pool. */
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ConnectionPtr allocObject() override
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{
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return std::make_shared<Connection>(
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host, port,
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default_database, user, password, quota_key,
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cluster, cluster_secret,
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client_name, compression, secure);
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}
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private:
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String host;
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UInt16 port;
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String default_database;
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String user;
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String password;
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String quota_key;
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/// For inter-server authorization
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String cluster;
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String cluster_secret;
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String client_name;
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Protocol::Compression compression; /// Whether to compress data when interacting with the server.
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Protocol::Secure secure; /// Whether to encrypt data when interacting with the server.
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Int64 priority; /// priority from <remote_servers>
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};
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/**
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* Connection pool factory. Responsible for creating new connection pools and reuse existing ones.
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*/
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class ConnectionPoolFactory final : private boost::noncopyable
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{
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public:
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struct Key
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{
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unsigned max_connections;
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String host;
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UInt16 port;
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String default_database;
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String user;
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String password;
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String quota_key;
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String cluster;
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String cluster_secret;
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String client_name;
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Protocol::Compression compression;
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Protocol::Secure secure;
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Int64 priority;
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};
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struct KeyHash
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{
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size_t operator()(const ConnectionPoolFactory::Key & k) const;
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};
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static ConnectionPoolFactory & instance();
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ConnectionPoolPtr
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get(unsigned max_connections,
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String host,
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UInt16 port,
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String default_database,
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String user,
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String password,
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String quota_key,
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String cluster,
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String cluster_secret,
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String client_name,
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Protocol::Compression compression,
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Protocol::Secure secure,
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Int64 priority);
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private:
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mutable std::mutex mutex;
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using ConnectionPoolWeakPtr = std::weak_ptr<IConnectionPool>;
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std::unordered_map<Key, ConnectionPoolWeakPtr, KeyHash> pools TSA_GUARDED_BY(mutex);
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};
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inline bool operator==(const ConnectionPoolFactory::Key & lhs, const ConnectionPoolFactory::Key & rhs)
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{
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return lhs.max_connections == rhs.max_connections && lhs.host == rhs.host && lhs.port == rhs.port
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&& lhs.default_database == rhs.default_database && lhs.user == rhs.user && lhs.password == rhs.password
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&& lhs.quota_key == rhs.quota_key
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&& lhs.cluster == rhs.cluster && lhs.cluster_secret == rhs.cluster_secret && lhs.client_name == rhs.client_name
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&& lhs.compression == rhs.compression && lhs.secure == rhs.secure && lhs.priority == rhs.priority;
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}
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}
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