ClickHouse/src/DataTypes/NumberTraits.h
2021-09-11 00:40:18 +02:00

236 lines
8.6 KiB
C++

#pragma once
#include <type_traits>
#include <Core/Types.h>
namespace DB
{
/** Allows get the result type of the functions +, -, *, /, %, intDiv (integer division).
* The rules are different from those used in C++.
*/
namespace NumberTraits
{
struct Error {};
constexpr size_t max(size_t x, size_t y)
{
return x > y ? x : y;
}
constexpr size_t min(size_t x, size_t y)
{
return x < y ? x : y;
}
/// @note There's no auto scale to larger big integer, only for integral ones.
/// It's cause of (U)Int64 backward compatibility and very big performance penalties.
constexpr size_t nextSize(size_t size)
{
if (size < 8)
return size * 2;
return size;
}
template <bool is_signed, bool is_floating, size_t size>
struct Construct
{
using Type = Error;
};
template <> struct Construct<false, false, 1> { using Type = UInt8; };
template <> struct Construct<false, false, 2> { using Type = UInt16; };
template <> struct Construct<false, false, 4> { using Type = UInt32; };
template <> struct Construct<false, false, 8> { using Type = UInt64; };
template <> struct Construct<false, false, 16> { using Type = UInt128; };
template <> struct Construct<false, false, 32> { using Type = UInt256; };
template <> struct Construct<false, true, 1> { using Type = Float32; };
template <> struct Construct<false, true, 2> { using Type = Float32; };
template <> struct Construct<false, true, 4> { using Type = Float32; };
template <> struct Construct<false, true, 8> { using Type = Float64; };
template <> struct Construct<true, false, 1> { using Type = Int8; };
template <> struct Construct<true, false, 2> { using Type = Int16; };
template <> struct Construct<true, false, 4> { using Type = Int32; };
template <> struct Construct<true, false, 8> { using Type = Int64; };
template <> struct Construct<true, false, 16> { using Type = Int128; };
template <> struct Construct<true, false, 32> { using Type = Int256; };
template <> struct Construct<true, true, 1> { using Type = Float32; };
template <> struct Construct<true, true, 2> { using Type = Float32; };
template <> struct Construct<true, true, 4> { using Type = Float32; };
template <> struct Construct<true, true, 8> { using Type = Float64; };
/** The result of addition or multiplication is calculated according to the following rules:
* - if one of the arguments is floating-point, the result is a floating point, otherwise - the whole;
* - if one of the arguments is signed, the result is signed, otherwise it is unsigned;
* - the result contains more bits (not only meaningful) than the maximum in the arguments
* (for example, UInt8 + Int32 = Int64).
*/
template <typename A, typename B> struct ResultOfAdditionMultiplication
{
using Type = typename Construct<
is_signed_v<A> || is_signed_v<B>,
std::is_floating_point_v<A> || std::is_floating_point_v<B>,
nextSize(max(sizeof(A), sizeof(B)))>::Type;
};
template <typename A, typename B> struct ResultOfSubtraction
{
using Type = typename Construct<
true,
std::is_floating_point_v<A> || std::is_floating_point_v<B>,
nextSize(max(sizeof(A), sizeof(B)))>::Type;
};
/** When dividing, you always get a floating-point number.
*/
template <typename A, typename B> struct ResultOfFloatingPointDivision
{
using Type = Float64;
};
/** For integer division, we get a number with the same number of bits as in divisible.
*/
template <typename A, typename B> struct ResultOfIntegerDivision
{
using Type = typename Construct<
is_signed_v<A> || is_signed_v<B>,
false,
sizeof(A)>::Type;
};
/** Division with remainder you get a number with the same number of bits as in divisor,
* or larger in case of signed type.
*/
template <typename A, typename B> struct ResultOfModulo
{
static constexpr bool result_is_signed = is_signed_v<A>;
/// If modulo of division can yield negative number, we need larger type to accommodate it.
/// Example: toInt32(-199) % toUInt8(200) will return -199 that does not fit in Int8, only in Int16.
static constexpr size_t size_of_result = result_is_signed ? nextSize(sizeof(B)) : sizeof(B);
using Type0 = typename Construct<result_is_signed, false, size_of_result>::Type;
using Type = std::conditional_t<std::is_floating_point_v<A> || std::is_floating_point_v<B>, Float64, Type0>;
};
template <typename A, typename B> struct ResultOfModuloLegacy
{
using Type0 = typename Construct<is_signed_v<A> || is_signed_v<B>, false, sizeof(B)>::Type;
using Type = std::conditional_t<std::is_floating_point_v<A> || std::is_floating_point_v<B>, Float64, Type0>;
};
template <typename A> struct ResultOfNegate
{
using Type = typename Construct<
true,
std::is_floating_point_v<A>,
is_signed_v<A> ? sizeof(A) : nextSize(sizeof(A))>::Type;
};
template <typename A> struct ResultOfAbs
{
using Type = typename Construct<
false,
std::is_floating_point_v<A>,
sizeof(A)>::Type;
};
/** For bitwise operations, an integer is obtained with number of bits is equal to the maximum of the arguments.
*/
template <typename A, typename B> struct ResultOfBit
{
using Type = typename Construct<
is_signed_v<A> || is_signed_v<B>,
false,
std::is_floating_point_v<A> || std::is_floating_point_v<B> ? 8 : max(sizeof(A), sizeof(B))>::Type;
};
template <typename A> struct ResultOfBitNot
{
using Type = typename Construct<
is_signed_v<A>,
false,
sizeof(A)>::Type;
};
/** Type casting for `if` function:
* UInt<x>, UInt<y> -> UInt<max(x,y)>
* Int<x>, Int<y> -> Int<max(x,y)>
* Float<x>, Float<y> -> Float<max(x, y)>
* UInt<x>, Int<y> -> Int<max(x*2, y)>
* Float<x>, [U]Int<y> -> Float<max(x, y*2)>
* Decimal<x>, Decimal<y> -> Decimal<max(x,y)>
* UUID, UUID -> UUID
* UInt64 , Int<x> -> Error
* Float<x>, [U]Int64 -> Error
*/
template <typename A, typename B>
struct ResultOfIf
{
static constexpr bool has_float = std::is_floating_point_v<A> || std::is_floating_point_v<B>;
static constexpr bool has_integer = is_integer<A> || is_integer<B>;
static constexpr bool has_signed = is_signed_v<A> || is_signed_v<B>;
static constexpr bool has_unsigned = !is_signed_v<A> || !is_signed_v<B>;
static constexpr bool has_big_int = is_big_int_v<A> || is_big_int_v<B>;
static constexpr size_t max_size_of_unsigned_integer = max(is_signed_v<A> ? 0 : sizeof(A), is_signed_v<B> ? 0 : sizeof(B));
static constexpr size_t max_size_of_signed_integer = max(is_signed_v<A> ? sizeof(A) : 0, is_signed_v<B> ? sizeof(B) : 0);
static constexpr size_t max_size_of_integer = max(is_integer<A> ? sizeof(A) : 0, is_integer<B> ? sizeof(B) : 0);
static constexpr size_t max_size_of_float = max(std::is_floating_point_v<A> ? sizeof(A) : 0, std::is_floating_point_v<B> ? sizeof(B) : 0);
using ConstructedType = typename Construct<has_signed, has_float,
((has_float && has_integer && max_size_of_integer >= max_size_of_float)
|| (has_signed && has_unsigned && max_size_of_unsigned_integer >= max_size_of_signed_integer))
? max(sizeof(A), sizeof(B)) * 2
: max(sizeof(A), sizeof(B))>::Type;
using Type =
std::conditional_t<std::is_same_v<A, B>, A,
std::conditional_t<is_decimal<A> && is_decimal<B>,
std::conditional_t<(sizeof(A) > sizeof(B)), A, B>,
std::conditional_t<!is_decimal<A> && !is_decimal<B>,
ConstructedType, Error>>>;
};
/** Before applying operator `%` and bitwise operations, operands are casted to whole numbers. */
template <typename A> struct ToInteger
{
using Type = typename Construct<
is_signed_v<A>,
false,
std::is_floating_point_v<A> ? 8 : sizeof(A)>::Type;
};
// CLICKHOUSE-29. The same depth, different signs
// NOTE: This case is applied for 64-bit integers only (for backward compatibility), but could be used for any-bit integers
template <typename A, typename B>
constexpr bool LeastGreatestSpecialCase =
std::is_integral_v<A> && std::is_integral_v<B>
&& (8 == sizeof(A) && sizeof(A) == sizeof(B))
&& (is_signed_v<A> ^ is_signed_v<B>);
template <typename A, typename B>
using ResultOfLeast = std::conditional_t<LeastGreatestSpecialCase<A, B>,
typename Construct<true, false, sizeof(A)>::Type,
typename ResultOfIf<A, B>::Type>;
template <typename A, typename B>
using ResultOfGreatest = std::conditional_t<LeastGreatestSpecialCase<A, B>,
typename Construct<false, false, sizeof(A)>::Type,
typename ResultOfIf<A, B>::Type>;
}
template <typename T>
static inline auto littleBits(const T & x)
{
return static_cast<UInt8>(x);
}
}