ClickHouse/src/Storages/System/StorageSystemScheduler.h

23 lines
606 B
C++

#pragma once
#include <Storages/System/IStorageSystemOneBlock.h>
namespace DB
{
class Context;
/// Implements `system.scheduler` table, which allows you to get information about scheduling nodes.
class StorageSystemScheduler final : public IStorageSystemOneBlock<StorageSystemScheduler>
{
public:
std::string getName() const override { return "SystemScheduler"; }
static NamesAndTypesList getNamesAndTypes();
protected:
using IStorageSystemOneBlock::IStorageSystemOneBlock;
void fillData(MutableColumns & res_columns, ContextPtr context, const SelectQueryInfo &) const override;
};
}