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262 lines
6.2 KiB
C++
262 lines
6.2 KiB
C++
//
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// Mutex.h
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//
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// Library: Foundation
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// Package: Threading
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// Module: Mutex
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//
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// Definition of the Mutex and FastMutex classes.
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//
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// Copyright (c) 2004-2008, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_Mutex_INCLUDED
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#define Foundation_Mutex_INCLUDED
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#include "Poco/Exception.h"
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#include "Poco/Foundation.h"
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#include "Poco/ScopedLock.h"
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# include "Poco/Mutex_POSIX.h"
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namespace Poco
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{
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class Foundation_API Mutex : private MutexImpl
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/// A Mutex (mutual exclusion) is a synchronization
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/// mechanism used to control access to a shared resource
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/// in a concurrent (multithreaded) scenario.
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/// Mutexes are recursive, that is, the same mutex can be
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/// locked multiple times by the same thread (but, of course,
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/// not by other threads).
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/// Using the ScopedLock class is the preferred way to automatically
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/// lock and unlock a mutex.
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{
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public:
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typedef Poco::ScopedLock<Mutex> ScopedLock;
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Mutex();
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/// creates the Mutex.
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~Mutex();
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/// destroys the Mutex.
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void lock();
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/// Locks the mutex. Blocks if the mutex
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/// is held by another thread.
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void lock(long milliseconds);
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/// Locks the mutex. Blocks up to the given number of milliseconds
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/// if the mutex is held by another thread. Throws a TimeoutException
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/// if the mutex can not be locked within the given timeout.
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///
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/// Performance Note: On most platforms (including Windows), this member function is
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/// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep().
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/// On POSIX platforms that support pthread_mutex_timedlock(), this is used.
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bool tryLock();
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/// Tries to lock the mutex. Returns false immediately
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/// if the mutex is already held by another thread.
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/// Returns true if the mutex was successfully locked.
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bool tryLock(long milliseconds);
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/// Locks the mutex. Blocks up to the given number of milliseconds
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/// if the mutex is held by another thread.
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/// Returns true if the mutex was successfully locked.
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///
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/// Performance Note: On most platforms (including Windows), this member function is
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/// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep().
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/// On POSIX platforms that support pthread_mutex_timedlock(), this is used.
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void unlock();
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/// Unlocks the mutex so that it can be acquired by
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/// other threads.
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private:
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Mutex(const Mutex &);
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Mutex & operator=(const Mutex &);
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};
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class Foundation_API FastMutex : private FastMutexImpl
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/// A FastMutex (mutual exclusion) is similar to a Mutex.
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/// Unlike a Mutex, however, a FastMutex is not recursive,
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/// which means that a deadlock will occur if the same
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/// thread tries to lock a mutex it has already locked again.
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/// Locking a FastMutex is faster than locking a recursive Mutex.
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/// Using the ScopedLock class is the preferred way to automatically
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/// lock and unlock a mutex.
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{
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public:
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typedef Poco::ScopedLock<FastMutex> ScopedLock;
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FastMutex();
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/// creates the Mutex.
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~FastMutex();
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/// destroys the Mutex.
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void lock();
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/// Locks the mutex. Blocks if the mutex
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/// is held by another thread.
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void lock(long milliseconds);
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/// Locks the mutex. Blocks up to the given number of milliseconds
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/// if the mutex is held by another thread. Throws a TimeoutException
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/// if the mutex can not be locked within the given timeout.
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///
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/// Performance Note: On most platforms (including Windows), this member function is
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/// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep().
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/// On POSIX platforms that support pthread_mutex_timedlock(), this is used.
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bool tryLock();
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/// Tries to lock the mutex. Returns false immediately
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/// if the mutex is already held by another thread.
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/// Returns true if the mutex was successfully locked.
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bool tryLock(long milliseconds);
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/// Locks the mutex. Blocks up to the given number of milliseconds
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/// if the mutex is held by another thread.
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/// Returns true if the mutex was successfully locked.
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///
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/// Performance Note: On most platforms (including Windows), this member function is
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/// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep().
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/// On POSIX platforms that support pthread_mutex_timedlock(), this is used.
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void unlock();
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/// Unlocks the mutex so that it can be acquired by
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/// other threads.
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private:
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FastMutex(const FastMutex &);
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FastMutex & operator=(const FastMutex &);
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};
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class Foundation_API NullMutex
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/// A NullMutex is an empty mutex implementation
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/// which performs no locking at all. Useful in policy driven design
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/// where the type of mutex used can be now a template parameter allowing the user to switch
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/// between thread-safe and not thread-safe depending on his need
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/// Works with the ScopedLock class
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{
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public:
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typedef Poco::ScopedLock<NullMutex> ScopedLock;
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NullMutex()
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/// Creates the NullMutex.
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{
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}
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~NullMutex()
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/// Destroys the NullMutex.
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{
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}
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void lock()
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/// Does nothing.
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{
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}
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void lock(long)
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/// Does nothing.
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{
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}
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bool tryLock()
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/// Does nothing and always returns true.
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{
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return true;
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}
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bool tryLock(long)
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/// Does nothing and always returns true.
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{
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return true;
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}
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void unlock()
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/// Does nothing.
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{
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}
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};
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//
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// inlines
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//
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inline void Mutex::lock()
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{
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lockImpl();
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}
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inline void Mutex::lock(long milliseconds)
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{
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if (!tryLockImpl(milliseconds))
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throw TimeoutException();
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}
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inline bool Mutex::tryLock()
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{
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return tryLockImpl();
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}
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inline bool Mutex::tryLock(long milliseconds)
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{
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return tryLockImpl(milliseconds);
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}
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inline void Mutex::unlock()
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{
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unlockImpl();
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}
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inline void FastMutex::lock()
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{
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lockImpl();
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}
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inline void FastMutex::lock(long milliseconds)
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{
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if (!tryLockImpl(milliseconds))
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throw TimeoutException();
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}
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inline bool FastMutex::tryLock()
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{
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return tryLockImpl();
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}
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inline bool FastMutex::tryLock(long milliseconds)
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{
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return tryLockImpl(milliseconds);
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}
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inline void FastMutex::unlock()
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{
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unlockImpl();
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}
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} // namespace Poco
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#endif // Foundation_Mutex_INCLUDED
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