ClickHouse/src/Processors/Transforms/MergingAggregatedMemoryEfficientTransform.h

157 lines
6.4 KiB
C++

#pragma once
#include <Processors/IProcessor.h>
#include <Interpreters/Aggregator.h>
#include <Processors/ISimpleTransform.h>
#include <Processors/Transforms/AggregatingTransform.h>
#include <Processors/ResizeProcessor.h>
namespace DB
{
/** Pre-aggregates data from ports, holding in RAM only one or more (up to merging_threads) blocks from each source.
* This saves RAM in case of using two-level aggregation, where in each source there will be up to 256 blocks with parts of the result.
*
* Aggregate functions in blocks should not be finalized so that their states can be combined.
*
* Used to solve two tasks:
*
* 1. External aggregation with data flush to disk.
* Partially aggregated data (previously divided into 256 buckets) is flushed to some number of files on the disk.
* We need to read them and merge them by buckets - keeping only a few buckets from each file in RAM simultaneously.
*
* 2. Merge aggregation results for distributed query processing.
* Partially aggregated data arrives from different servers, which can be split down or not, into 256 buckets,
* and these buckets are passed to us by the network from each server in sequence, one by one.
* You should also read and merge by the buckets.
*
* The essence of the work:
*
* There are a number of sources. They give out blocks with partially aggregated data.
* Each source can return one of the following block sequences:
* 1. "unsplitted" block with bucket_num = -1;
* 2. "split" (two_level) blocks with bucket_num from 0 to 255;
* In both cases, there may also be a block of "overflows" with bucket_num = -1 and is_overflows = true;
*
* We start from the convention that split blocks are always passed in the order of bucket_num.
* That is, if a < b, then the bucket_num = a block goes before bucket_num = b.
* This is needed for a memory-efficient merge
* - so that you do not need to read the blocks up front, but go all the way up by bucket_num.
*
* In this case, not all bucket_num from the range of 0..255 can be present.
* The overflow block can be presented in any order relative to other blocks (but it can be only one).
*
* It is necessary to combine these sequences of blocks and return the result as a sequence with the same properties.
* That is, at the output, if there are "split" blocks in the sequence, then they should go in the order of bucket_num.
*
* The merge can be performed using several (merging_threads) threads.
* For this, receiving of a set of blocks for the next bucket_num should be done sequentially,
* and then, when we have several received sets, they can be merged in parallel.
*
* When you receive next blocks from different sources,
* data from sources can also be read in several threads (reading_threads)
* for optimal performance in the presence of a fast network or disks (from where these blocks are read).
*/
/// Has several inputs and single output.
/// Read from inputs chunks with partially aggregated data, group them by bucket number
/// and write data from single bucket as single chunk.
class GroupingAggregatedTransform : public IProcessor
{
public:
GroupingAggregatedTransform(const Block & header_, size_t num_inputs_, AggregatingTransformParamsPtr params_);
String getName() const override { return "GroupingAggregatedTransform"; }
/// Special setting: in case if single source can return several chunks with same bucket.
void allowSeveralChunksForSingleBucketPerSource() { expect_several_chunks_for_single_bucket_per_source = true; }
protected:
Status prepare() override;
void work() override;
private:
size_t num_inputs;
AggregatingTransformParamsPtr params;
std::vector<Int32> last_bucket_number; /// Last bucket read from each input.
std::map<Int32, Chunks> chunks_map; /// bucket -> chunks
Chunks overflow_chunks;
Chunks single_level_chunks;
Int32 current_bucket = 0; /// Currently processing bucket.
Int32 next_bucket_to_push = 0; /// Always <= current_bucket.
bool has_two_level = false;
bool all_inputs_finished = false;
bool read_from_all_inputs = false;
std::vector<bool> read_from_input;
bool expect_several_chunks_for_single_bucket_per_source = false;
/// Add chunk read from input to chunks_map, overflow_chunks or single_level_chunks according to it's chunk info.
void addChunk(Chunk chunk, size_t input);
/// Read from all inputs first chunk. It is needed to detect if any source has two-level aggregation.
void readFromAllInputs();
/// Push chunks if all inputs has single level.
bool tryPushSingleLevelData();
/// Push chunks from ready bucket if has one.
bool tryPushTwoLevelData();
/// Push overflow chunks if has any.
bool tryPushOverflowData();
/// Push chunks from bucket to output port.
void pushData(Chunks chunks, Int32 bucket, bool is_overflows);
};
/// Merge aggregated data from single bucket.
class MergingAggregatedBucketTransform : public ISimpleTransform
{
public:
explicit MergingAggregatedBucketTransform(AggregatingTransformParamsPtr params);
String getName() const override { return "MergingAggregatedBucketTransform"; }
protected:
void transform(Chunk & chunk) override;
private:
AggregatingTransformParamsPtr params;
};
/// Has several inputs and single output.
/// Read from inputs merged bucket with aggregated data, sort them by bucket number and write to output.
/// Presumption: inputs return chunks with increasing bucket number, there is at most one chunk per bucket.
class SortingAggregatedTransform : public IProcessor
{
public:
SortingAggregatedTransform(size_t num_inputs, AggregatingTransformParamsPtr params);
String getName() const override { return "SortingAggregatedTransform"; }
Status prepare() override;
private:
size_t num_inputs;
AggregatingTransformParamsPtr params;
std::vector<Int32> last_bucket_number;
std::vector<bool> is_input_finished;
std::map<Int32, Chunk> chunks;
Chunk overflow_chunk;
bool tryPushChunk();
void addChunk(Chunk chunk, size_t from_input);
};
struct ChunksToMerge : public ChunkInfo
{
std::unique_ptr<Chunks> chunks;
Int32 bucket_num = -1;
bool is_overflows = false;
};
class Pipe;
/// Adds processors to pipe which performs memory efficient merging of partially aggregated data from several sources.
void addMergingAggregatedMemoryEfficientTransform(
Pipe & pipe,
AggregatingTransformParamsPtr params,
size_t num_merging_processors);
}