mirror of
https://github.com/ClickHouse/ClickHouse.git
synced 2024-12-15 02:41:59 +00:00
145 lines
4.9 KiB
C++
145 lines
4.9 KiB
C++
//
|
|
// TimedNotificationQueue.h
|
|
//
|
|
// Library: Foundation
|
|
// Package: Notifications
|
|
// Module: TimedNotificationQueue
|
|
//
|
|
// Definition of the TimedNotificationQueue class.
|
|
//
|
|
// Copyright (c) 2009, Applied Informatics Software Engineering GmbH.
|
|
// and Contributors.
|
|
//
|
|
// SPDX-License-Identifier: BSL-1.0
|
|
//
|
|
|
|
|
|
#ifndef Foundation_TimedNotificationQueue_INCLUDED
|
|
#define Foundation_TimedNotificationQueue_INCLUDED
|
|
|
|
|
|
#include <map>
|
|
#include "Poco/Clock.h"
|
|
#include "Poco/Event.h"
|
|
#include "Poco/Foundation.h"
|
|
#include "Poco/Mutex.h"
|
|
#include "Poco/Notification.h"
|
|
#include "Poco/Timestamp.h"
|
|
|
|
|
|
namespace Poco
|
|
{
|
|
|
|
|
|
class Foundation_API TimedNotificationQueue
|
|
/// A TimedNotificationQueue object provides a way to implement timed, asynchronous
|
|
/// notifications. This is especially useful for sending notifications
|
|
/// from one thread to another, for example from a background thread to
|
|
/// the main (user interface) thread.
|
|
///
|
|
/// The TimedNotificationQueue is quite similar to the NotificationQueue class.
|
|
/// The only difference to NotificationQueue is that each Notification is tagged
|
|
/// with a Timestamp. When inserting a Notification into the queue, the
|
|
/// Notification is inserted according to the given Timestamp, with
|
|
/// lower Timestamp values being inserted before higher ones.
|
|
///
|
|
/// Notifications are dequeued in order of their timestamps.
|
|
///
|
|
/// TimedNotificationQueue has some restrictions regarding multithreaded use.
|
|
/// While multiple threads may enqueue notifications, only one thread at a
|
|
/// time may dequeue notifications from the queue.
|
|
///
|
|
/// If two threads try to dequeue a notification simultaneously, the results
|
|
/// are undefined.
|
|
{
|
|
public:
|
|
TimedNotificationQueue();
|
|
/// Creates the TimedNotificationQueue.
|
|
|
|
~TimedNotificationQueue();
|
|
/// Destroys the TimedNotificationQueue.
|
|
|
|
void enqueueNotification(Notification::Ptr pNotification, Timestamp timestamp);
|
|
/// Enqueues the given notification by adding it to
|
|
/// the queue according to the given timestamp.
|
|
/// Lower timestamp values are inserted before higher ones.
|
|
/// The queue takes ownership of the notification, thus
|
|
/// a call like
|
|
/// notificationQueue.enqueueNotification(new MyNotification, someTime);
|
|
/// does not result in a memory leak.
|
|
///
|
|
/// The Timestamp is converted to an equivalent Clock value.
|
|
|
|
void enqueueNotification(Notification::Ptr pNotification, Clock clock);
|
|
/// Enqueues the given notification by adding it to
|
|
/// the queue according to the given clock value.
|
|
/// Lower clock values are inserted before higher ones.
|
|
/// The queue takes ownership of the notification, thus
|
|
/// a call like
|
|
/// notificationQueue.enqueueNotification(new MyNotification, someTime);
|
|
/// does not result in a memory leak.
|
|
|
|
Notification * dequeueNotification();
|
|
/// Dequeues the next pending notification with a timestamp
|
|
/// less than or equal to the current time.
|
|
/// Returns 0 (null) if no notification is available.
|
|
/// The caller gains ownership of the notification and
|
|
/// is expected to release it when done with it.
|
|
///
|
|
/// It is highly recommended that the result is immediately
|
|
/// assigned to a Notification::Ptr, to avoid potential
|
|
/// memory management issues.
|
|
|
|
Notification * waitDequeueNotification();
|
|
/// Dequeues the next pending notification.
|
|
/// If no notification is available, waits for a notification
|
|
/// to be enqueued.
|
|
/// The caller gains ownership of the notification and
|
|
/// is expected to release it when done with it.
|
|
///
|
|
/// It is highly recommended that the result is immediately
|
|
/// assigned to a Notification::Ptr, to avoid potential
|
|
/// memory management issues.
|
|
|
|
Notification * waitDequeueNotification(long milliseconds);
|
|
/// Dequeues the next pending notification.
|
|
/// If no notification is available, waits for a notification
|
|
/// to be enqueued up to the specified time.
|
|
/// Returns 0 (null) if no notification is available.
|
|
/// The caller gains ownership of the notification and
|
|
/// is expected to release it when done with it.
|
|
///
|
|
/// It is highly recommended that the result is immediately
|
|
/// assigned to a Notification::Ptr, to avoid potential
|
|
/// memory management issues.
|
|
|
|
bool empty() const;
|
|
/// Returns true iff the queue is empty.
|
|
|
|
int size() const;
|
|
/// Returns the number of notifications in the queue.
|
|
|
|
void clear();
|
|
/// Removes all notifications from the queue.
|
|
///
|
|
/// Calling clear() while another thread executes one of
|
|
/// the dequeue member functions will result in undefined
|
|
/// behavior.
|
|
|
|
protected:
|
|
typedef std::multimap<Clock, Notification::Ptr> NfQueue;
|
|
Notification::Ptr dequeueOne(NfQueue::iterator & it);
|
|
bool wait(Clock::ClockDiff interval);
|
|
|
|
private:
|
|
NfQueue _nfQueue;
|
|
Event _nfAvailable;
|
|
mutable FastMutex _mutex;
|
|
};
|
|
|
|
|
|
} // namespace Poco
|
|
|
|
|
|
#endif // Foundation_TimedNotificationQueue_INCLUDED
|