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https://github.com/ClickHouse/ClickHouse.git
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97f2a2213e
* Move some code outside dbms/src folder * Fix paths
202 lines
6.4 KiB
C++
202 lines
6.4 KiB
C++
#pragma once
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#include <common/time.h>
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#include <common/types.h>
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#include <atomic>
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inline UInt64 clock_gettime_ns(clockid_t clock_type = CLOCK_MONOTONIC)
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{
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struct timespec ts;
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clock_gettime(clock_type, &ts);
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return UInt64(ts.tv_sec * 1000000000LL + ts.tv_nsec);
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}
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/** Differs from Poco::Stopwatch only by using 'clock_gettime' instead of 'gettimeofday',
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* returns nanoseconds instead of microseconds, and also by other minor differencies.
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*/
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class Stopwatch
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{
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public:
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/** CLOCK_MONOTONIC works relatively efficient (~15 million calls/sec) and doesn't lead to syscall.
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* Pass CLOCK_MONOTONIC_COARSE, if you need better performance with acceptable cost of several milliseconds of inaccuracy.
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*/
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Stopwatch(clockid_t clock_type_ = CLOCK_MONOTONIC) : clock_type(clock_type_) { start(); }
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void start() { start_ns = nanoseconds(); is_running = true; }
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void stop() { stop_ns = nanoseconds(); is_running = false; }
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void reset() { start_ns = 0; stop_ns = 0; is_running = false; }
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void restart() { start(); }
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UInt64 elapsed() const { return elapsedNanoseconds(); }
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UInt64 elapsedNanoseconds() const { return is_running ? nanoseconds() - start_ns : stop_ns - start_ns; }
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UInt64 elapsedMicroseconds() const { return elapsedNanoseconds() / 1000U; }
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UInt64 elapsedMilliseconds() const { return elapsedNanoseconds() / 1000000UL; }
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double elapsedSeconds() const { return static_cast<double>(elapsedNanoseconds()) / 1000000000ULL; }
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private:
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UInt64 start_ns = 0;
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UInt64 stop_ns = 0;
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clockid_t clock_type;
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bool is_running = false;
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UInt64 nanoseconds() const { return clock_gettime_ns(clock_type); }
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};
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class AtomicStopwatch
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{
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public:
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AtomicStopwatch(clockid_t clock_type_ = CLOCK_MONOTONIC) : clock_type(clock_type_) { restart(); }
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void restart() { start_ns = nanoseconds(); }
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UInt64 elapsed() const { return nanoseconds() - start_ns; }
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UInt64 elapsedMilliseconds() const { return elapsed() / 1000000UL; }
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double elapsedSeconds() const { return static_cast<double>(elapsed()) / 1000000000ULL; }
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/** If specified amount of time has passed, then restarts timer and returns true.
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* Otherwise returns false.
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* This is done atomically.
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*/
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bool compareAndRestart(double seconds)
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{
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UInt64 threshold = static_cast<UInt64>(seconds * 1000000000.0);
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UInt64 current_ns = nanoseconds();
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UInt64 current_start_ns = start_ns;
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while (true)
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{
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if (current_ns < current_start_ns + threshold)
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return false;
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if (start_ns.compare_exchange_weak(current_start_ns, current_ns))
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return true;
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}
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}
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struct Lock
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{
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AtomicStopwatch * parent = nullptr;
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Lock() {}
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operator bool() const { return parent != nullptr; }
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Lock(AtomicStopwatch * parent_) : parent(parent_) {}
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Lock(Lock &&) = default;
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~Lock()
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{
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if (parent)
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parent->restart();
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}
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};
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/** If specified amount of time has passed and timer is not locked right now, then returns Lock object,
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* which locks timer and, on destruction, restarts timer and releases the lock.
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* Otherwise returns object, that is implicitly casting to false.
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* This is done atomically.
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*
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* Usage:
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* if (auto lock = timer.compareAndRestartDeferred(1))
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* /// do some work, that must be done in one thread and not more frequently than each second.
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*/
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Lock compareAndRestartDeferred(double seconds)
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{
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UInt64 threshold = UInt64(seconds * 1000000000.0);
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UInt64 current_ns = nanoseconds();
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UInt64 current_start_ns = start_ns;
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while (true)
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{
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if ((current_start_ns & 0x8000000000000000ULL))
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return {};
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if (current_ns < current_start_ns + threshold)
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return {};
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if (start_ns.compare_exchange_weak(current_start_ns, current_ns | 0x8000000000000000ULL))
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return Lock(this);
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}
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}
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private:
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std::atomic<UInt64> start_ns;
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std::atomic<bool> lock {false};
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clockid_t clock_type;
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/// Most significant bit is a lock. When it is set, compareAndRestartDeferred method will return false.
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UInt64 nanoseconds() const { return clock_gettime_ns(clock_type) & 0x7FFFFFFFFFFFFFFFULL; }
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};
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/// Like ordinary StopWatch, but uses getrusage() system call
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struct StopwatchRUsage
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{
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StopwatchRUsage() = default;
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void start() { start_ts = Timestamp::current(); is_running = true; }
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void stop() { stop_ts = Timestamp::current(); is_running = false; }
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void reset() { start_ts = Timestamp(); stop_ts = Timestamp(); is_running = false; }
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void restart() { start(); }
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UInt64 elapsed(bool count_user = true, bool count_sys = true) const
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{
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return elapsedNanoseconds(count_user, count_sys);
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}
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UInt64 elapsedNanoseconds(bool count_user = true, bool count_sys = true) const
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{
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return (is_running ? Timestamp::current() : stop_ts).nanoseconds(count_user, count_sys) - start_ts.nanoseconds(count_user, count_sys);
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}
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UInt64 elapsedMicroseconds(bool count_user = true, bool count_sys = true) const
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{
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return elapsedNanoseconds(count_user, count_sys) / 1000UL;
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}
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UInt64 elapsedMilliseconds(bool count_user = true, bool count_sys = true) const
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{
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return elapsedNanoseconds(count_user, count_sys) / 1000000UL;
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}
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double elapsedSeconds(bool count_user = true, bool count_sys = true) const
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{
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return static_cast<double>(elapsedNanoseconds(count_user, count_sys)) / 1000000000.0;
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}
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private:
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struct Timestamp
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{
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UInt64 user_ns = 0;
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UInt64 sys_ns = 0;
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static Timestamp current();
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UInt64 nanoseconds(bool count_user = true, bool count_sys = true) const
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{
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return (count_user ? user_ns : 0) + (count_sys ? sys_ns : 0);
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}
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};
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Timestamp start_ts;
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Timestamp stop_ts;
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bool is_running = false;
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};
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template <typename TStopwatch>
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class StopwatchGuard : public TStopwatch
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{
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public:
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explicit StopwatchGuard(UInt64 & elapsed_ns_) : elapsed_ns(elapsed_ns_) {}
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~StopwatchGuard() { elapsed_ns += TStopwatch::elapsedNanoseconds(); }
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private:
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UInt64 & elapsed_ns;
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};
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