ClickHouse/dbms/src/Databases/DatabasesCommon.cpp

175 lines
4.9 KiB
C++

#include <sstream>
#include <Common/typeid_cast.h>
#include <Parsers/parseQuery.h>
#include <Parsers/ParserCreateQuery.h>
#include <Parsers/ASTCreateQuery.h>
#include <Parsers/formatAST.h>
#include <Interpreters/Context.h>
#include <Interpreters/InterpreterCreateQuery.h>
#include <Storages/StorageFactory.h>
#include <Databases/DatabasesCommon.h>
namespace DB
{
namespace ErrorCodes
{
extern const int EMPTY_LIST_OF_COLUMNS_PASSED;
extern const int TABLE_ALREADY_EXISTS;
extern const int UNKNOWN_TABLE;
extern const int LOGICAL_ERROR;
}
String getTableDefinitionFromCreateQuery(const ASTPtr & query)
{
ASTPtr query_clone = query->clone();
auto & create = query_clone->as<ASTCreateQuery &>();
/// We remove everything that is not needed for ATTACH from the query.
create.attach = true;
create.database.clear();
create.as_database.clear();
create.as_table.clear();
create.if_not_exists = false;
create.is_populate = false;
create.replace_view = false;
/// For views it is necessary to save the SELECT query itself, for the rest - on the contrary
if (!create.is_view && !create.is_materialized_view)
create.select = nullptr;
create.format = nullptr;
create.out_file = nullptr;
std::ostringstream statement_stream;
formatAST(create, statement_stream, false);
statement_stream << '\n';
return statement_stream.str();
}
std::pair<String, StoragePtr> createTableFromDefinition(
const String & definition,
const String & database_name,
const String & database_data_path,
Context & context,
bool has_force_restore_data_flag,
const String & description_for_error_message)
{
ParserCreateQuery parser;
ASTPtr ast = parseQuery(parser, definition.data(), definition.data() + definition.size(), description_for_error_message, 0);
auto & ast_create_query = ast->as<ASTCreateQuery &>();
ast_create_query.attach = true;
ast_create_query.database = database_name;
/// We do not directly use `InterpreterCreateQuery::execute`, because
/// - the database has not been created yet;
/// - the code is simpler, since the query is already brought to a suitable form.
if (!ast_create_query.columns_list || !ast_create_query.columns_list->columns)
throw Exception("Missing definition of columns.", ErrorCodes::EMPTY_LIST_OF_COLUMNS_PASSED);
ColumnsDescription columns = InterpreterCreateQuery::getColumnsDescription(*ast_create_query.columns_list->columns, context);
return
{
ast_create_query.table,
StorageFactory::instance().get(
ast_create_query,
database_data_path, ast_create_query.table, database_name, context, context.getGlobalContext(),
columns,
true, has_force_restore_data_flag)
};
}
bool DatabaseWithOwnTablesBase::isTableExist(
const Context & /*context*/,
const String & table_name) const
{
std::lock_guard lock(mutex);
return tables.find(table_name) != tables.end();
}
StoragePtr DatabaseWithOwnTablesBase::tryGetTable(
const Context & /*context*/,
const String & table_name) const
{
std::lock_guard lock(mutex);
auto it = tables.find(table_name);
if (it == tables.end())
return {};
return it->second;
}
DatabaseIteratorPtr DatabaseWithOwnTablesBase::getIterator(const Context & /*context*/)
{
std::lock_guard lock(mutex);
return std::make_unique<DatabaseSnapshotIterator>(tables);
}
bool DatabaseWithOwnTablesBase::empty(const Context & /*context*/) const
{
std::lock_guard lock(mutex);
return tables.empty();
}
StoragePtr DatabaseWithOwnTablesBase::detachTable(const String & table_name)
{
StoragePtr res;
{
std::lock_guard lock(mutex);
auto it = tables.find(table_name);
if (it == tables.end())
throw Exception("Table " + name + "." + table_name + " doesn't exist.", ErrorCodes::UNKNOWN_TABLE);
res = it->second;
tables.erase(it);
}
return res;
}
void DatabaseWithOwnTablesBase::attachTable(const String & table_name, const StoragePtr & table)
{
std::lock_guard lock(mutex);
if (!tables.emplace(table_name, table).second)
throw Exception("Table " + name + "." + table_name + " already exists.", ErrorCodes::TABLE_ALREADY_EXISTS);
}
void DatabaseWithOwnTablesBase::shutdown()
{
/// You can not hold a lock during shutdown.
/// Because inside `shutdown` function tables can work with database, and mutex is not recursive.
Tables tables_snapshot;
{
std::lock_guard lock(mutex);
tables_snapshot = tables;
}
for (const auto & kv : tables_snapshot)
{
kv.second->shutdown();
}
std::lock_guard lock(mutex);
tables.clear();
}
DatabaseWithOwnTablesBase::~DatabaseWithOwnTablesBase()
{
try
{
shutdown();
}
catch (...)
{
tryLogCurrentException(__PRETTY_FUNCTION__);
}
}
}