ClickHouse/src/Interpreters/ExternalLoader.h
2021-10-02 10:13:14 +03:00

244 lines
11 KiB
C++

#pragma once
#include <chrono>
#include <functional>
#include <unordered_map>
#include <base/types.h>
#include <Interpreters/IExternalLoadable.h>
#include <Interpreters/IExternalLoaderConfigRepository.h>
#include <base/logger_useful.h>
#include <base/scope_guard.h>
#include <Common/ExternalLoaderStatus.h>
namespace DB
{
/* External configuration structure.
*
* <external_group>
* <external_config>
* <external_name>name</external_name>
* ....
* </external_config>
* </external_group>
*/
struct ExternalLoaderConfigSettings
{
std::string external_config;
std::string external_name;
std::string external_database;
std::string external_uuid;
};
/** Interface for manage user-defined objects.
* Monitors configuration file and automatically reloads objects in separate threads.
* The monitoring thread wakes up every 'check_period_sec' seconds and checks
* modification time of objects' configuration file. If said time is greater than
* 'config_last_modified', the objects are created from scratch using configuration file,
* possibly overriding currently existing objects with the same name (previous versions of
* overridden objects will live as long as there are any users retaining them).
*
* Apart from checking configuration file for modifications, each object
* has a lifetime of its own and may be updated if it supportUpdates.
* The time of next update is calculated by choosing uniformly a random number
* distributed between lifetime.min_sec and lifetime.max_sec.
* If either of lifetime.min_sec and lifetime.max_sec is zero, such object is never updated.
*/
class ExternalLoader
{
public:
using LoadablePtr = std::shared_ptr<const IExternalLoadable>;
using Loadables = std::vector<LoadablePtr>;
using Status = ExternalLoaderStatus;
using Duration = std::chrono::milliseconds;
using TimePoint = std::chrono::system_clock::time_point;
struct ObjectConfig
{
Poco::AutoPtr<Poco::Util::AbstractConfiguration> config;
String key_in_config;
String repository_name;
bool from_temp_repository = false;
String path;
};
struct LoadResult
{
Status status = Status::NOT_EXIST;
String name;
LoadablePtr object;
TimePoint loading_start_time;
TimePoint last_successful_update_time;
Duration loading_duration;
std::exception_ptr exception;
std::shared_ptr<const ObjectConfig> config;
};
using LoadResults = std::vector<LoadResult>;
template <typename T>
static constexpr bool is_scalar_load_result_type = std::is_same_v<T, LoadResult> || std::is_same_v<T, LoadablePtr>;
template <typename T>
static constexpr bool is_vector_load_result_type = std::is_same_v<T, LoadResults> || std::is_same_v<T, Loadables>;
ExternalLoader(const String & type_name_, Poco::Logger * log);
virtual ~ExternalLoader();
/// Adds a repository which will be used to read configurations from.
scope_guard addConfigRepository(std::unique_ptr<IExternalLoaderConfigRepository> config_repository) const;
void setConfigSettings(const ExternalLoaderConfigSettings & settings_);
/// Sets whether all the objects from the configuration should be always loaded (even those which are never used).
void enableAlwaysLoadEverything(bool enable);
/// Sets whether the objects should be loaded asynchronously, each loading in a new thread (from the thread pool).
void enableAsyncLoading(bool enable);
/// Sets settings for periodic updates.
void enablePeriodicUpdates(bool enable);
/// Returns the status of the object.
/// If the object has not been loaded yet then the function returns Status::NOT_LOADED.
/// If the specified name isn't found in the configuration then the function returns Status::NOT_EXIST.
Status getCurrentStatus(const String & name) const;
/// Returns the result of loading the object.
/// The function doesn't load anything, it just returns the current load result as is.
template <typename ReturnType = LoadResult, typename = std::enable_if_t<is_scalar_load_result_type<ReturnType>, void>>
ReturnType getLoadResult(const String & name) const;
using FilterByNameFunction = std::function<bool(const String &)>;
/// Returns all the load results as a map.
/// The function doesn't load anything, it just returns the current load results as is.
template <typename ReturnType = LoadResults, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
ReturnType getLoadResults() const { return getLoadResults<ReturnType>(FilterByNameFunction{}); }
template <typename ReturnType = LoadResults, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
ReturnType getLoadResults(const FilterByNameFunction & filter) const;
/// Returns all loaded objects as a map.
/// The function doesn't load anything, it just returns the current load results as is.
Loadables getLoadedObjects() const;
Loadables getLoadedObjects(const FilterByNameFunction & filter) const;
/// Returns true if any object was loaded.
bool hasLoadedObjects() const;
size_t getNumberOfLoadedObjects() const;
/// Returns true if there is no object.
bool hasObjects() const { return getNumberOfObjects() == 0; }
/// Returns number of objects.
size_t getNumberOfObjects() const;
static constexpr Duration NO_WAIT = Duration::zero();
static constexpr Duration WAIT = Duration::max();
/// Loads a specified object.
/// The function does nothing if it's already loaded.
/// The function doesn't throw an exception if it's failed to load.
template <typename ReturnType = LoadablePtr, typename = std::enable_if_t<is_scalar_load_result_type<ReturnType>, void>>
ReturnType tryLoad(const String & name, Duration timeout = WAIT) const;
/// Loads objects by filter.
/// The function does nothing for already loaded objects, it just returns them.
/// The function doesn't throw an exception if it's failed to load something.
template <typename ReturnType = Loadables, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
ReturnType tryLoad(const FilterByNameFunction & filter, Duration timeout = WAIT) const;
/// Loads all objects.
/// The function does nothing for already loaded objects, it just returns them.
/// The function doesn't throw an exception if it's failed to load something.
template <typename ReturnType = Loadables, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
ReturnType tryLoadAll(Duration timeout = WAIT) const { return tryLoad<ReturnType>(FilterByNameFunction{}, timeout); }
/// Loads a specified object.
/// The function does nothing if it's already loaded.
/// The function throws an exception if it's failed to load.
template <typename ReturnType = LoadablePtr, typename = std::enable_if_t<is_scalar_load_result_type<ReturnType>, void>>
ReturnType load(const String & name) const;
/// Loads objects by filter.
/// The function does nothing for already loaded objects, it just returns them.
/// The function throws an exception if it's failed to load something.
template <typename ReturnType = Loadables, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
ReturnType load(const FilterByNameFunction & filter) const;
/// Loads all objects. Not recommended to use.
/// The function does nothing for already loaded objects, it just returns them.
/// The function throws an exception if it's failed to load something.
template <typename ReturnType = Loadables, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
ReturnType loadAll() const { return load<ReturnType>(FilterByNameFunction{}); }
/// Loads or reloads a specified object.
/// The function reloads the object if it's already loaded.
/// The function throws an exception if it's failed to load or reload.
template <typename ReturnType = LoadablePtr, typename = std::enable_if_t<is_scalar_load_result_type<ReturnType>, void>>
ReturnType loadOrReload(const String & name) const;
/// Loads or reloads objects by filter.
/// The function reloads the objects which are already loaded.
/// The function throws an exception if it's failed to load or reload something.
template <typename ReturnType = Loadables, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
ReturnType loadOrReload(const FilterByNameFunction & filter) const;
/// Load or reloads all objects. Not recommended to use.
/// The function throws an exception if it's failed to load or reload something.
template <typename ReturnType = Loadables, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
ReturnType loadOrReloadAll() const { return loadOrReload<ReturnType>(FilterByNameFunction{}); }
/// Reloads objects by filter which were tried to load before (successfully or not).
/// The function throws an exception if it's failed to load or reload something.
template <typename ReturnType = Loadables, typename = std::enable_if_t<is_vector_load_result_type<ReturnType>, void>>
ReturnType reloadAllTriedToLoad() const;
/// Check if object with name exists in configuration
bool has(const String & name) const;
/// Reloads all config repositories.
void reloadConfig() const;
/// Reloads only a specified config repository.
void reloadConfig(const String & repository_name) const;
/// Reload only a specified path in a specified config repository.
void reloadConfig(const String & repository_name, const String & path) const;
protected:
virtual LoadablePtr create(const String & name, const Poco::Util::AbstractConfiguration & config, const String & key_in_config, const String & repository_name) const = 0;
private:
void checkLoaded(const LoadResult & result, bool check_no_errors) const;
void checkLoaded(const LoadResults & results, bool check_no_errors) const;
Strings getAllTriedToLoadNames() const;
LoadablePtr createObject(const String & name, const ObjectConfig & config, const LoadablePtr & previous_version) const;
/// We have to read configuration from LoadablesConfigReader and load configuration using LoadingDispatcher atomically.
/// Otherwise we can read configuration in one thread, then read and load newer configuration in another thread,
/// and then load outdated configuration from the first thread.
/// Remarkably, each class (LoadablesConfigReader, LoadingDispatcher, PeriodicUpdater) has own mutex for own purposes,
/// but it does not save from complex logical race conditions.
/// TODO Refactor dictionaries loading and get rid of this.
mutable std::recursive_mutex config_mutex;
class LoadablesConfigReader;
std::unique_ptr<LoadablesConfigReader> config_files_reader;
class LoadingDispatcher;
std::unique_ptr<LoadingDispatcher> loading_dispatcher;
class PeriodicUpdater;
std::unique_ptr<PeriodicUpdater> periodic_updater;
const String type_name;
Poco::Logger * log;
};
}