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240 lines
4.9 KiB
C++
240 lines
4.9 KiB
C++
//
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// Clock.h
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//
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// Library: Foundation
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// Package: DateTime
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// Module: Clock
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//
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// Definition of the Clock class.
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//
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// Copyright (c) 2013, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_Clock_INCLUDED
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#define Foundation_Clock_INCLUDED
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#include "Poco/Foundation.h"
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namespace Poco
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{
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class Foundation_API Clock
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/// A Clock stores a monotonic* clock value
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/// with (theoretical) microseconds resolution.
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/// Clocks can be compared with each other
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/// and simple arithmetic are supported.
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///
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/// [*] Note that Clock values are only monotonic if
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/// the operating system provides a monotonic clock.
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/// The monotonic() function can be used to check whether
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/// the system's clock is monotonic.
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///
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/// Monotonic Clock is available on Windows, Linux, OS X
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/// and on POSIX platforms supporting clock_gettime() with CLOCK_MONOTONIC.
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///
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/// Clock values are relative to a system-dependent epoch time
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/// (usually the system's startup time) and have no relation
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/// to the time of day.
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{
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public:
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typedef Int64 ClockVal;
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/// Monotonic clock value in microsecond resolution.
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typedef Int64 ClockDiff;
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/// Difference between two ClockVal values in microseconds.
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static const ClockVal CLOCKVAL_MIN; /// Minimum clock value.
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static const ClockVal CLOCKVAL_MAX; /// Maximum clock value.
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Clock();
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/// Creates a Clock with the current system clock value.
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Clock(ClockVal tv);
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/// Creates a Clock from the given clock value.
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Clock(const Clock & other);
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/// Copy constructor.
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~Clock();
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/// Destroys the Clock.
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Clock & operator=(const Clock & other);
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Clock & operator=(ClockVal tv);
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void swap(Clock & clock);
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/// Swaps the Clock with another one.
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void update();
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/// Updates the Clock with the current system clock.
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bool operator==(const Clock & ts) const;
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bool operator!=(const Clock & ts) const;
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bool operator>(const Clock & ts) const;
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bool operator>=(const Clock & ts) const;
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bool operator<(const Clock & ts) const;
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bool operator<=(const Clock & ts) const;
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Clock operator+(ClockDiff d) const;
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Clock operator-(ClockDiff d) const;
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ClockDiff operator-(const Clock & ts) const;
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Clock & operator+=(ClockDiff d);
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Clock & operator-=(ClockDiff d);
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ClockVal microseconds() const;
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/// Returns the clock value expressed in microseconds
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/// since the system-specific epoch time (usually system
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/// startup).
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ClockVal raw() const;
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/// Returns the clock value expressed in microseconds
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/// since the system-specific epoch time (usually system
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/// startup).
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///
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/// Same as microseconds().
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ClockDiff elapsed() const;
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/// Returns the time elapsed since the time denoted by
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/// the Clock instance. Equivalent to Clock() - *this.
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bool isElapsed(ClockDiff interval) const;
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/// Returns true iff the given interval has passed
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/// since the time denoted by the Clock instance.
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static ClockDiff resolution();
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/// Returns the resolution in units per second.
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/// Since the Clock clas has microsecond resolution,
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/// the returned value is always 1000000.
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static ClockDiff accuracy();
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/// Returns the system's clock accuracy in microseconds.
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static bool monotonic();
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/// Returns true iff the system's clock is monotonic.
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private:
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ClockVal _clock;
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};
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//
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// inlines
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//
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inline bool Clock::operator==(const Clock & ts) const
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{
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return _clock == ts._clock;
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}
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inline bool Clock::operator!=(const Clock & ts) const
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{
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return _clock != ts._clock;
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}
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inline bool Clock::operator>(const Clock & ts) const
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{
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return _clock > ts._clock;
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}
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inline bool Clock::operator>=(const Clock & ts) const
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{
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return _clock >= ts._clock;
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}
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inline bool Clock::operator<(const Clock & ts) const
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{
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return _clock < ts._clock;
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}
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inline bool Clock::operator<=(const Clock & ts) const
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{
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return _clock <= ts._clock;
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}
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inline Clock Clock::operator+(Clock::ClockDiff d) const
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{
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return Clock(_clock + d);
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}
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inline Clock Clock::operator-(Clock::ClockDiff d) const
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{
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return Clock(_clock - d);
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}
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inline Clock::ClockDiff Clock::operator-(const Clock & ts) const
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{
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return _clock - ts._clock;
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}
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inline Clock & Clock::operator+=(Clock::ClockDiff d)
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{
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_clock += d;
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return *this;
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}
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inline Clock & Clock::operator-=(Clock::ClockDiff d)
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{
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_clock -= d;
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return *this;
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}
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inline Clock::ClockVal Clock::microseconds() const
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{
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return _clock;
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}
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inline Clock::ClockDiff Clock::elapsed() const
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{
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Clock now;
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return now - *this;
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}
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inline bool Clock::isElapsed(Clock::ClockDiff interval) const
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{
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Clock now;
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Clock::ClockDiff diff = now - *this;
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return diff >= interval;
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}
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inline Clock::ClockDiff Clock::resolution()
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{
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return 1000000;
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}
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inline void swap(Clock & s1, Clock & s2)
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{
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s1.swap(s2);
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}
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inline Clock::ClockVal Clock::raw() const
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{
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return _clock;
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}
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} // namespace Poco
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#endif // Foundation_Clock_INCLUDED
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