ClickHouse/base/poco/Net/src/TCPServerDispatcher.cpp
Robert Schulze b79ead9c84
Move poco to base/poco/ (#46075)
* Replicate poco into base/poco/

* De-register poco submodule

* Build poco from ClickHouse

* Exclude poco from stylecheck

* Exclude poco from whitespace check

* Exclude poco from typo check

* Remove x bit from sources/headers (the style check complained)

* Exclude poco from duplicate include check

* Fix fasttest

* Remove contrib/poco-cmake/*

* Simplify poco build descriptions

* Remove poco stuff not used by ClickHouse

* Glob poco sources

* Exclude poco from clang-tidy
2023-02-08 12:04:11 +01:00

241 lines
4.6 KiB
C++

//
// TCPServerDispatcher.cpp
//
// Library: Net
// Package: TCPServer
// Module: TCPServerDispatcher
//
// Copyright (c) 2005-2007, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#include "Poco/Net/TCPServerDispatcher.h"
#include "Poco/Net/TCPServerConnectionFactory.h"
#include "Poco/Notification.h"
#include "Poco/AutoPtr.h"
#include "Poco/ErrorHandler.h"
#include <memory>
#include <iostream>
using Poco::Notification;
using Poco::FastMutex;
using Poco::AutoPtr;
namespace Poco {
namespace Net {
class TCPConnectionNotification: public Notification
{
public:
TCPConnectionNotification(const StreamSocket& socket):
_socket(socket)
{
}
~TCPConnectionNotification()
{
}
const StreamSocket& socket() const
{
return _socket;
}
private:
StreamSocket _socket;
};
TCPServerDispatcher::TCPServerDispatcher(TCPServerConnectionFactory::Ptr pFactory, Poco::ThreadPool& threadPool, TCPServerParams::Ptr pParams):
_rc(1),
_pParams(pParams),
_currentThreads(0),
_totalConnections(0),
_currentConnections(0),
_maxConcurrentConnections(0),
_refusedConnections(0),
_stopped(false),
_pConnectionFactory(pFactory),
_threadPool(threadPool)
{
poco_check_ptr (pFactory);
if (!_pParams)
_pParams = new TCPServerParams;
if (_pParams->getMaxThreads() == 0)
_pParams->setMaxThreads(threadPool.capacity());
}
TCPServerDispatcher::~TCPServerDispatcher()
{
}
void TCPServerDispatcher::duplicate()
{
++_rc;
}
void TCPServerDispatcher::release()
{
if (--_rc == 0) delete this;
}
void TCPServerDispatcher::run()
{
AutoPtr<TCPServerDispatcher> guard(this, true); // ensure object stays alive
int idleTime = (int) _pParams->getThreadIdleTime().totalMilliseconds();
for (;;)
{
try
{
AutoPtr<Notification> pNf = _queue.waitDequeueNotification(idleTime);
if (pNf && !_stopped)
{
TCPConnectionNotification* pCNf = dynamic_cast<TCPConnectionNotification*>(pNf.get());
if (pCNf)
{
beginConnection();
if (!_stopped)
{
std::unique_ptr<TCPServerConnection> pConnection(_pConnectionFactory->createConnection(pCNf->socket()));
poco_check_ptr(pConnection.get());
pConnection->start();
}
/// endConnection() should be called after destroying TCPServerConnection,
/// otherwise currentConnections() could become zero while some connections are yet still alive.
endConnection();
}
}
}
catch (Poco::Exception &exc) { ErrorHandler::handle(exc); }
catch (std::exception &exc) { ErrorHandler::handle(exc); }
catch (...) { ErrorHandler::handle(); }
FastMutex::ScopedLock lock(_mutex);
if (_stopped || (_currentThreads > 1 && _queue.empty()))
{
--_currentThreads;
break;
}
}
}
namespace
{
static const std::string threadName("TCPServerConnection");
}
void TCPServerDispatcher::enqueue(const StreamSocket& socket)
{
FastMutex::ScopedLock lock(_mutex);
if (_queue.size() < _pParams->getMaxQueued())
{
if (!_queue.hasIdleThreads() && _currentThreads < _pParams->getMaxThreads())
{
try
{
_threadPool.startWithPriority(_pParams->getThreadPriority(), *this, threadName);
++_currentThreads;
}
catch (Poco::Exception& exc)
{
++_refusedConnections;
std::cerr << "Got exception while starting thread for connection. Error code: "
<< exc.code() << ", message: '" << exc.displayText() << "'" << std::endl;
return;
}
}
_queue.enqueueNotification(new TCPConnectionNotification(socket));
}
else
{
++_refusedConnections;
}
}
void TCPServerDispatcher::stop()
{
_stopped = true;
_queue.clear();
_queue.wakeUpAll();
}
int TCPServerDispatcher::currentThreads() const
{
return _currentThreads;
}
int TCPServerDispatcher::maxThreads() const
{
FastMutex::ScopedLock lock(_mutex);
return _threadPool.capacity();
}
int TCPServerDispatcher::totalConnections() const
{
return _totalConnections;
}
int TCPServerDispatcher::currentConnections() const
{
return _currentConnections;
}
int TCPServerDispatcher::maxConcurrentConnections() const
{
return _maxConcurrentConnections;
}
int TCPServerDispatcher::queuedConnections() const
{
return _queue.size();
}
int TCPServerDispatcher::refusedConnections() const
{
return _refusedConnections;
}
void TCPServerDispatcher::beginConnection()
{
FastMutex::ScopedLock lock(_mutex);
++_totalConnections;
++_currentConnections;
if (_currentConnections > _maxConcurrentConnections)
_maxConcurrentConnections.store(_currentConnections);
}
void TCPServerDispatcher::endConnection()
{
--_currentConnections;
}
} } // namespace Poco::Net