ClickHouse/dbms/include/DB/Databases/DatabaseOrdinary.h
2016-11-09 22:05:35 +03:00

48 lines
1.4 KiB
C++

#pragma once
#include <DB/Databases/DatabaseMemory.h>
namespace DB
{
/** Default engine of databases.
* It stores tables list in filesystem using list of .sql files,
* that contain declaration of table represented by SQL ATTACH TABLE query.
*/
class DatabaseOrdinary : public DatabaseMemory
{
protected:
const String path;
public:
DatabaseOrdinary(const String & name_, const String & path_);
String getEngineName() const override { return "Ordinary"; }
void loadTables(Context & context, ThreadPool * thread_pool, bool has_force_restore_data_flag) override;
void createTable(const String & table_name, const StoragePtr & table, const ASTPtr & query, const String & engine) override;
void removeTable(const String & table_name) override;
void renameTable(const Context & context, const String & table_name, IDatabase & to_database, const String & to_table_name) override;
time_t getTableMetadataModificationTime(const String & table_name) override;
ASTPtr getCreateQuery(const String & table_name) const override;
void shutdown() override;
void drop() override;
void alterTable(
const Context & context,
const String & name,
const NamesAndTypesList & columns,
const NamesAndTypesList & materialized_columns,
const NamesAndTypesList & alias_columns,
const ColumnDefaults & column_defaults,
const ASTModifier & engine_modifier) override;
};
}