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e8f5cd3c68
Sometimes it is useful to build contrib with debug symbols for further debugging. With everything turned ON (i.e. debug build) I got 3.3GB vs 3.0GB w/o this patch, 9% bloat, thoughts about this is this OK or not for you, if not STRIP_DEBUG_SYMBOLS_HEAVY_CONTRIB can be OFF by default (regardless of build type). P.S. aws debug symbols adds just 1.7%. v2: rename STRIP_HEAVY_DEBUG_SYMBOLS v3: OMIT_HEAVY_DEBUG_SYMBOLS v4: documentation had been removed Signed-off-by: Azat Khuzhin <a.khuzhin@semrush.com> |
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.. | ||
Algorithms.h | ||
ArraySinkVisitor.h | ||
ArraySourceVisitor.h | ||
CMakeLists.txt | ||
concat.cpp | ||
createArraySink.cpp | ||
createArraySource.cpp | ||
createValueSource.cpp | ||
ends_with.cpp | ||
GatherUtils.h | ||
has_all.cpp | ||
has_any.cpp | ||
has_substr.cpp | ||
IArraySink.h | ||
IArraySource.h | ||
IValueSource.h | ||
push.cpp | ||
resizeConstantSize.cpp | ||
resizeDynamicSize.cpp | ||
Selectors.h | ||
Sinks.h | ||
sliceDynamicOffsetBounded.cpp | ||
sliceDynamicOffsetUnbounded.cpp | ||
sliceEqualElements.h | ||
sliceFromLeftConstantOffsetBounded.cpp | ||
sliceFromLeftConstantOffsetUnbounded.cpp | ||
sliceFromLeftDynamicLength.cpp | ||
sliceFromRightConstantOffsetBounded.cpp | ||
sliceFromRightConstantOffsetUnbounded.cpp | ||
sliceFromRightDynamicLength.cpp | ||
sliceHasImplAnyAll.h | ||
Slices.h | ||
Sources.h | ||
starts_with.cpp | ||
ValueSourceVisitor.h |