ClickHouse/src/Access/MultipleAccessStorage.cpp
2023-10-20 19:24:19 +02:00

517 lines
14 KiB
C++

#include <Access/MultipleAccessStorage.h>
#include <Access/Credentials.h>
#include <Common/Exception.h>
#include <Common/quoteString.h>
#include <base/range.h>
#include <base/insertAtEnd.h>
#include <boost/range/adaptor/map.hpp>
#include <boost/range/adaptor/reversed.hpp>
#include <boost/range/algorithm/copy.hpp>
#include <boost/range/algorithm/find.hpp>
namespace DB
{
namespace ErrorCodes
{
extern const int ACCESS_ENTITY_ALREADY_EXISTS;
extern const int ACCESS_STORAGE_FOR_INSERTION_NOT_FOUND;
extern const int ACCESS_ENTITY_NOT_FOUND;
}
using Storage = IAccessStorage;
using StoragePtr = std::shared_ptr<Storage>;
using ConstStoragePtr = std::shared_ptr<const Storage>;
using Storages = std::vector<StoragePtr>;
MultipleAccessStorage::MultipleAccessStorage(const String & storage_name_)
: IAccessStorage(storage_name_)
, nested_storages(std::make_shared<Storages>())
, ids_cache(512 /* cache size */)
{
}
MultipleAccessStorage::~MultipleAccessStorage()
{
/// It's better to remove the storages in the reverse order because they could depend on each other somehow.
const auto storages = getStoragesPtr();
for (const auto & storage : *storages | boost::adaptors::reversed)
{
removeStorage(storage);
}
}
void MultipleAccessStorage::setStorages(const std::vector<StoragePtr> & storages)
{
std::lock_guard lock{mutex};
nested_storages = std::make_shared<const Storages>(storages);
ids_cache.clear();
}
void MultipleAccessStorage::addStorage(const StoragePtr & new_storage)
{
std::lock_guard lock{mutex};
if (boost::range::find(*nested_storages, new_storage) != nested_storages->end())
return;
auto new_storages = std::make_shared<Storages>(*nested_storages);
new_storages->push_back(new_storage);
nested_storages = new_storages;
}
void MultipleAccessStorage::removeStorage(const StoragePtr & storage_to_remove)
{
std::lock_guard lock{mutex};
auto it = boost::range::find(*nested_storages, storage_to_remove);
if (it == nested_storages->end())
return;
size_t index = it - nested_storages->begin();
auto new_storages = std::make_shared<Storages>(*nested_storages);
new_storages->erase(new_storages->begin() + index);
nested_storages = new_storages;
ids_cache.clear();
}
std::vector<StoragePtr> MultipleAccessStorage::getStorages()
{
return *getStoragesPtr();
}
std::vector<ConstStoragePtr> MultipleAccessStorage::getStorages() const
{
auto storages = getStoragesInternal();
std::vector<ConstStoragePtr> res;
res.reserve(storages->size());
boost::range::copy(*storages, std::back_inserter(res));
return res;
}
std::shared_ptr<const Storages> MultipleAccessStorage::getStoragesPtr()
{
return getStoragesInternal();
}
std::shared_ptr<const Storages> MultipleAccessStorage::getStoragesInternal() const
{
std::lock_guard lock{mutex};
return nested_storages;
}
std::optional<UUID> MultipleAccessStorage::findImpl(AccessEntityType type, const String & name) const
{
auto storages = getStoragesInternal();
for (const auto & storage : *storages)
{
auto id = storage->find(type, name);
if (id)
{
std::lock_guard lock{mutex};
ids_cache.set(*id, storage);
return id;
}
}
return {};
}
std::vector<UUID> MultipleAccessStorage::findAllImpl(AccessEntityType type) const
{
std::vector<UUID> all_ids;
auto storages = getStoragesInternal();
for (const auto & storage : *storages)
{
auto ids = storage->findAll(type);
all_ids.insert(all_ids.end(), std::make_move_iterator(ids.begin()), std::make_move_iterator(ids.end()));
}
return all_ids;
}
bool MultipleAccessStorage::exists(const UUID & id) const
{
return findStorage(id) != nullptr;
}
StoragePtr MultipleAccessStorage::findStorage(const UUID & id)
{
StoragePtr from_cache;
{
std::lock_guard lock{mutex};
from_cache = ids_cache.get(id);
}
if (from_cache && from_cache->exists(id))
return from_cache;
auto storages = getStoragesInternal();
for (const auto & storage : *storages)
{
if (storage->exists(id))
{
std::lock_guard lock{mutex};
ids_cache.set(id, storage);
return storage;
}
}
return nullptr;
}
ConstStoragePtr MultipleAccessStorage::findStorage(const UUID & id) const
{
return const_cast<MultipleAccessStorage *>(this)->findStorage(id);
}
StoragePtr MultipleAccessStorage::getStorage(const UUID & id)
{
auto storage = findStorage(id);
if (storage)
return storage;
throwNotFound(id);
}
ConstStoragePtr MultipleAccessStorage::getStorage(const UUID & id) const
{
return const_cast<MultipleAccessStorage *>(this)->getStorage(id);
}
StoragePtr MultipleAccessStorage::findStorageByName(const DB::String & storage_name)
{
auto storages = getStoragesInternal();
for (const auto & storage : *storages)
{
if (storage->getStorageName() == storage_name)
return storage;
}
return nullptr;
}
ConstStoragePtr MultipleAccessStorage::findStorageByName(const DB::String & storage_name) const
{
return const_cast<MultipleAccessStorage *>(this)->findStorageByName(storage_name);
}
StoragePtr MultipleAccessStorage::getStorageByName(const DB::String & storage_name)
{
auto storage = findStorageByName(storage_name);
if (storage)
return storage;
throw Exception(ErrorCodes::ACCESS_ENTITY_NOT_FOUND, "Access storage with name {} is not found", storage_name);
}
ConstStoragePtr MultipleAccessStorage::getStorageByName(const DB::String & storage_name) const
{
return const_cast<MultipleAccessStorage *>(this)->getStorageByName(storage_name);
}
StoragePtr MultipleAccessStorage::findExcludingStorage(AccessEntityType type, const DB::String & name, DB::MultipleAccessStorage::StoragePtr exclude) const
{
auto storages = getStoragesInternal();
for (const auto & storage : *storages)
{
if (storage == exclude)
continue;
if (storage->find(type, name))
return storage;
}
return nullptr;
}
void MultipleAccessStorage::moveAccessEntities(const std::vector<UUID> & ids, const String & source_storage_name, const String & destination_storage_name)
{
auto source_storage = getStorageByName(source_storage_name);
auto destination_storage = getStorageByName(destination_storage_name);
auto to_move = source_storage->read(ids);
bool need_rollback = false;
try
{
source_storage->remove(ids);
need_rollback = true;
destination_storage->insert(to_move, ids);
}
catch (Exception & e)
{
String message;
bool need_comma = false;
for (const auto & entity : to_move)
{
if (std::exchange(need_comma, true))
message += ", ";
message += entity->formatTypeWithName();
}
e.addMessage("while moving {} from {} to {}", message, source_storage_name, destination_storage_name);
if (need_rollback)
source_storage->insert(to_move, ids);
throw;
}
}
AccessEntityPtr MultipleAccessStorage::readImpl(const UUID & id, bool throw_if_not_exists) const
{
if (auto storage = findStorage(id))
return storage->read(id, throw_if_not_exists);
if (throw_if_not_exists)
throwNotFound(id);
else
return nullptr;
}
std::optional<std::pair<String, AccessEntityType>> MultipleAccessStorage::readNameWithTypeImpl(const UUID & id, bool throw_if_not_exists) const
{
if (auto storage = findStorage(id))
return storage->readNameWithType(id, throw_if_not_exists);
if (throw_if_not_exists)
throwNotFound(id);
else
return std::nullopt;
}
bool MultipleAccessStorage::isReadOnly() const
{
auto storages = getStoragesInternal();
for (const auto & storage : *storages)
{
if (!storage->isReadOnly())
return false;
}
return true;
}
bool MultipleAccessStorage::isReadOnly(const UUID & id) const
{
auto storage = findStorage(id);
if (storage)
return storage->isReadOnly(id);
return false;
}
void MultipleAccessStorage::startPeriodicReloading()
{
auto storages = getStoragesInternal();
for (const auto & storage : *storages)
storage->startPeriodicReloading();
}
void MultipleAccessStorage::stopPeriodicReloading()
{
auto storages = getStoragesInternal();
for (const auto & storage : *storages)
storage->stopPeriodicReloading();
}
void MultipleAccessStorage::reload(ReloadMode reload_mode)
{
auto storages = getStoragesInternal();
for (const auto & storage : *storages)
storage->reload(reload_mode);
}
bool MultipleAccessStorage::insertImpl(const UUID & id, const AccessEntityPtr & entity, bool replace_if_exists, bool throw_if_exists)
{
std::shared_ptr<IAccessStorage> storage_for_insertion;
auto storages = getStoragesInternal();
for (const auto & storage : *storages)
{
if (!storage->isReadOnly() || storage->find(entity->getType(), entity->getName()))
{
storage_for_insertion = storage;
break;
}
}
if (!storage_for_insertion)
{
throw Exception(
ErrorCodes::ACCESS_STORAGE_FOR_INSERTION_NOT_FOUND,
"Could not insert {} because there is no writeable access storage in {}",
entity->formatTypeWithName(),
getStorageName());
}
if (storage_for_insertion->insert(id, entity, replace_if_exists, throw_if_exists))
{
std::lock_guard lock{mutex};
ids_cache.set(id, storage_for_insertion);
return true;
}
return false;
}
bool MultipleAccessStorage::removeImpl(const UUID & id, bool throw_if_not_exists)
{
if (auto storage = findStorage(id))
return storage->remove(id, throw_if_not_exists);
if (throw_if_not_exists)
throwNotFound(id);
else
return false;
}
bool MultipleAccessStorage::updateImpl(const UUID & id, const UpdateFunc & update_func, bool throw_if_not_exists)
{
auto storage_for_updating = findStorage(id);
if (!storage_for_updating)
{
if (throw_if_not_exists)
throwNotFound(id);
else
return false;
}
/// If the updating involves renaming check that the renamed entity will be accessible by name.
auto storages = getStoragesInternal();
if ((storages->size() > 1) && (storages->front() != storage_for_updating))
{
if (auto old_entity = storage_for_updating->tryRead(id))
{
auto new_entity = update_func(old_entity);
if (new_entity->getName() != old_entity->getName())
{
for (const auto & storage : *storages)
{
if (storage == storage_for_updating)
break;
if (storage->find(new_entity->getType(), new_entity->getName()))
{
throw Exception(ErrorCodes::ACCESS_ENTITY_ALREADY_EXISTS, "{}: cannot rename to {} because {} already exists in {}",
old_entity->formatTypeWithName(), backQuote(new_entity->getName()), new_entity->formatTypeWithName(), storage->getStorageName());
}
}
}
}
}
return storage_for_updating->update(id, update_func, throw_if_not_exists);
}
std::optional<AuthResult>
MultipleAccessStorage::authenticateImpl(const Credentials & credentials, const Poco::Net::IPAddress & address,
const ExternalAuthenticators & external_authenticators,
bool throw_if_user_not_exists,
bool allow_no_password, bool allow_plaintext_password) const
{
auto storages = getStoragesInternal();
for (size_t i = 0; i != storages->size(); ++i)
{
const auto & storage = (*storages)[i];
bool is_last_storage = (i == storages->size() - 1);
auto auth_result = storage->authenticate(credentials, address, external_authenticators,
(throw_if_user_not_exists && is_last_storage),
allow_no_password, allow_plaintext_password);
if (auth_result)
{
std::lock_guard lock{mutex};
ids_cache.set(auth_result->user_id, storage);
return auth_result;
}
}
if (throw_if_user_not_exists)
throwNotFound(AccessEntityType::USER, credentials.getUserName());
else
return std::nullopt;
}
bool MultipleAccessStorage::isBackupAllowed() const
{
auto storages = getStoragesInternal();
for (const auto & storage : *storages)
{
if (storage->isBackupAllowed())
return true;
}
return false;
}
bool MultipleAccessStorage::isRestoreAllowed() const
{
auto storages = getStoragesInternal();
for (const auto & storage : *storages)
{
if (storage->isRestoreAllowed())
return true;
}
return false;
}
void MultipleAccessStorage::backup(BackupEntriesCollector & backup_entries_collector, const String & data_path_in_backup, AccessEntityType type) const
{
auto storages = getStoragesInternal();
bool allowed = false;
for (const auto & storage : *storages)
{
if (storage->isBackupAllowed())
{
storage->backup(backup_entries_collector, data_path_in_backup, type);
allowed = true;
}
}
if (!allowed)
throwBackupNotAllowed();
}
void MultipleAccessStorage::restoreFromBackup(RestorerFromBackup & restorer)
{
auto storages = getStoragesInternal();
for (const auto & storage : *storages)
{
if (storage->isRestoreAllowed())
{
storage->restoreFromBackup(restorer);
return;
}
}
throwBackupNotAllowed();
}
bool MultipleAccessStorage::containsStorage(std::string_view storage_type) const
{
auto storages = getStoragesInternal();
for (const auto & storage : *storages)
{
if (storage->getStorageType() == storage_type)
return true;
}
return false;
}
}