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26ab5dd7a7
This is the first step of allowing heterogeneous cells in hash tables. performance test results are ``` 1. HashMap<UInt16, UInt8, TrivialHash, HashTableFixedGrower<16>>; 2. NewLookupMap<UInt16, UInt8> ResolutionWidth 30000 1 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................223550276.46 ResolutionWidth 30000 2 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................248772721.24 Best: 2 - 24877272124 ResolutionWidth 100000 1 ..........................................................................................................................................................................................................................................................238498413.99 ResolutionWidth 100000 2 ..........................................................................................................................................................................................................................................................261808889.98 Best: 2 - 26180888998 ResolutionWidth 300000 1 ...................................................................................239307348.81 ResolutionWidth 300000 2 ...................................................................................257592761.30 Best: 2 - 25759276130 ResolutionWidth 1000000 1 .........................240144759.26 ResolutionWidth 1000000 2 .........................257093531.91 Best: 2 - 25709353191 ResolutionWidth 5000000 1 .....241573260.35 ResolutionWidth 5000000 2 .....259314162.79 Best: 2 - 25931416279 ResolutionDepth 30000 1 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................217108119.84 ResolutionDepth 30000 2 .................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................249459504.41 Best: 2 - 24945950441 ResolutionDepth 100000 1 ..........................................................................................................................................................................................................................................................229065162.17 ResolutionDepth 100000 2 ..........................................................................................................................................................................................................................................................253769105.64 Best: 2 - 25376910564 ResolutionDepth 300000 1 ...................................................................................233079225.18 ResolutionDepth 300000 2 ...................................................................................256316273.78 Best: 2 - 25631627378 ResolutionDepth 1000000 1 .........................234184633.51 ResolutionDepth 1000000 2 .........................261100491.57 Best: 2 - 26110049157 ResolutionDepth 5000000 1 .....233118795.66 ResolutionDepth 5000000 2 .....252436160.41 Best: 2 - 25243616041 ```
344 lines
8.8 KiB
C++
344 lines
8.8 KiB
C++
#pragma once
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#include <iostream>
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#include <vector>
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#include <boost/range/adaptor/reversed.hpp>
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#include <Common/ArenaWithFreeLists.h>
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#include <Common/UInt128.h>
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#include <Common/HashTable/Hash.h>
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#include <Common/HashTable/HashMap.h>
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#include <IO/WriteBuffer.h>
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#include <IO/WriteHelpers.h>
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#include <IO/ReadBuffer.h>
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#include <IO/ReadHelpers.h>
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#include <IO/VarInt.h>
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/*
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* Implementation of the Filtered Space-Saving for TopK streaming analysis.
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* http://www.l2f.inesc-id.pt/~fmmb/wiki/uploads/Work/misnis.ref0a.pdf
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* It implements suggested reduce-and-combine algorithm from Parallel Space Saving:
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* https://arxiv.org/pdf/1401.0702.pdf
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*/
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namespace DB
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{
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/*
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* Arena interface to allow specialized storage of keys.
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* POD keys do not require additional storage, so this interface is empty.
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*/
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template <typename TKey>
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struct SpaceSavingArena
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{
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SpaceSavingArena() {}
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const TKey emplace(const TKey & key) { return key; }
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void free(const TKey & /*key*/) {}
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};
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/*
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* Specialized storage for StringRef with a freelist arena.
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* Keys of this type that are retained on insertion must be serialized into local storage,
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* otherwise the reference would be invalid after the processed block is released.
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*/
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template <>
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struct SpaceSavingArena<StringRef>
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{
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const StringRef emplace(const StringRef & key)
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{
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auto ptr = arena.alloc(key.size);
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std::copy(key.data, key.data + key.size, ptr);
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return StringRef{ptr, key.size};
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}
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void free(const StringRef & key)
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{
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if (key.data)
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arena.free(const_cast<char *>(key.data), key.size);
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}
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private:
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ArenaWithFreeLists arena;
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};
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template
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<
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typename TKey,
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typename Hash = DefaultHash<TKey>,
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typename Grower = HashTableGrower<>,
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typename Allocator = HashTableAllocator
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>
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class SpaceSaving
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{
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private:
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// Suggested constants in the paper "Finding top-k elements in data streams", chap 6. equation (24)
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// Round to nearest power of 2 for cheaper binning without modulo
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constexpr uint64_t nextAlphaSize(uint64_t x)
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{
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constexpr uint64_t ALPHA_MAP_ELEMENTS_PER_COUNTER = 6;
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return 1ULL << (sizeof(uint64_t) * 8 - __builtin_clzll(x * ALPHA_MAP_ELEMENTS_PER_COUNTER));
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}
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public:
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using Self = SpaceSaving;
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struct Counter
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{
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Counter() {}
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Counter(const TKey & k, UInt64 c = 0, UInt64 e = 0, size_t h = 0)
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: key(k), slot(0), hash(h), count(c), error(e) {}
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void write(WriteBuffer & wb) const
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{
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writeBinary(key, wb);
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writeVarUInt(count, wb);
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writeVarUInt(error, wb);
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}
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void read(ReadBuffer & rb)
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{
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readBinary(key, rb);
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readVarUInt(count, rb);
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readVarUInt(error, rb);
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}
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// greater() taking slot error into account
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bool operator> (const Counter & b) const
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{
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return (count > b.count) || (count == b.count && error < b.error);
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}
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TKey key;
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size_t slot, hash;
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UInt64 count;
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UInt64 error;
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};
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SpaceSaving(size_t c = 10) : alpha_map(nextAlphaSize(c)), m_capacity(c) {}
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~SpaceSaving() { destroyElements(); }
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inline size_t size() const
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{
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return counter_list.size();
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}
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inline size_t capacity() const
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{
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return m_capacity;
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}
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void clear()
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{
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return destroyElements();
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}
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void resize(size_t new_capacity)
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{
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counter_list.reserve(new_capacity);
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alpha_map.resize(nextAlphaSize(new_capacity));
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m_capacity = new_capacity;
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}
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void insert(const TKey & key, UInt64 increment = 1, UInt64 error = 0)
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{
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// Increase weight of a key that already exists
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// It uses hashtable for both value mapping as a presence test (c_i != 0)
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auto hash = counter_map.hash(key);
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auto it = counter_map.find(key, hash);
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if (it != counter_map.end())
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{
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auto c = it->getSecond();
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c->count += increment;
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c->error += error;
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percolate(c);
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return;
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}
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// Key doesn't exist, but can fit in the top K
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else if (unlikely(size() < capacity()))
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{
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auto c = new Counter(arena.emplace(key), increment, error, hash);
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push(c);
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return;
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}
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auto min = counter_list.back();
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const size_t alpha_mask = alpha_map.size() - 1;
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auto & alpha = alpha_map[hash & alpha_mask];
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if (alpha + increment < min->count)
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{
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alpha += increment;
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return;
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}
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// Erase the current minimum element
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alpha_map[min->hash & alpha_mask] = min->count;
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it = counter_map.find(min->key, min->hash);
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// Replace minimum with newly inserted element
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if (it != counter_map.end())
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{
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arena.free(min->key);
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min->hash = hash;
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min->key = arena.emplace(key);
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min->count = alpha + increment;
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min->error = alpha + error;
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percolate(min);
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it->getSecond() = min;
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it->getFirstMutable() = min->key;
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counter_map.reinsert(it, hash);
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}
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}
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/*
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* Parallel Space Saving reduction and combine step from:
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* https://arxiv.org/pdf/1401.0702.pdf
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*/
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void merge(const Self & rhs)
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{
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UInt64 m1 = 0;
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UInt64 m2 = 0;
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if (size() == capacity())
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{
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m1 = counter_list.back()->count;
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}
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if (rhs.size() == rhs.capacity())
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{
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m2 = rhs.counter_list.back()->count;
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}
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/*
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* Updated algorithm to mutate current table in place
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* without mutating rhs table or creating new one
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* in the first step we expect that no elements overlap
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* and in the second sweep we correct the error if they do.
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*/
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if (m2 > 0)
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{
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for (auto counter : counter_list)
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{
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counter->count += m2;
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counter->error += m2;
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}
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}
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// The list is sorted in descending order, we have to scan in reverse
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for (auto counter : boost::adaptors::reverse(rhs.counter_list))
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{
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if (counter_map.find(counter->key) != counter_map.end())
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{
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// Subtract m2 previously added, guaranteed not negative
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insert(counter->key, counter->count - m2, counter->error - m2);
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}
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else
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{
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// Counters not monitored in S1
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insert(counter->key, counter->count + m1, counter->error + m1);
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}
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}
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}
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std::vector<Counter> topK(size_t k) const
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{
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std::vector<Counter> res;
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for (auto counter : counter_list)
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{
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res.push_back(*counter);
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if (res.size() == k)
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break;
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}
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return res;
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}
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void write(WriteBuffer & wb) const
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{
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writeVarUInt(size(), wb);
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for (auto counter : counter_list)
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counter->write(wb);
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writeVarUInt(alpha_map.size(), wb);
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for (auto alpha : alpha_map)
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writeVarUInt(alpha, wb);
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}
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void read(ReadBuffer & rb)
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{
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destroyElements();
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size_t count = 0;
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readVarUInt(count, rb);
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for (size_t i = 0; i < count; ++i)
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{
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auto counter = new Counter();
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counter->read(rb);
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counter->hash = counter_map.hash(counter->key);
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push(counter);
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}
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readAlphaMap(rb);
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}
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void readAlphaMap(ReadBuffer & rb)
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{
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size_t alpha_size = 0;
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readVarUInt(alpha_size, rb);
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for (size_t i = 0; i < alpha_size; ++i)
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{
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UInt64 alpha = 0;
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readVarUInt(alpha, rb);
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alpha_map.push_back(alpha);
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}
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}
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protected:
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void push(Counter * counter)
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{
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counter->slot = counter_list.size();
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counter_list.push_back(counter);
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counter_map[counter->key] = counter;
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percolate(counter);
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}
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// This is equivallent to one step of bubble sort
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void percolate(Counter * counter)
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{
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while (counter->slot > 0)
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{
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auto next = counter_list[counter->slot - 1];
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if (*counter > *next)
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{
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std::swap(next->slot, counter->slot);
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std::swap(counter_list[next->slot], counter_list[counter->slot]);
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}
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else
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break;
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}
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}
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private:
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void destroyElements()
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{
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for (auto counter : counter_list)
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delete counter;
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counter_map.clear();
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counter_list.clear();
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alpha_map.clear();
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}
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HashMap<TKey, Counter *, Hash, Grower, Allocator> counter_map;
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std::vector<Counter *> counter_list;
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std::vector<UInt64> alpha_map;
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SpaceSavingArena<TKey> arena;
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size_t m_capacity;
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};
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}
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