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1e1df8e101
- makes the code less verbose while being as efficient
292 lines
11 KiB
C++
292 lines
11 KiB
C++
#pragma once
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#include <base/types.h>
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#include <Common/ThreadPool.h>
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#include <Poco/Logger.h>
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#include <boost/geometry.hpp>
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#include <boost/geometry/geometries/box.hpp>
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#include <boost/geometry/geometries/point_xy.hpp>
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#include <boost/geometry/geometries/polygon.hpp>
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#include "PolygonDictionary.h"
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#include <numeric>
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namespace DB
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{
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namespace bg = boost::geometry;
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using Coord = IPolygonDictionary::Coord;
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using Point = IPolygonDictionary::Point;
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using Polygon = IPolygonDictionary::Polygon;
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using Ring = IPolygonDictionary::Ring;
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using Box = bg::model::box<IPolygonDictionary::Point>;
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/** SlabsPolygonIndex builds index based on shooting ray down from point.
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* When this ray crosses odd number of edges in single polygon, point is considered inside.
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*
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* SlabsPolygonIndex divides plane into vertical slabs, separated by vertical lines going through all points.
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* For each slab, all edges falling in that slab are effectively stored.
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* For each find query, required slab is found with binary search, and result is computed
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* by iterating over all edges in that slab.
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*/
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class SlabsPolygonIndex
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{
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public:
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SlabsPolygonIndex() = default;
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/** Builds an index by splitting all edges with all points x coordinates. */
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explicit SlabsPolygonIndex(const std::vector<Polygon> & polygons);
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/** Finds polygon id the same way as IPolygonIndex. */
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bool find(const Point & point, size_t & id) const;
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/** Edge describes edge (adjacent points) of any polygon, and contains polygon's id.
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* Invariant here is first point has x not greater than second point.
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*/
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struct Edge
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{
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Point l;
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Point r;
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size_t polygon_id;
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size_t edge_id;
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Coord k;
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Coord b;
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Edge(const Point & l, const Point & r, size_t polygon_id, size_t edge_id);
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static bool compareByLeftPoint(const Edge & a, const Edge & b);
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static bool compareByRightPoint(const Edge & a, const Edge & b);
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};
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/** EdgeLine is optimized version of Edge. */
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struct EdgeLine
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{
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explicit EdgeLine(const Edge & e): k(e.k), b(e.b), polygon_id(e.polygon_id) {}
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Coord k;
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Coord b;
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size_t polygon_id;
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};
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private:
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/** Returns unique x coordinates among all points */
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static std::vector<Coord> uniqueX(const std::vector<Polygon> & polygons);
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/** Builds index described above */
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void indexBuild(const std::vector<Polygon> & polygons);
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/** Auxiliary function for adding ring to the index */
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void indexAddRing(const Ring & ring, size_t polygon_id);
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Poco::Logger * log;
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/** Sorted distinct coordinates of all vertices */
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std::vector<Coord> sorted_x;
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std::vector<Edge> all_edges;
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/** This edges_index_tree stores all slabs with edges efficiently, using segment tree algorithm.
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* edges_index_tree[i] node combines segments from edges_index_tree[i*2] and edges_index_tree[i*2+1].
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* Every polygon's edge covers a segment of x coordinates, and can be added to this tree by
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* placing it into O(log n) nodes of this tree.
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*/
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std::vector<std::vector<EdgeLine>> edges_index_tree;
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};
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template <class ReturnCell>
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class ICell
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{
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public:
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virtual ~ICell() = default;
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[[nodiscard]] virtual const ReturnCell * find(Coord x, Coord y) const = 0;
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};
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/** This leaf cell implementation simply stores the indexes of the intersections.
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* As an additional optimization, if a polygon covers the cell completely its index is stored in
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* the first_covered field and all following polygon indexes are discarded,
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* since they won't ever be useful.
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*/
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class FinalCell : public ICell<FinalCell>
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{
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public:
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explicit FinalCell(const std::vector<size_t> & polygon_ids_, const std::vector<Polygon> &, const Box &, bool is_last_covered_);
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std::vector<size_t> polygon_ids;
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size_t first_covered = kNone;
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static constexpr size_t kNone = -1;
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private:
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[[nodiscard]] const FinalCell * find(Coord x, Coord y) const override;
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};
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/** This leaf cell implementation intersects the given polygons with the cell's box and builds a
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* slab index for the result.
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* Since the intersections can produce multiple polygons a vector of corresponding ids is stored.
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* If the slab index returned the id x for a query the correct polygon id is corresponding_ids[x].
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* As an additional optimization, if a polygon covers the cell completely its index stored in the
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* first_covered field and all following polygons are not used for building the slab index.
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*/
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class FinalCellWithSlabs : public ICell<FinalCellWithSlabs>
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{
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public:
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explicit FinalCellWithSlabs(const std::vector<size_t> & polygon_ids_, const std::vector<Polygon> & polygons_, const Box & box_, bool is_last_covered_);
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SlabsPolygonIndex index;
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std::vector<size_t> corresponding_ids;
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size_t first_covered = kNone;
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static constexpr size_t kNone = -1;
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private:
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[[nodiscard]] const FinalCellWithSlabs * find(Coord x, Coord y) const override;
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};
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template <class ReturnCell>
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class DividedCell : public ICell<ReturnCell>
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{
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public:
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explicit DividedCell(std::vector<std::unique_ptr<ICell<ReturnCell>>> children_): children(std::move(children_)) {}
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[[nodiscard]] const ReturnCell * find(Coord x, Coord y) const override
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{
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auto x_ratio = x * kSplit;
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auto y_ratio = y * kSplit;
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auto x_bin = static_cast<int>(x_ratio);
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auto y_bin = static_cast<int>(y_ratio);
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return children[y_bin + x_bin * kSplit]->find(x_ratio - x_bin, y_ratio - y_bin);
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}
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/** When a cell is split every side is split into kSplit pieces producing kSplit * kSplit equal smaller cells. */
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static constexpr size_t kSplit = 4;
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private:
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std::vector<std::unique_ptr<ICell<ReturnCell>>> children;
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};
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/** A recursively built grid containing information about polygons intersecting each cell.
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* The starting cell is the bounding box of the given polygons which are passed by reference.
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* For every cell a vector of indices of intersecting polygons is calculated, in the order originally provided upon
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* construction. A cell is recursively split into kSplit * kSplit equal cells up to the point where the cell
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* intersects a small enough number of polygons or the maximum allowed depth is exceeded.
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* Both of these parameters are set in the constructor.
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* Once these conditions are fulfilled some index is built and stored in the leaf cells.
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* The ReturnCell class passed in the template parameter is responsible for this.
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*/
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template <class ReturnCell>
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class GridRoot : public ICell<ReturnCell>
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{
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public:
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GridRoot(size_t min_intersections_, size_t max_depth_, const std::vector<Polygon> & polygons_):
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k_min_intersections(min_intersections_), k_max_depth(max_depth_), polygons(polygons_)
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{
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setBoundingBox();
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std::vector<size_t> order(polygons.size());
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std::iota(order.begin(), order.end(), 0);
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root = makeCell(min_x, min_y, max_x, max_y, order);
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}
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/** Retrieves the cell containing a given point.
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* A null pointer is returned when the point falls outside the grid.
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*/
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[[nodiscard]] const ReturnCell * find(Coord x, Coord y) const override
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{
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if (x < min_x || x >= max_x)
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return nullptr;
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if (y < min_y || y >= max_y)
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return nullptr;
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return root->find((x - min_x) / (max_x - min_x), (y - min_y) / (max_y - min_y));
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}
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/** Until this depth is reached each row of cells is calculated concurrently in a new thread. */
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static constexpr size_t kMultiProcessingDepth = 2;
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/** A constant used to avoid errors with points falling on the boundaries of cells. */
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static constexpr Coord kEps = 1e-4;
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private:
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std::unique_ptr<ICell<ReturnCell>> root = nullptr;
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Coord min_x = 0, min_y = 0;
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Coord max_x = 0, max_y = 0;
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const size_t k_min_intersections;
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const size_t k_max_depth;
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const std::vector<Polygon> & polygons;
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std::unique_ptr<ICell<ReturnCell>> makeCell(Coord current_min_x, Coord current_min_y, Coord current_max_x, Coord current_max_y, std::vector<size_t> possible_ids, size_t depth = 0)
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{
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auto current_box = Box(Point(current_min_x, current_min_y), Point(current_max_x, current_max_y));
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Polygon tmp_poly;
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bg::convert(current_box, tmp_poly);
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std::erase_if(possible_ids, [&](const auto id)
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{
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return !bg::intersects(current_box, polygons[id]);
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});
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int covered = 0;
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#ifndef __clang_analyzer__ /// Triggers a warning in boost geometry.
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auto it = std::find_if(possible_ids.begin(), possible_ids.end(), [&](const auto id)
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{
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return bg::covered_by(tmp_poly, polygons[id]);
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});
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if (it != possible_ids.end())
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{
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possible_ids.erase(it + 1, possible_ids.end());
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covered = 1;
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}
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#endif
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size_t intersections = possible_ids.size() - covered;
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if (intersections <= k_min_intersections || depth++ == k_max_depth)
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return std::make_unique<ReturnCell>(possible_ids, polygons, current_box, covered);
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auto x_shift = (current_max_x - current_min_x) / DividedCell<ReturnCell>::kSplit;
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auto y_shift = (current_max_y - current_min_y) / DividedCell<ReturnCell>::kSplit;
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std::vector<std::unique_ptr<ICell<ReturnCell>>> children;
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children.resize(DividedCell<ReturnCell>::kSplit * DividedCell<ReturnCell>::kSplit);
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std::vector<ThreadFromGlobalPool> threads{};
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for (size_t i = 0; i < DividedCell<ReturnCell>::kSplit; current_min_x += x_shift, ++i)
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{
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auto handle_row = [this, &children, &y_shift, &x_shift, &possible_ids, &depth, i](Coord x, Coord y)
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{
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for (size_t j = 0; j < DividedCell<ReturnCell>::kSplit; y += y_shift, ++j)
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{
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children[i * DividedCell<ReturnCell>::kSplit + j] = makeCell(x, y, x + x_shift, y + y_shift, possible_ids, depth);
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}
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};
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if (depth <= kMultiProcessingDepth)
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threads.emplace_back(handle_row, current_min_x, current_min_y);
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else
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handle_row(current_min_x, current_min_y);
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}
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for (auto & thread : threads)
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thread.join();
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return std::make_unique<DividedCell<ReturnCell>>(std::move(children));
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}
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void setBoundingBox()
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{
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bool first = true;
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std::for_each(polygons.begin(), polygons.end(), [&](const auto & polygon)
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{
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bg::for_each_point(polygon, [&](const Point & point)
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{
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auto x = point.x();
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auto y = point.y();
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if (first || x < min_x)
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min_x = x;
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if (first || x > max_x)
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max_x = x;
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if (first || y < min_y)
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min_y = y;
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if (first || y > max_y)
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max_y = y;
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if (first)
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first = false;
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});
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});
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max_x += kEps;
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max_y += kEps;
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}
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};
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}
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